woohoo962 said:Do Klinklang EX or the Seedot line next, please.
Oh, right. Adding that. xDAuride said:You forgot the "(Do not apply weakness and resistance for benched Pokemon)" part for Fletchinder.
I took that text from Dimensional Valley's preliminary translation. I'd change it if I need to when the card is revealed in English.Auride said:Tailwind should probably read "Each of your Pokemon that have a [L] weakness pay [C] to attack. You can't apply more than 1 Tailwind Ability at a time."
Yeah, since this is supposed to be a XY Set, I placed it like that.Auride said:And do note that [L] weakness DOES include some [W] Pokemon, such as Empoleon DEX and Samurott BLW. But as you noted, the trend in XY so far has been exclusively [G] weak water types, so it's not too concerning.
I guess you're right, I'll add that as well.Auride said:And I believe the last clause in Flaming Twister's effect should be joined to the previous one with and ", and" to prevent confusion (Should it Burn your opponent's active Pokemon even if you do not choose to switch?).
Thanks! I'll hopefully make a couple Trainers next time, to see how that's done.Auride said:Besides that, these are some pretty creative fakes! Good job.
Auride said:How would gorgeous box work? Would you spread out your deck face down and let them pick a card?
Besides that, these look pretty interesting! I suggested choice scarf knowing that there wasn't really an equivalent to speed in the TCG, but you've come up with something that makes a lot of sense. Good work.
GadgetJax said:Gorgeus box should probably say, "Your opponent searches your deck for a card and puts it in your hand. Shuffle your deck afterward."
Luispipe8 said:And a couple more Items! Also updated Choice Scarf up there with DW Artwork.
TRAINER / Item
Light Clay
Pokémon Tool: Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon tool attached to it.
Any damage done to the Pokémon this card is attached to by an opponent's attack is reduced by 10 for each Prize card left (both yours and your opponent's) (after applying Weakness and Resistance). Discard this card at the end of your next turn.
You may play as many Item cards as you like during your turn (before your attack).
87/101TRAINER / Item
Shiny Charm
Seach your deck for a Pokémon with aRarity or higher and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
89/101TRAINER / Item
Rage Candy Bar
Discard a card from your hand (If you can't discard a card, you can't play this card). Heal 50 damage from your Active Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
90/101
Luispipe8 said:Hm, didn't actually thought it. I mean, it can be abused, but not to that extent. Only decks with EX's can abuse it. I think discarding 2 cards would make it a worse Ultra Ball, and with a coin it's a worse Poké Ball... But I think I'll go a-la Dual Ball with a little twist...
TRAINER / Item
Shiny Charm
Flip 2 coins. For each heads, put a Pokémon with aRarity or higher from your discard pile into your hand.
You may play as many Item cards as you like during your turn (before your attack).
89/101
How about that?
Auride said:It's basically a combination of Luxury Ball and Dual Ball, which is actually pretty neat. As interesting as the idea of using rarities, it's simply either too abusable or too useless to work out (makes sense why it's never been used in any cards before). This is a good compromise.