That was fast, how long did it take SuMo?
It took SM until Guardians Rising to print all their mons, they were missing Comfey... at least it can't be said that they are managing the new generation mons badly, though I would still like to get V versions for all of them.
Almost 11 months with Pheromosa, Celesteela, and Xurkitree being the last in SM4+ (promos for us). Not as bad as how long Zygarde took to get a card in XY (like 2 and a half years). And of course the last Mythical of every gen has taken a long time since Arceus.That was fast, how long did it take SuMo?
Nah, I'm pretty sure it's just a power-creep of the previous fossil. The original Mysterious Fossil still exists. If they release any new cards of the fossil Pokemon, they'll probably evolve from a rare fossil.How interesting. From this we can now officially that in the TCG, Omanyte, Kabuto, Aerodactyl, Lileep, Anorith, Cranidos, Shieldon, Tirtouga, Archen, Tyrunt and Amaura are the evolved forms of Unidentified Fossil while Dracovolt, Arctozolt, Dracovish and Arctovish are the evolved forms of Rare Fossil (bound to be changed for the English Version to something like Galarian Fossil). Very interesting.
It actually took Crimson Invasion bc Alolan Marowak,the UBs and Silvally arrived in that expansion for the first time.It took SM until Guardians Rising to print all their mons, they were missing Comfey... at least it can't be said that they are managing the new generation mons badly, though I would still like to get V versions for all of them.
Yes. The abilities are cummulative.Is Arctozolt's ability accumulative? So if I have 2 Arctozolts in play and my opponent tries to welder and then attach energy to a baby Blacephalon (120hp) it would just die?
I dont think you would knock a Blacephalon because the ability says "Whenever your opponent attaches an Energy from their hand." Im not sure if using a welder counts as from your hand.Is Arctozolt's ability accumulative? So if I have 2 Arctozolts in play and my opponent tries to welder and then attach energy to a baby Blacephalon (120hp) it would just die?
I dont think you would knock a Blacephalon because the ability says "Whenever your opponent attaches an Energy from their hand." Im not sure if using a welder counts as from your hand.
Also the Rare Fossil print is probably the reason Infinity Zone has so many trainers comparatively, this alongside the Excavation Map and/or additional support probably uses up 3 Trainer spots.
I would still like for the mechanic to stay the same for all generations - and also change rulings so stage 1 fossils can evolve in the same turn, and also allow you any number of Unidentified Fossil per deck. Fossil Research Lab was a step into the right direction for people that want to play multiple Fossil lines, but I still feel limited by only being able to play 4 of Unidentified/Rare Fossil, and then being forced to focus on a single Fossil for a "consistent" deck.
The Tyrantrum/Amaura "look at 7 bottom in deck and put in play" mechanic warranted some rework, but it was one of the few times where I felt I could actually play a "Fossil" deck instead of just using them as stun engines or focusing on a single one.
Yay!
Hope we get the 4 fossils in this set, then well have all the Galar dex in the tcg already. Only missing post #890 Eternatus