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Alt. Format XY-On: M Tyranitar EX / Yveltal / Shaymin-EX / Hoopa-EX

cardgjammer

Aspiring Trainer
Member
Pokemon: (13)

  • 3 Tyranitar EX
  • 3 M Tyranitar EX
  • 3 Yveltal
  • 2 Hoopa-EX
  • 2 Shaymin-EX
Trainers/Supporters/Stadiums: (35)

  • 4 Professor Sycamore
  • 3 Professor Birch's Observations
  • 2 Lysandre
  • 2 AZ
  • 2 Hex Maniac
  • 1 Professor’s Letter
  • 3 Team Magma Base
  • 3 Shadow Circle
  • 3 Ultra Ball
  • 3 Tyranitar Spirit Link
  • 3 Exp. Share
  • 3 VS Seeker
  • 3 Mega Turbo
Energy: (12)
4 DCE
8 Darkness Energy

Translations of future cards below:

Tyranitar-EX – Darkness – HP180
Basic Pokemon

[D][C][C] Head Smash: 60 damage.

[D][D][C][C] Ground Break: 130 damage. Does 10 damage to each of your Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4

M Tyranitar-EX - Darkness – HP240
Mega Evolution – Evolves from Tyranitar-EX

When 1 of your Pokemon becomes a Mega Evolution, your turn ends.

Θ Double: This Pokemon can have 2 Pokemon Tools attached to it.

[D][D][C][C] Destroyer King: 110+ damage. Does 60 more damage for each damage counter on your opponent’s Active Pokemon.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4

Hoopa-EX – Psychic – HP170
Basic Pokemon

Ability: Bandit Ring
Once during your turn (before your attack), when you play this Pokemon from your hand onto your Bench, you may use this Ability. Search your deck for up to 3 Pokemon-EX (excluding Hoopa-EX), show them to your opponent, and put them into your hand. Shuffle your deck afterward.

[P][P][P] Hyperspace Fury: Discard 2 Energy attached to this Pokemon. Choose 1 of your opponent’s Pokemon. This attack does 100 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

Tyranitar Spirit Link – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

Your turn does not end if the Pokemon this card is attached to becomes M Tyranitar-EX.

You may play as many Item cards as you like during your turn (before your attack).

Hex Maniac – Trainer
Supporter

Until the end of your opponent’s next turn, each Pokemon in play, in each player’s hand, and in each player’s discard pile has no Abilities.

You may play only 1 Supporter card during your turn (before your attack).

Strategy:

Use Yveltal as active, get Tyranitar-EX and mega out in any way possible, then get Magma Base out and finally, sweep w/ Destroyer King...
 
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M Tyrant is strong enough without Yveltal that it dosen't really need it. And with Mega Turbo, it can get set up in a turn or two.
Also, with Strong Energy and Fighting Stadium, P Groudon knocks you out easily so I see no need for Shadow Circle.
Wally dosen't help you. I'm sorry but if just doesn't. Ninetales dosen't need to be set up on turn one so much that you need to run Wally.
Running 1 Pokemon Fan Club is like going to a gun fight with a dagger. It's useless. So either use more or use none.
Speaking of cards I see no purpose of, why AZ? You don't need to reuse Hoopa after one or two. You get set up and then AZ is just useless.
With cards like N and Colress gone, Shauna really helps to draw more cards.
EXP. Share, for what? With Mega Turbo it doesn't need it. And on that note take out the Tool Retriever.
Only 2 Spirit Links? These cards are what make Megas playable so I say run three.
One final thing, drop the hard charms. They are doing you no favors and they just add clutter to the deck.
I really hopes this helps because it took me a long time to type:p
 
