Why is everyone hating on flippy cards?

Bane said:
Sometimes the coin flips are just pathetic. One Nidoking can do 100 damage for 4 energies. Would seem fair enough, if it wasn't for the fact you need to get TWO heads in two coin flips, or the attack does absolutely NOTHING. That's one heck of a huge waste, for four energies and a stage 2? Maybe if it was one energy and a basic, it would make more sense |D

One Dialga, on the other hand, can do 100 damage for 3 energies. But requires the same conditions. Only, if either of them are tails, it does 50 instead of nothing. Wow... They really love Dialga, don't they?
Really?Thats two tails on nidoking which does 0.Its still balanced.
 
Seth1789110 said:
Actually Nidoking's attack says if BOTH of them are tails. You just need one heads to pull it off. What what?

Oh my... Well...

THAT COMPLETELY CHANGES MY FEELINGS ON THAT CARD : D

I have feeling I wasn't the only one who misread that ^^;; Still... For it to do nothing is kinda crappy. Ah well...

GUESS IT'S TIME TO MAKE A NIDOKING DECK THEN.

Also, there have been cards before that have had "if either are tails, this attack fails." I can't quite remember any of those in this format at the moment though o-o;; That are not like Magikarp or Feebas anyway.
 
Bane said:
Also, there have been cards before that have had "if either are tails, this attack fails." I can't quite remember any of those in this format at the moment though o-o;; That are not like Magikarp or Feebas anyway.

POP 9 garchomp was another card that required 2 heads or else the attack failed. some people assumed it would be good for spring BR because it could do 80 for 1, but the risk was far too high so it saw no play.

at least its great folder fodder
 
Ariadoguy- well yeah, that's why I didn't use Turn. But I ended up using it for Crobats like 85% of the time.


Bane said:
That's an example of coin flips being reasonable, and good. Obviously, the flip is necessary to make Gengar's ability fair, and if fails, it's not like you're losing anything more than you would. A good question is...how do you use Fainting Spell 6 times a game and still win? ^-^; Since Gengar does need to get knocked out to use the ability.

Still doesn't excuse a few of them, however. Well, more like half of them. I'm sure the incident that happened to inspire this topic was over a card that wasn't like Machamp or Gengar.

Was still a good example of the positive side of coin flips though. It's amazing what you can do when you not only think of what you can rely on, but what small factors can change the game around, without possibility of ruining your chances.

You forgot TSD

So uber rare, so uber-broken.
You Night Maintenance the Gengar then search it back out. :p And it's not like Gengar won't take prizes off its attacks lol.

And TSD is okay, but NM is just better because it always gets 3 cards back - an entire evolution line. It only works in some few decks, mostly rogue ones.
 
Celebi23 said:
Ariadoguy- well yeah, that's why I didn't use Turn. But I ended up using it for Crobats like 85% of the time.


So uber rare, so uber-broken.
You Night Maintenance the Gengar then search it back out. :p And it's not like Gengar won't take prizes off its attacks lol.

And TSD is okay, but NM is just better because it always gets 3 cards back - an entire evolution line. It only works in some few decks, mostly rogue ones.
[/quote]

The reason he questioned it was because in order to use Feinting Spell 6 times in a game, you need to have 6 Gengar KO'd. This means that the only way to win in this Scenario is to get your last prize and to KO their last Pokemon via Feinting Spell; something very unlikely to occurr.
 
Celebi23 said:
You Night Maintenance the Gengar then search it back out. :p And it's not like Gengar won't take prizes off its attacks lol.
Yeah, but if they knock it out 6 times...They take all six prize cards. That's what I"m talking about.

And TSD is okay, but NM is just better because it always gets 3 cards back - an entire evolution line. It only works in some few decks, mostly rogue ones.

And...then puts it in your deck. Not in your hand.
 
This game is completely based on consistancy (at least if you want to win). You will not get heads consistantly at a big tourny. You start to have cards that half the time are completely dead. That's not my idea of a good card. Of course there are exceptions to this. TSD, depending on the deck. SSU, can be beastly with broken time space. But the truth is I'd rather play switches than level max. If I get the lvx in hand it's GUARENTEED that I'll get my lvx out. I'd much rather use cards like those.
 
Flipp based cards are terrible. I lost would've had a trip to Nats for the first time ever if I hadn't flipped 2/3 Tails on an attack. And that's just an example of how rolling a dice/flipping a coin can leave you screwed.

Oh and on the subject of that Nidoking, I flipped 18 tails in a row with it's attack (9 attack fails in a row). Such a frsutrating card >:O

it's just hard to come to terms with making the absolute most consistant, anti-meta-well tested deck you can, and getting having your opponent get 3 Heads on Fainting Spell, or Strong Willed or something and having you lose.

Though games are to be played for fun, in the end. Bad flips can lead to sour grapes and sour players.
 
Coin Flips don't show strategy. Anyone can get lucky with coinflips. Consistant damage is more respected, because it has more to do with skill.
 
Okay, let me rephrase this. It was based on being able to use Fainting Spell 5-6 times per game. Basically it was meant to be able to have 5-6 Gengars out during the game if it had to.
 
There's a 5o/5o chance. You need to take in that probability when playing a card, and think it through. For example, I'd only play a coin-flip card if I desperately needed it, or if I didn't have anything to lose.
Same with attacks. If I have the choice to do 6o dmg with one coinflip [otherwise 2o dmg], or 3odmg without a coinflip, and if I had barely any hp left, i'd do the without a coinflip. But if I was almost full health, I'd use the coinflip.

People just need to think rationally and mathematically when playing them. Of course a card will be better if it was like;;

Coinflip card:
Flip a coin. If heads, search your deck for an energy card.

Other card:
Search your deck for an energy card.

Of course the 2nd one would be better. But that doesn't mean the 1st one is useless.

Soooo yuh.
 
well for the sake of balance wouldn't the flip be energy, while the none flip would be basic energy if you get my meaning
 
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