Mitja said:Rayquaza would come and calm down just one of them? That sounds odd... why not exclude Rayquaza in the climax completely if the proper story cant be told?
"oh damn the cover legendary is going crazy...you have to go get that one stronger legendary guy to stop it" which is what I was trying to say with the picture. gamefreak is a bunch of perfectionists, they wouldn't be satisfied with this imo.
Write the other mascot into the story as well, but make it uncatchable in your version (or maybe catchable post game).
Mitja said:But I have figured out a simple solution for the whole dilemma (I don't think they will make copy/paste remakes anymore, but in the case they would, this would be a neat solution)
I call it, the Emerald key.
Lets say you get Ruby.
The game revolves around Team Magma and has the drought and having to stop Groudon, just like a standard expected remake of Ruby with the usual polished up story and better fleshed out characters jadajada.
But after beating the E4, you unlock the Emerald key, which is useless unless you send it to another NEW game.
Now you or a friend gets/has Sapphire, you send over the Emerald key, which activates the option to START A NEW GAME as Emerald, instead of Sapphire. The game intro screen turns from blue to green, and then features both teams, the Emerald showdown, and any other appropriate changes..
Everything needed for this was already done in some form in BW2.
This would be a good solution were it not for the fact that Keys are hard to come by without having two copies of the game yourself, and many people would not be willing to restart the game just for the plot to be slightly different.