M Tyrant is strong enough without Yveltal that it dosen't really need it. And with Mega Turbo, it can get set up in a turn or two.
Also, with Strong Energy and Fighting Stadium, P Groudon knocks you out easily so I see no need for Shadow Circle.
Wally dosen't help you. I'm sorry but if just doesn't. Ninetales dosen't need to be set up on turn one so much that you need to run Wally.
Running 1 Pokemon Fan Club is like going to a gun fight with a dagger. It's useless. So either use more or use none.
Speaking of cards I see no purpose of, why AZ? You don't need to reuse Hoopa after one or two. You get set up and then AZ is just useless.
With cards like N and Colress gone, Shauna really helps to draw more cards.
EXP. Share, for what? With Mega Turbo it doesn't need it. And on that note take out the Tool Retriever.
Only 2 Spirit Links? These cards are what make Megas playable so I say run three.
One final thing, drop the hard charms. They are doing you no favors and they just add clutter to the deck.
I really hopes this helps because it took me a long time to type:p
I do disagree on removing the Hard Charms and Yveltals, they're probably the best tool to go along with the spirit link as it helps retain survivability and the babies do help you get accelerated while doing some first-hand damage before you draw out the big guns. Remember: it needs 2 basics and a DCE to attack, you ~don't~ want it to be in the starting grid unless you run Bikes, Shaymins and Mails to guarantee you discards and turbos to make sure you do a 2nd turn sweep. Removing safety cards just because you have an existing alternative in theory doesn't mean it is efficient and/or bound to happen in a favourable match percentage.
 
I do disagree on removing the Hard Charms and Yveltals, they're probably the best tool to go along with the spirit link as it helps retain survivability and the babies do help you get accelerated while doing some first-hand damage before you draw out the big guns. Remember: it needs 2 basics and a DCE to attack, you ~don't~ want it to be in the starting grid unless you run Bikes, Shaymins and Mails to guarantee you discards and turbos to make sure you do a 2nd turn sweep. Removing safety cards just because you have an existing alternative in theory doesn't mean it is efficient and/or bound to happen in a favourable match percentage.
I respectfully disagree with your disagreement. Yes safety cards can help some matches, they do hurt your consistency. Also with no Darkrai, you would have to attach an extra energy to Yveltal to retreat it, furthur slowing down the deck. Rememer, with decks like M Sceptile, you need to be fast.
 
I respectfully disagree with your disagreement. Yes safety cards can help some matches, they do hurt your consistency. Also with no Darkrai, you would have to attach an extra energy to Yveltal to retreat it, furthur slowing down the deck. Rememer, with decks like M Sceptile, you need to be fast.
In that case, would Tyranitar work best in a speed-and-burn deck (Fug style) instead of a stalling-and-build (Groudon style) one?
 
I think that the hard charms add consistency as they allow you to fill up potential head ringer slots and mitigate any damage that is not fighting, extending your sweep. I think a tool retriever is important in Tyranitar as you would love to scoop up any flare gear and (used) spirit links in favor of hard charms. -40 damage is so very good!! In my opinion the Ninetales line is unnecessary. Since the stadiums are not all that key to this deck, all you are really doing is preventing other people's stadiums, that is nice but the 4 slots you free up can better be used for consistency stuff. Cards like acro bikes for draw support (and putting Dark Or that sweet new Bad Energy into the discard for baby Yveltal and mega turbo) or additional hard charms, mega turbos, and another spirit link. I agree with removing the wallys and the exp shares they are clunky and rather useless freeing up further slots.
 
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M Tyrant is strong enough without Yveltal that it dosen't really need it. And with Mega Turbo, it can get set up in a turn or two.
Also, with Strong Energy and Fighting Stadium, P Groudon knocks you out easily so I see no need for Shadow Circle.
Wally dosen't help you. I'm sorry but if just doesn't. Ninetales dosen't need to be set up on turn one so much that you need to run Wally.
Running 1 Pokemon Fan Club is like going to a gun fight with a dagger. It's useless. So either use more or use none.
Speaking of cards I see no purpose of, why AZ? You don't need to reuse Hoopa after one or two. You get set up and then AZ is just useless.
With cards like N and Colress gone, Shauna really helps to draw more cards.
EXP. Share, for what? With Mega Turbo it doesn't need it. And on that note take out the Tool Retriever.
Only 2 Spirit Links? These cards are what make Megas playable so I say run three.
One final thing, drop the hard charms. They are doing you no favors and they just add clutter to the deck.
I really hopes this helps because it took me a long time to type:p

1. Yveltal can be used as either a dark energy retriever w/ oblivion wing, and in the event it is KO'd, since MTar needs two dark energy and 1 DCE to use Destroyer King, if I have EXP. Share on my main attacker, that one dark energy can be salvaged, and Mega Turbo can be sued for the second dark, then I can use DCE for the turn energy-from-hand attachment. For that reason, I disagree with that point there.

