Venusaur @ Leftovers
Ability: Chlorophyll
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- Giga Drain
- Sludge Bomb
- Solar Beam
- Synthesis
This is my Chlorophyll sweeper. He basically outspeeds everything since he has mediocre speed (but obviously it is doubled by with Chlorophyll) and hits very hard. Solar Beam gets charged in one turn, Sludge Bomb OHKO's pesky fair types, Giga Drain is... standard? I don't really know why it's on here, I almost never use it. Synthesis is up there to predict obv Protects and gain back 2/3 of your health in spooky situations just in case you need too (or you can stall out something else).
Houndoom @ Houndoominite
Ability: Flash Fire/Solar Power
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Substitute
- SolarBeam
- Fire Blast
- Dark Pulse
Houndoom is just one of those megas that everyone kind've put out of their minds when it was released. Being overshadowed by the likes of Kangashkahn and Charizard. It has proven itself on teams without Sun, so I thought "It's ability is so good, why is it not on sun teams? It should be". Basic coverage and hits literally almost everything neutrally. It gets a gigantic boost in Sp. Atk and Speed when it megas so it's a definate thumbs up!
Ninetales @ Heat Rock
Ability: Drought
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- SolarBeam
- Flamethrower
- Nasty Plot
- Will-O-Wisp
My Sun guy, he keeps sun out for a long time, and since you only use 4 Pokemon in VGC there is no reason in not putting heat rock on it to keep out sun for almost the entire time (games are kinda short). Nasty Plot for sticky situations and Will-O-Wisp because I didn't know what else to throw on there. No need to put into speed since he won't be outspeeding much anytime soon and you want to win the weather war if need be. All-in-all great Pokemon for this kind of team.
Charizard @ Choice Scarf
Ability: Solar Power
Shiny: Yes
EVs: 64 Spd / 252 SAtk / 192 HP
Modest Nature
- Air Slash
- Fire Blast
- SolarBeam
- Heat Wave
At 64 Spd Scarf Charizard outspeeds Greninja by exactly 1 point. That's the only reason it is scarfed really. SolarBeam as always because it gets charged in one turn. Heat Wave hits both Pokemon and with a Sun Boost It isn't half bad. Air Slash is coverage and Fire Blast is like your last ditch effort if you know you're going to die. Solar Power is basically a Life Orb too so it's pretty much a double item Charizard.
I have no clue what else to add! I was using Snorlax, but I don't know what should fill the last two slots. Please Help!
Ability: Chlorophyll
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- Giga Drain
- Sludge Bomb
- Solar Beam
- Synthesis
This is my Chlorophyll sweeper. He basically outspeeds everything since he has mediocre speed (but obviously it is doubled by with Chlorophyll) and hits very hard. Solar Beam gets charged in one turn, Sludge Bomb OHKO's pesky fair types, Giga Drain is... standard? I don't really know why it's on here, I almost never use it. Synthesis is up there to predict obv Protects and gain back 2/3 of your health in spooky situations just in case you need too (or you can stall out something else).
Houndoom @ Houndoominite
Ability: Flash Fire/Solar Power
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Substitute
- SolarBeam
- Fire Blast
- Dark Pulse
Houndoom is just one of those megas that everyone kind've put out of their minds when it was released. Being overshadowed by the likes of Kangashkahn and Charizard. It has proven itself on teams without Sun, so I thought "It's ability is so good, why is it not on sun teams? It should be". Basic coverage and hits literally almost everything neutrally. It gets a gigantic boost in Sp. Atk and Speed when it megas so it's a definate thumbs up!
Ninetales @ Heat Rock
Ability: Drought
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- SolarBeam
- Flamethrower
- Nasty Plot
- Will-O-Wisp
My Sun guy, he keeps sun out for a long time, and since you only use 4 Pokemon in VGC there is no reason in not putting heat rock on it to keep out sun for almost the entire time (games are kinda short). Nasty Plot for sticky situations and Will-O-Wisp because I didn't know what else to throw on there. No need to put into speed since he won't be outspeeding much anytime soon and you want to win the weather war if need be. All-in-all great Pokemon for this kind of team.
Charizard @ Choice Scarf
Ability: Solar Power
Shiny: Yes
EVs: 64 Spd / 252 SAtk / 192 HP
Modest Nature
- Air Slash
- Fire Blast
- SolarBeam
- Heat Wave
At 64 Spd Scarf Charizard outspeeds Greninja by exactly 1 point. That's the only reason it is scarfed really. SolarBeam as always because it gets charged in one turn. Heat Wave hits both Pokemon and with a Sun Boost It isn't half bad. Air Slash is coverage and Fire Blast is like your last ditch effort if you know you're going to die. Solar Power is basically a Life Orb too so it's pretty much a double item Charizard.
I have no clue what else to add! I was using Snorlax, but I don't know what should fill the last two slots. Please Help!