Remember that Fairy is also the Psychic-type in the TCG, and Clefairy is a Fairy-type, and Fairy is weak to MetalWhat happened to all Psychic types having Dark weakness? (Don't get me wrong, I much prefer this.)
Remember that Fairy is also the Psychic-type in the TCG, and Clefairy is a Fairy-type, and Fairy is weak to MetalWhat happened to all Psychic types having Dark weakness? (Don't get me wrong, I much prefer this.)
In fairness, Fairy is also weak to Poison, which is also Darkness in the TCG, as well as also being resistant to Fighting, like the Psychic type. It's a weird choice in my opinion, but they can do what they want xDRemember that Fairy is also the Psychic-type in the TCG, and Clefairy is a Fairy-type, and Fairy is weak to Metal
Clefairy has never been Psychic nor Ghost in the core games. They only changed Psychic mons' weakness+resistance to match that of Ghosts. Since Fairies normally resist Dark (and historically throughout their tcg run), it'd be way too inconsistent and outrageous to match them w/ Ghost as well.What happened to all Psychic types having Dark weakness? (Don't get me wrong, I much prefer this.)
I mean, it's still new and Psychic-type isn't it haha?A new Psychic-type Clefairy?! That should read a SECOND Psychic-type Clefairy card as Clefairy was last seen on Rebel Clash, AS a Psychic-type.
I think AR Raikou is pretty good w/out Vikavolt. Turbo Patch, Max Elixir, and Tapu Koko Prism Star honestly feel like enough to set 1-2 up T1, maybe even a third, which honestly should be all you need, given Shaymin-EX exists in the format. You always have manual attachments too, so a fourth and given pokemon retrieval, a possible 5th. Cards like FFB and Electropower also let you hit higher numbers too, which fix some 2HKOs. A lot of decks with thiccer Pokemon like TTs and VMAXs don't play Mew/Mr. Mime/Machoke, so worrying about not being able to hit the bench shouldn't be a huge problem. Of course, if they do, that's a big oof. Play a tech Silent Lab is all I can say there (except for Machoke).I want to like Amazing Raikou. It reads like it's on the cusp of great potential. a 1-Prize Pokemon that can put 240 damage ON THE BOARD for nothing more than a wonky attack cost (no "damage to all your Pokemon", no self-mill, no coin toss, no extra conditions. Just "if you have the energy, it works").
Vikavolt decks or Rayquaza-GX seems like the go-to for it. My biggest concern is that, Vikavolt has consistency issues, but can otherwise fulfill 2/3 the attack cost once it's going.
And Rayquaza-GX is usually all about blowing up whatever is in front of it.
So it begs the question: what is Raikou useful for in either of these decks exactly? 120 damage up front these days isn't much. An additional 120 damage to the bench CAN be good sniping off weird stuff, but for the most part, you're either taking pot shots at 2-3 Prize Pokemon or sniping off easy Basics and getting 1 Prize anyway. Unless the deck caters toward that sort of Energy acceleration, it seems it can only set up math for future KOs, or it's used as a late game finisher if you set damage up beforehand. But it also comes off as a heavy-handed way of pulling off a niche-game finisher. Vikavolt and Rayquaza-GX were all about blowing up whatever is Active. Amazing Raikou goes against this.
Additionally, there's the "it can snipe Shaymin-EX", but I'm of the belief that a banlist change is more effective against Shaymin-EX. If you don't think Shaymin-EX will get banned, fight me.