• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Wobbugar (Wobbufett / Gengar EX)

NintendoAlian

Frontier Brain
Member
This is a deck that is made mostly of leaked cards.

Pokemon: 11

  • 3x Gengar EX Phantom Gate
    4x Wobbuffet Pantom Gate
    2x Duskull Flashfire
    2x Dusknoir Sinister Hands
Trainers/Supporters/Stadiums: 37

  • 2x N
    2x Professor Juniper
    2x AZ
    1x Scoop Up Cyclone
    4x Super Scoop up
    3x Rare Candy
    3x Float Stone
    2x Virbank City Gym
    2x Dimension Vally
    2x Xerosic
    3x Muscle Band
    3x VS Seeker
    4x Substitute Robot
    2x Lysandre's Last Resort
    2x Sacred Ash
Energy: 12

  • 4x Mystery Energy
    2x DCE
    6x Psychic Energy

So, Phantom Gate was leaked, and this is the deck I've been waiting for. Use Gengar EX to switch into Wobbuffet so you and your opponent don't have abilities. This blocks abilities like Machamp's ability and Dark Cloak. You can also use the Substitute Robot to switch into.

Gengar-EX - Psychic - HP170
Basic Pokemon

[C] Night Attack: Place 3 damage counters on 1 of your opponent's Pokemon.
[P][C][C] Dark Corridor: 60 damage. Your opponent's Active Pokemon is now Poisoned. Switch this Pokemon with 1 of your Benched Pokemon.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2

Wobbuffet - Psychic - HP110
Basic Pokemon

Ability: Perseverance Wall
As long as this Pokemon is your Active Pokemon, all Pokemon in play, in each player's hand, and in each player's discard pile have no Abilities (excluding [P] Pokemon).

[P][C] Psychic Damage: 10x damage. This attack does 10 more damage for each damage counter on your opponent's Active Pokemon.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

Substitute Robot - Trainer
Item (Team Flare Gear)

You may play this card as a [C] 30 HP Basic Pokemon as your Active Pokemon. You may discard this card at any time during your turn.

This card cannot retreat and even if your opponent Knocks Out this Pokemon, your opponent does not take a prize.

Xerosic – Trainer
Supporter

Choose 1 Special Energy or Pokemon Tool from either your Pokemon or your opponent's Pokemon and discard it.

You may play only 1 Supporter card during your turn (before your attack).

Dimensional Valley - Trainer
Stadium

Each player's Psychic Pokemon pays 1 [C] less to attack.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

Mystery Energy - Special Energy

This card can only be attached to a [P] Pokemon. This card provides [P] Energy only while this card is attached to a [P] Pokemon.

The Retreat Cost of the [P] Pokemon this card is attached to is [C][C] less.

(If this card is attached to anything other than a [P] Pokemon, discard this card.)

Lysandre's Last Resort – Trainer
Supporter

Both player shuffle all cards from their discard pile back into their deck (excluding any Lysandre's Last Resort).

You may play only 1 Supporter card during your turn (before your attack).



You may play as many Item cards as you like during your turn (before your attack).
Edited to coincide with the rules again. Please do not remove Moderator's edits. They are there for a reason. Also, please add in the translations for your cards that will be coming out soon. Thank you! :D ~Kecleon
 
Hi NintendoAlian,

Consider to run Trevenant as a second alternative to switch into. This allows the deck to switch between item and ability lock. You also want more draw and search cards in this deck to get the combos out fast enough.
 
Overall, this list looks really strong. In regards to the Trevenant, I might take out 2 Sub Robot, 1 Vs. Seeker, and a Rare Candy. Also, long time no see, 'Espey. Good to be back on the forums again after a little hiatus.

Hope this helps,
LoneWolf2113
 
Yeah, you're gonna need more draw to get that going. Also, you have some very odd choices in your list (maybe it's just me), that I'd like you to explain, because I think they could be put to better use.

2 Sacred Ash
4 Super Scoop Up
2 AZ
1 Scoop Up Cyclone

I'm just not sure why you want to grab your pokemon back so badly, and you are running a consistent line of your main pokemon, so that many Sacred Ash is entirely unnecessary. What was your reasoning for having them around?
 
OblivionDvdr said:
Yeah, you're gonna need more draw to get that going. Also, you have some very odd choices in your list (maybe it's just me), that I'd like you to explain, because I think they could be put to better use.

2 Sacred Ash
4 Super Scoop Up
2 AZ
1 Scoop Up Cyclone

I'm just not sure why you want to grab your pokemon back so badly, and you are running a consistent line of your main pokemon, so that many Sacred Ash is entirely unnecessary. What was your reasoning for having them around?

Well, AZ, Scoop Up Cyclone, and Super Scoop Up are to get Wobbufett or who ever is out in the active while removing all damage. Sacred Ash is to get back Wobbufett and Gengar
and possibly Dusknoir.
 
Back
Top