Why aren't unlimited decks allowed in tournament play?

Patty Electric

Playing for fun.....and power
Member
I know the modified format is the choice, but why can't accommodations be made for unlimited play? The set up now relegates those who like unlimited to some kind of netherworld where they can never move up unless they abandon their decks and cards they like and spend more money.

Why not have an Unlimited class at tournaments??? What could it hurt?
 
Unlimited play isn't exactly popular right now, for good reason. Games in Modified go pretty fast as it is, Unlimited is more like "Oh, you start. Well, good game, I won" and thats how it is thanks to the insane trainers there. I play Broken Time Space, Mr. Fuji/Super Scoop Up/Mr. Briney my Jolteon Ex 9 times, so I can play it down 10 times for a total of 100 damage on each of your Pokemon. Then I'll drop and Poketurn Crobat G 5 times and perhaps Gallade E4 LV.X, and we're looking at 150 damage on all of your Pokemon.

Yes, that sounds so riveting to play. Due to the low popularity, paying for prizes for Unlimited tournaments would be pretty much a waste for Pokemon USA. Can't blame their way of thinking either.
 
Organization, and money. In unlimited format, if you go second, you win. it's that simple, there are SO many decks that work like that. And, if PUSA allowed unlimited, less people would buy new cards, less buying means less money.

EDIT: Ninja'd
 
Another reason is that it's hard to get into the game if you have to get cards from all the previous sets.

Also, if you don't rotate, who's gonna bother buying the new boosters? Sure, you might want 1 or 2 new cards from each set, but most of the older cards will do the trick anyway.
 
Also, despite unlimited having mega powers and such, its hp and power wise doesnt stack up. For instance, a Wailord has 200hp, while a base set mankey(i think its base set) has 30 hp. Lets go team Mankey! attacks that do 80 damage nearly one shot every old card from the base set/jungle days, and the ex style cards are very good/bad at the same time, so it would be very unfair. Also, as said before, they would lose money
 
Well most cards in unlimited are pretty easy to get. The harder it is to obtain the is what makes the game more interesting in tournament play because you have less Pokemon to choose from and less energy to power the good attacks and also less trainers to heal so it makes thing a bit tougher but fun at the same time and it cuts down on cheating as well too.:)
 
Patty Electric said:
I know the modified format is the choice, but why can't accommodations be made for unlimited play? The set up now relegates those who like unlimited to some kind of netherworld where they can never move up unless they abandon their decks and cards they like and spend more money.

Why not have an Unlimited class at tournaments??? What could it hurt?

Cause they would not have people buying new cards, which is the same reason people the cards gradually get stronger, or at least more health and damage for less energy.
 
Apart from money and not wanting to buy new booster sets, there's also the brokenness. In the old days, some of the trainers are incredibly broken. Also, because there was no thought of really old sets when making new ones, there are some very powerful combo's, such as Suicine/Blastoise which does something ridiculous every turn. There's also the rising hp, lowering of energy costs. In the old days, you needed at least 15 energy to do anything. Some decks are getting away with close to under 10 energy these days. It's a different game to what it was 10 years back.
 
I don't play Unlimited at all, but I think if there was ever to be another tournament class introduced along the same lines of Unlimited, it'd be a Type 1, perhaps with the first 6 sets legal? That's what makes the most sense to me.
 
Well they could have 2 sections. 1 for Unlimed and the 2nd for limited play. If they did that then everyone would be much better off and still would be able to enjoy the game either way.:)
 
They COULD have 2 sections, yes. However, that would mean splitting up the support for both sections. This would get a lot of sour grapes, particulary since Unlimited isn't exactly a favored format anyway.
I said it before and I'll say it again; getting ~80 damage in one turn on ALL of your pokemon is not my idea of a fun game.
 
if you use unlimited decks, there is no better deck. You builda deck and you might win some, but the rest u get owned. its the same in the video games, u have a great team, but there is always another team thats breaks yours becuse there is so many different strategys.
 
Or there is a very slight possibility of this deck
4 Mewtwo Base Set(yes four is okay you'll still get 3 energy)
56 Psychic Energy
Yes that sounds like such a fun game, heck you could even make that 3-1 Mewtwo and have a Mewtwo Level X in their to. Hello, I lived two turns and I barrier the rest of the game I win, even worse of a game than what lou described.
 
