Hey all, I've been tinkering with a deck list for Zoroark GX and Vespiquen for a little while now. Sadly most of the online decks I can find are fairly old so I've had to adjust for the GX. I'm wanting to run the list by some people and see if I can get some help with the fine-tuning:
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 27
* 2 Shaymin-EX ROS 77
* 4 Zorua PR-SM SM83
* 1 Zoroark BKT 91
* 1 Zoroark PR-BLW BW09
* 3 Zoroark-GX PR-SM SM84
* 2 Klefki STS 80
* 4 Combee AOR 9
* 2 Exeggcute PLF 4
* 4 Vespiquen AOR 10
* 4 Unown AOR 30
##Trainer Cards - 29
* 4 Ultra Ball SUM 135
* 4 VS Seeker PHF 109
* 3 Battle Compressor Team Flare Gear PHF 92
* 4 Puzzle of Time BKP 109
* 1 Dowsing Machine PLS 128
* 1 Rescue Stretcher GRI 130
* 1 Enhanced Hammer GRI 124
* 1 Special Charge STS 105
* 1 Field Blower GRI 125
* 1 Teammates PRC 141
* 3 Professor Sycamore BKP 107
* 2 N DEX 96
* 2 Guzma BUS 115
* 1 Mallow GRI 127
##Energy - 4
* 4 Double Colorless Energy HS 103
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
The idea of the deck is to have Zoroark GX in more of the supporting role discarding useless Pokemon and powering through my deck. He can be a decent secondary attacker with the baby Zoroarks, or I can keep a decently filled bench between building up 2 bees, more Zoroarks, and possibly saving an unown if need be.
Atm I'm not sure which baby Zoroark I like more. Against my testing partner the Foul Play one is the way to go however I can totally see the use for the Mind Jack one. In addition, I can't decide if I like the Teammates more or the Mallow - both have been very helpful at different times.
I'm wanting to try and find room for possibly a float stone or two or maybe a 3rd Guzma. Also would a single counter energy be right in this deck to give me one more energy I can attack with? The only card I can see cutting would be the Enhanced hammer. Any suggestions are great appreciated. Thanks!
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 27
* 2 Shaymin-EX ROS 77
* 4 Zorua PR-SM SM83
* 1 Zoroark BKT 91
* 1 Zoroark PR-BLW BW09
* 3 Zoroark-GX PR-SM SM84
* 2 Klefki STS 80
* 4 Combee AOR 9
* 2 Exeggcute PLF 4
* 4 Vespiquen AOR 10
* 4 Unown AOR 30
##Trainer Cards - 29
* 4 Ultra Ball SUM 135
* 4 VS Seeker PHF 109
* 3 Battle Compressor Team Flare Gear PHF 92
* 4 Puzzle of Time BKP 109
* 1 Dowsing Machine PLS 128
* 1 Rescue Stretcher GRI 130
* 1 Enhanced Hammer GRI 124
* 1 Special Charge STS 105
* 1 Field Blower GRI 125
* 1 Teammates PRC 141
* 3 Professor Sycamore BKP 107
* 2 N DEX 96
* 2 Guzma BUS 115
* 1 Mallow GRI 127
##Energy - 4
* 4 Double Colorless Energy HS 103
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
The idea of the deck is to have Zoroark GX in more of the supporting role discarding useless Pokemon and powering through my deck. He can be a decent secondary attacker with the baby Zoroarks, or I can keep a decently filled bench between building up 2 bees, more Zoroarks, and possibly saving an unown if need be.
Atm I'm not sure which baby Zoroark I like more. Against my testing partner the Foul Play one is the way to go however I can totally see the use for the Mind Jack one. In addition, I can't decide if I like the Teammates more or the Mallow - both have been very helpful at different times.
I'm wanting to try and find room for possibly a float stone or two or maybe a 3rd Guzma. Also would a single counter energy be right in this deck to give me one more energy I can attack with? The only card I can see cutting would be the Enhanced hammer. Any suggestions are great appreciated. Thanks!