Wild Blaze Set Discussion

RE: Wild Blaze Competitive Cards

With this set I see garchomp/altaria becoming better than it already was. Dragalge can stop opponents retreating if poisoned so throw in virbank and hypnotoxic in there will lock them (unless you're opponent has virizion ex, keldeo ex, switch or escape rope). Goodra stops garbodor after a tool scrapper. And druddigon can do a solid 90 and OHKO dragon EX's like black kyurem and rayquaza EX.
 
My top 10 most fun cards are as follows: (Fun, not powerful. The TCG is all about enjoyment, so I'm going to do just that.)

10. Shiftry) It's sort-of like Empoleon, but a bit more powerful, yet a bit more restricted. Gonna put this one in all of my Grass decks for sure.

9. Maractus) Exciting Shake! Prickly Needles! Only 2 heads? Who cares!? Victory Star! Re-flip! 5 heads!

8. Avalugg) Ay, man. That Laserbank? Boom, man. U mad, bro?

7. Dusknoir) Dusknoir is actually near useless. You'll get killed the next turn nearly 95% of the time. Though it will lead to some hilarious matches with my family =)

6. Goodra) I actually think this could have some use with Fairy transfer. Pile up on Aromatisse while waiting for Goodra and then I can take hits like no one's business.

5. M Charizard X) I AM GOIND TO DECIMATE YOU ALL. EVEN THOUGH I'M SLOW AS A PILOSWINE AND DECK MYSELF OUT.

4. Pyroar) Why won't my Yveltal do anything to you?? Noooooooo...

3. Forretress) This guy stinks, but I still like him. Could maybe get some play with a B&W Dusknoir, or maybe...

2. Meowstic)... his younger cousin, who isn't too strong either. Though I'm going to run this with the Gourgeist deck I'm currently building...

1. Toxicroak) I want this card so bad. Along with some virbanks and a draglage. That is all.

Leave your opinions...
 
How about that Forrestress? (sp?) 10 to everything when it's evolved. With sableye and devo spray, I could see a potential rogue deck in the making.
 
pokedan24 said:
How about that Forrestress? (sp?) 10 to everything when it's evolved. With sableye and devo spray, I could see a potential rogue deck in the making.

I doubt it will receive much competitive gameplay outside of maybe a flygon deck. Yes, it does do 10 damage to each of your opponent's pokemon, but your opponent would need 5 benched pokemon for this to work the best. With BCR dusknoir this can work well, but you'd STILL need to drop 3 foretress down to OHKO a 170-180 HP EX assuming they have 4-5 benched pokemon, which is very hard to set up (especially considering de-evolving counts as evolving).
Also, if your opponent plays Flygon Foretress Dusknoir.Dek thing, you'd first know not to have a full bench. You'd have 3 benched pokemon max, maybe even 2 or 1 considering Flygon probably wont be doing much attacking (besides maybe vibrava). That means the opponent would have to have 3-4 foretress down before he can even start knocking out 1 of my EX pokemon. And that also has to consider when 3-4 Fortress will even be played. A very unlikely T2, or a later T4-T6? By that time you've probably already been wrecked.
(TL;DR Fortress is too slow.
Also sorry for the rant I do that sometimes :p)
 
The best card in set is Druddigon though. And also, Fortress/Flygon/Dusknoir BDIF :p.
 
That Luxray looks like it has potential too. It's one of the few hand disruption cards which lets you look at their hand and choose what to discard. You could get really lucky and discard their ace spec or some other important trainer.

Since the cards were updated on playtcg, I have gotten to experiment with a few of the cards.

Pokemon Fan Club: I think it's a good one of card for now (maybe 2). That's really all you need to get set up. Especially if you run a Jirachi engine. (you can also use it to get Jirachi and another pokemon into play, giving you another supporter for next turn).

Lysandre: Still unsure how this fits into the picture. I tried running a couple in my Mega Kangaskhan deck, but it had to cut it for space. That said, because of this card, I upped the Aromatisse count.

Toxicroak EX: Very nice combo with Virbank. It won't net KOs right away, but it does put opponents in positions where they have to retreat to save their pokemon.

Qwilfish: 20 plus poison for a DCE is hardly anything to write home about (and neither is the ability), but it can be quite annoying in combination with Virbank Gym.

Mega Kangaskhan: Actually a pretty cool card. As expected, it works real nicely with the fairy engine. I've actually won a game by just punching my way to victory while using max potion and aromatisse to heal off any damage (against an Empoleon deck). In another game, I forced an opponent to put 5 energy on a Delphox to knock me out, setting him up for an easy KO with Mewtwo. The attack isn't bad either (then again, I flipped a lot of heads those games). It's the perfect tank card.
 
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