Xerosic

I don't pronounce the name. If I use it I just slam it down, and say effect.

Decks that depend on special energy can be hurt by this deck, but it is a supporter. I can used Enhanced Hammer, and Juniper in the same turn. I know seismitoad can stop it, but you have to take risk in the game. Enhanced Hammer can hinder Pyroar, Plasma, and pretty much any deck that relies on special energy that doesn't lock. If you have a very seismitoad meta then tech it in, but I think Enhanced Hammer is more practical.
 
Mr.Muffin said:
I don't pronounce the name. If I use it I just slam it down, and say effect.

Decks that depend on special energy can be hurt by this deck, but it is a supporter. I can used Enhanced Hammer, and Juniper in the same turn. I know seismitoad can stop it, but you have to take risk in the game. Enhanced Hammer can hinder Pyroar, Plasma, and pretty much any deck that relies on special energy that doesn't lock. If you have a very seismitoad meta then tech it in, but I think Enhanced Hammer is more practical.

Pronounced ZEro-t-sick.

But I agree. I was playing Seisgarb, and one deck which played 2 Xerosic, and I lost in two games.
 
Xerosic has become a staple in every deck of mine, but sometimes I get this itch to get rid of it. I see Team Flare Grunt as a more useful option, then I remember about Head Ringer and Jamming Net. Then I want to use Sticky Hands but it's an item, and Toad kills it. When I first heard that Enhanced Hammer was back, I was very excited. But I rather have a supporter like Xerosic than Hammer. In a perfect world Team Flare Grunt would get rid of any energy from any of your opponents Pokemon, not just active. And Enhanced Hammer would get rid of a special energy OR a tool from any Pokemon.
 
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