Pokemon:
I've played Wailord decks in various forms since Primal Clash released but with the new Whimsicott I wanted to try and base a desk around Wailord and Whimsicott's Windy Mischief - I added Toad and Ray as a quick colourless to do some damage if needed and the Mega to make use of Faded Town to add more bench damage. I've done a fair bit of play testing with it but its been pretty inconsistent - when it works it works very well but when I can't get the draw power it suffers a bit - any advice?
(I've been tempted to add Diving Search Swampert, Archie's AITH and Battle Compressor to engineer pulls better but unsure)
- 4 Cottonee (AO)
- 4 Whimsicott (AO)
- 2 Wailord EX
- 2 Rayquaza EX (RS - Colorless)
- 2 M Rayquaza EX (RS - Colorless)
- 1 Hoopa EX (AO)
- 1 Seismatoad EX
- 3 Fairy Garden
- 3 Faded Town
- 2 Hard Charm
- 2 Lucky Helmet
- 3 Escape Rope
- 2 Switch
- 2 Ace Trainer
- 2 Wally
- 2 Level Ball
- 2 Paint Roller
- 2 Tierno
- 2 Professor Birch's Observations
- 1 Lysandre
- 1 Sacred Ash
- 1 Energy Recycler
- 2 Professor's Letter
- 1 Teammates
- 9 Fairy Energy
- 2 Wonder Energy
I've played Wailord decks in various forms since Primal Clash released but with the new Whimsicott I wanted to try and base a desk around Wailord and Whimsicott's Windy Mischief - I added Toad and Ray as a quick colourless to do some damage if needed and the Mega to make use of Faded Town to add more bench damage. I've done a fair bit of play testing with it but its been pretty inconsistent - when it works it works very well but when I can't get the draw power it suffers a bit - any advice?
(I've been tempted to add Diving Search Swampert, Archie's AITH and Battle Compressor to engineer pulls better but unsure)