Finished WWXV Wolf Chat

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RE: Day/Night 3

We have already discussed how lynching PMJ won't really do anything, as he is an indie. Right now, imo, we NEED a town kill.
going for dmaster again may result in an actual kill this time, but let's see who is actually contributing the most during the day.
 
RE: Day/Night 3

We may have to get rid of Teal because of the Lucifier Spear and all. I haven't killed anyone, but if somebody seers me, bam, here goes your half-roleblocker. ._.

...and if someone seers RogueChomp... who'll PM the nightly kill?
 
RE: Day/Night 3

Going to maybe try and get some night action together:

Ability: Keep Your Hands Off The Sergeant!
Once per game during the night or day you may pm me the name of a player who voted for Keroro. That player will be unable to speak or vote during their next day and cannot use their night role during the following night.
Definitely use this at the next opportunity. The roleblock will be handy considering this is role madness, and one less vote to worry about is nice. Plus, the killing ability is always useful.

Ability: Kero Ball
Once per night, you may pm me the name of a player. That player will be affected by a random effect that can be positive or negative.
No idea who to use this on, but it doesn't really matter due to the randomness.

Ability: Afro of Immortality
Once per game, if you would be killed, you will not be killed. However, you will gain an afro.
I might go out into the thread and claim seer to convince people that Flygon is lynchproof.

Ability: Armageddon 1/1,000,000
Once per night you may pm me the name of a player. If that player used their primary ability on the night that you used this ability, that ability will fail.
Roleblocker. Will be really useful with my seeing abilities.

Ability: Keroro Is Too Lazy, So I'm Doing This Instead!
Once per night, you may pm me the name of a player. That player will be killed. You may discuss who to kill with anyone else who has the same alignment as you but I will only accept the final decision on who to kill from you.
Yeah, it's another kill.

Ability: Super Assassin Magic: Eyes of Truth
Once per night, you may pm me the name of a player. I will pm you one of the abilities of that player's name and effect.
No idea who to use this on.

Alternate Ability: Keroro Shōtai Dokushitei Chō Hisotsudan
You may only use this ability if there are at least 5 players left with the alignment Keronians win, including yourself. Once per game, you may pm me the name of a player. That player will be killed. No abilities can interfere with this ability in any way.
We have 6 wolves alive now, which I like for the little bit of security. If KoN's Super Warp kills him, I'd prefer if he waits until we can't use this kill.
 
RE: Day/Night 3

Yeah, I agree with Bippa with KoN's Super Warp. On second thought, someone's pretty close to finding him; if he doesn't get killed today, he'll most likely get killed tonight without taking the other two down with him. Let's use his ability as soon as possible.

And if Kecleon-X isn't getting killed, then Bippa could seer him while I roleblock him. Any other ideas?
 
RE: Day/Night 3

^That's also a really great suggestion nope, too risky. But then again, I'm Angol Mois from another planet, so who am I to judge? :F
 
RE: Day/Night 3

We could always use Kero Ball on me.
Best that can happen:
I get to stay in the game after using Super Warp.
Worst that could happen:
Not much, since I'll be leaving the game anyway. :p
 
RE: Day/Night 3

Yeah, great idea. That's a seriously great idea. I like it.
But the worst that could happen: you kill all of the wolves.

... but hold on, I had a second thought. What if we use Kero Ball on me? Then:
Best: I get the Lucifier Spear (YEEEAAAAH)
Worst: I can't roleblock anyone :[

No, man. It's best if we refrain from using that thing on anywolf.
 
RE: Day/Night 3

I misinterpreted how to use my ability, I thought I was able to use it during the next day/night, not the night immediately following the lynch. I think there might be a vote or two for Flygon today, so we'll see where that goes. Anyways, we've got a ton of abilities at our disposal now, so I'm with Bippa on this one: try to come up with some good targets for your abilities, and let us know. Also, try to post here before you make a significant post in the main thread so we can double check for any unnecessary information or things of that nature. We need to have very tight lips from now on, having two wolves on the chopping block on the same day again is something I'd like to avoid.
 
RE: Day/Night 3

No, don't use Kero Ball on KoN. Wait to use it until either we're down to 4 wolves or we have some town power roles (like doctor) exposed and we need them eliminated.

I'm thinking that we should use the two kills on Meaty and DNA. Both are really good players, so the town will miss them.

I'll use Seer on HL and see what he does.
 
RE: Day/Night 3

If anyone objects to me using Armageddon on Kecleon-X, raise your paw.
Tips: Wait and observe if anyone makes a slip up.

Bippa, if HL is somebody we don't need finding out one of the wolf, tell me and I'll see what I can do to block him unless anyone objects...
 
RE: Day/Night 3

Yes, I highly doubt that Kero Ball strategy will work.

And you want to use a kill on DNA while he's "vulnerable"? There's some logic in that. Meaty sounds like another great kill, too.
 
RE: Day/Night 3

Well if DNA has a useful informative role, he won't get a chance to tell the town if we kill him tonight.

Maybe if we ever lose KoN, I'd consider using a kill on HL. ESP would also be a good candidate if you guys and gals don't want to kill Meaty or DNA.
 
RE: Day/Night 3

I'm pretty sure that if I don't get Lynched today, then I will be tomorrow, or I'll be killed tonight. I think we should plan on me using Super Warp tonight.
 
RE: Day/Night 3

Keeper of Night said:
We could always use Kero Ball on me.
Best that can happen:
I get to stay in the game after using Super Warp.
Worst that could happen:
Not much, since I'll be leaving the game anyway. :p

Getting Role Block. Hi Bippa welcome to the wolves.
 
RE: Day/Night 3

Ok, good, so we stay away from using Kero Ball.
We need to find somebody to Lynch...
What if SL casts suspicion on somebody, then the rest of us bandwagon other than Luckfire and Bippa. Bippa will defend the other person, and Luckyfire say something like "oh, he's trying to protect another wolf, Lynch him instead" then if they vote for Bippa, the votes won't count after 5 (right?). All we need to do is get a few other votes for the random person to get him Lynched.

Just a thought.
 
RE: Day/Night 3

We don't need to find anyone to lynch. That's the town's job.

Play normal, and ride with any good sounding bandwagon. Don't make it too obvious that you're bandwagoning.
 
RE: Day/Night 3

I do like his idea, but I'd make a few changes. First of all, this plan is flawed- you're going to put three wolves' lives at stake just to lynch a townie? Best it be that one of us accuses Kon of reverse psychology (which would techinically be 'wolfy'), and then Viper might show up, taking the bait. If this Viper posts, she'll agree with Kon being a wolf and maybe might actually make up a role to defend herself. So, we take risks by exposing a wolf but taking down Viper. If this actually works, then tonight Kon either targets that person in his take-down list, or RogueChomp kills Viper.

But if you guys don't agree with this, we could always get somebody to accuse Flygon, so SL kills him. :p
 
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