Gotta disagree with you on this one. This card is just straight trash. No one will play this card except maybe in stall decks, and even then I can't see it. Let me provide a few reasons why it is bad. If you disagree that's totally fine, just providing my observations.
First, it isn't the new hypnotoxic laser. Hypnotoxic laser gets poison, which can add relevant damage, as well as the possibility of sleep. Also, let's consider that hypnotoxic laser is being played in a format (expanded) where everyone doesn't have 4 switch cards and scoop up nets in their decks.
Second, let's consider the phases of play. You play this card before you enter your attack phase, meaning that you don't get a chance on a flip like your opponent does. If you don't have a switch card in hand (or scoop up net assuming the Pokémon is not GX/V, which most decks play) then you have to flip. Your opponent however gets a flip to remove the condition between turns in the check up phase before they even have to attack, meaning they have 2 chances to your one. And of course that assumes they don't have switch. If you look at the most recent Limitless tournament deck lists from top decks look how many switch cards and scoop up nets are played in all those decks. This card clearly makes it more difficult for you than for them.
Third, is the space required for a card that, while burnable, isn't a guarantee. You have way better cards that are burnable that you could play that players don't - like Pokémon Catcher for example. People don't like the chance. When you play this card you need an extra card to mitigate its effect on you, whereas your opponent can just heads flip in the check up phase and totally mitigate the effect. Japanese players might like this because they are highly flip oriented in their playstyle, but I don't see it really catching on for the rest of the world.
Even in stall decks I wouldn't see this being played as you still need to attack (for example with Oranguru's Resource Management). Just don't see any relevant use for this card.
i agree with this, it sucks
OK so are stage 2 pokemon consistent? I know they are slow to set up and are somehow worse then V pokemon, but are there cards that make them consistent enough to see play or are there to little support cards so they are not consistent.
not really. the only good one rn is obstagoon.