What Ty meant is that when Warp Point was around, the answer was playing pointless Pokemon. Catcher is quite interesting in that early game, stage 2 decks need to play heavy basics on bench, but those basics are free prizes late game. In a way, Catcher dictates how you play your Collector and your bench size. Historically, anything that limits bench size has been decent to amazing depending on what it is. Dusknoir DP? Amazing card. Garchomp and Luxray basically prevented bench sitters from getting to powerful.Ty W said:Keep in mind that DP-on also had the threat of vilegar, while trainer lock with catcher will not be easy to get at all. It was easy to play around warp point by just having something else to bring up, but you have to limit what you put out the entire game with catcher, which is rather difficult.
Catcher will certainly make certain decks more powerful than they should be. Even so, I'm still going to hold to my previous statement (elsewhere) that Junk Arm is currently the best card in the format. Catcher merely makes Junk Arm even better. Catcher will make Stage 2 decks have to play heavier stage 2 lines (4-2-3 Magnezone for example). I can't say I like this change, but we'll have to deal with it, won't we? Stage 1s will be VERY good, but once again, we'll have to deal. What's sad is that this card obsoletes two cards that we already had (reversal and circulator). I dislike cards that are strictly better than other ones... Circulator and Reversal had their points.