Pokemon: 20
So in this deck u are using Golurk double type ability combined with the Jolteon and flareon to hit four different types of weakness for KOs most the time. Dimension valley is definetely needed to reduce that heavy energy cost as pointed out. Also Golurk gets around hurting itself for twenty damage because it's both psychic and fighting and its resistant to fighting. PS: i didnt throw vaporeon in because i do not find anything in the meta currently weak to water and would rather use that slot for something else.
You'll find a full translation of ancient origins cards here:
http://www.pokebeach.com/tcg/bandit-ring
- 4 Golurk (AOR)
- 4 Golett (AOR)
- 4 Eevee (AOR)
- 2 Jolteon (AOR)
- 2 Flareon (AOR)
- 2 Shaymin EX (ROS #77)
- 2 Landorus (FFI #58)
- 3 Level Ball
- 3 VS Seeker
- 3 Ultra Ball
- 3 Trainers' Mail
- 1 Switch
- 1 Sacred Ash
- 2 Muscle Band
- 4 Professor Sycamore
- 2 Lysandre
- 2 Professor Birch's Observations / Shauna
- 1 Ace Trainer
- 4 Dimension Valley
- 4 Double Colorless Energy
- 7 Fighting Energy
So in this deck u are using Golurk double type ability combined with the Jolteon and flareon to hit four different types of weakness for KOs most the time. Dimension valley is definetely needed to reduce that heavy energy cost as pointed out. Also Golurk gets around hurting itself for twenty damage because it's both psychic and fighting and its resistant to fighting. PS: i didnt throw vaporeon in because i do not find anything in the meta currently weak to water and would rather use that slot for something else.
You'll find a full translation of ancient origins cards here:
http://www.pokebeach.com/tcg/bandit-ring
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