Trust me, GG would not even be playable in Unlimited. Things like Jolteon, Blasticune, and Vileplume ex would overun that deck.

To the OP, the reason Unlimited won't ever be featured in tournaments is because 90% of all games end on Turn 1. Jolteon ex, for instance, can pull off a 60, 80, or even 100 damage spread TURN ONE. Blasitcune has potential to deal 100+ damage on the first turn, and it only gets higher as time goes on...Vileplume ex is Dialga G on crack, locking your Trainers and Stadiums via a Body. Considering Trainers are at LEAST 30% of your deck, and more likely 40-50%, that stings. Good luck setting-up at all without Trainers, as Unlimited decks run few to no Supporters...seeing as they are slow by Unlimited standards. Vileplume ex is not amazing at all in attacking, but Vileplume will end up outstalling you because a good chunk of your deck is now useless....as even dealing 50 (or 40 with DRE) and some Conditions will still end up killing you.

Yeah, you REALLY want these decks in a format? I didn't think so....all of them are pretty much current Modified decks on steroids. =/

EDIT: Ah, I forgot about Mewtwo...however, even he will be torn to bits by Blasticune and Jolteon ex. He could beat Vileplume, though.
 
^
Ditto that, although Mewtwo does have a shot to beat any deck if it gets a bad start,I mean you can't have a bad start with mewtwo, now that is a deck on crack.
Aerodactyl is mean somewhat,Blasticune shouldn't be allowed to exist, heck even base set Charizard isn't too bad with DRE,Scramble,DC among other things, I mean alot of cards are just utterly broken.
 
Aerodactyl could do well in Unlimited, but it folds to Mewtwo. Aerodactyl also needs to evolve from a Trainer, and Lass could ruin your chance of a T2 Aerodactyl. (You could get T1 with Rare Candy, though.)

It's hard to not have a truly unworkable hand in Unlimited. Odds are you'll have Computer Search, Oak, Bill, or something else that's broken in you hand.

Charizard fails against Blasticune...I fail to see it doing well in Unlimited.

So, you're basically looking at this for your meta in Unlimited:
-Blasticune
-Lightning-fast spread
-Vileplume ex/Aerodactyl lock (play Aerodactyl after Vileplume)
-Mewtwo stall

I LOVE that metagame! /sarcasm
 
CFOURCOLTSFAN said:
Or there is a very slight possibility of this deck
4 Mewtwo Base Set(yes four is okay you'll still get 3 energy)
56 Psychic Energy
Yes that sounds like such a fun game, heck you could even make that 3-1 Mewtwo and have a Mewtwo Level X in their to. Hello, I lived two turns and I barrier the rest of the game I win, even worse of a game than what lou described.

energy removal would like to have a word with you

Blue Thunder said:
Trust me, GG would not even be playable in Unlimited. Things like Jolteon, Blasticune, and Vileplume ex would overun that deck.

To the OP, the reason Unlimited won't ever be featured in tournaments is because 90% of all games end on Turn 1. Jolteon ex, for instance, can pull off a 60, 80, or even 100 damage spread TURN ONE. Blasitcune has potential to deal 100+ damage on the first turn, and it only gets higher as time goes on...Vileplume ex is Dialga G on crack, locking your Trainers and Stadiums via a Body. Considering Trainers are at LEAST 30% of your deck, and more likely 40-50%, that stings. Good luck setting-up at all without Trainers, as Unlimited decks run few to no Supporters...seeing as they are slow by Unlimited standards. Vileplume ex is not amazing at all in attacking, but Vileplume will end up outstalling you because a good chunk of your deck is now useless...as even dealing 50 (or 40 with DRE) and some Conditions will still end up killing you.

Yeah, you REALLY want these decks in a format? I didn't think so...all of them are pretty much current Modified decks on steroids. =/

EDIT: Ah, I forgot about Mewtwo...however, even he will be torn to bits by Blasticune and Jolteon ex. He could beat Vileplume, though.

This may sound silly, but How can Jolteon ex do a 100 damage spread on turn one?
 
Whenever you evolve Eevee into Jolteon ex, you get a free 10 spread. Using cards like SSU, Mr. Briney's, and regular Scoop Up, you can pull huge amounts of spread damage, possibly getting 80+....it's ridiculous.
 
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