2. (See next point for my take on Shadow Circle)

3-4. In M-Ray decks that can attack on T1 going second, if M-Ray gets skyfield and 'Tales up to lock skyfield before I can possibly play my stadium w/ Ninetales to lock my stadium instead of giving M-Ray a skyfield opportunity w/ Shaymin, opposing Hoopas and Altarias, it could easily do 240 on T1 going second, meaning at least one prize against me. I thought I needed Wally to alleviate that, but then again, since Wally is a supporter, maybe you do have a point, but maybe only one, that I agree with you on:

Since I can't use two supporters in one turn, by the time Ninetales gets the opportunity to evolve from Vulpix, either by Wally or by waiting until the turn after put in play comes before trying to do so, either Ninetales could be picked off by battle compressor + VS Seeker + Lysandre, or Skyfield will pop out and get locked by opposing Ninetales to not only ensure that I can't put any of my stadiums down, but limiting my options to Mega Evolving Tyraintar-EX and get hard charm on it to avoid an easy two prizes against me by a 240 damage Emerald Break that will KO un-evolved Tyranitar-EX, and everyone else in my deck, or watch all my pokemon get KO'd until the last prize against me is drawn. If I can only use one supporter per turn, maybe I don't need Wally, but rather, Evosoda, and replace one of my Ultra Balls w/ another Fan Club(point 4) while the last ultra ball could be replaced by Hex Maniac, so I don't need to worry about game rules being broken should I attempt to use Wally too...

^ A similar scenario w/ P-Groudon(point 2):

If Wobbuffet is used to block Ninetales's ability, and Fighting Stadium is put up, either a new shadow circle is put up and Tyranitar goes Mega to KO it ASAP to re-establish stadium lock, or else Tyranitar will be 1HKO'd when P-Groudon is fully charged up, and knowing that in order to avoid the 1HKO to Gaia Volcano w/ 2 Strong Energies attached to it, it needs at least 1 dark energy attached to it, shadow circle, and hard charm(point 10) attached to it. Which makes me wonder:

5-10. If I can get at least two Tyranitar-EXes on board before MRay does his thing against me, I could AZ(point 5) to get Hoopa out of play and back to the safety of my hand, attach an energy to either Tyranitar-Ex, Vulpix/Ninetales, or even Yveltal, then attach an EXP. Share(point 7) to my EX so that if it faces Emerald break on T1 going second, or T2 going first, when it gets KO'd before Tyranitar-EX gets a chance to go mega, EXP. Share will ensure that one dark energy will be salvaged in the event of a 1HKO so that it can lose the EXP. Share and gain the spirit link by means of tool retriever(points 8 and 9(third link not present because the first Tyranitar-EX could be used as a tank to absorb EB to buy enough time, or should I say, one turn, for a benched Tyranitar-EX to be able to go Mega and activate Teammates for the tool retriever)), go Mega to allow it to use a second tool by means of its AT, which can be taken up by a hard charm, so that it can use Destroyer King w/o getting KO'd first. And if all else fails, using Birch(point 6) and hope for luck to help you out. Then again, with Ace Trainer as a close N replacement in case you have more prizes remaining than your foe...

^ I'm sorry, but I don't see why the above recommendations, with the exception of the one against Wally, and maybe Birch when Ace Trainer is released in English, will improve my deck...

I think that the hard charms add consistency as they allow you to fill up potential head ringer slots and mitigate an damage that is not fighting extending your sweep. I think a tool retriever is important in Tyranitar as you would love to scoop up any flare gear and (used) spirit links in favor of hard charms. -40 damage is so very good!! In my opinion the Ninetales line is unnecessary. Since the stadiums are not all that key to this deck, all you are really doing is preventing other people's stadiums, that is nice but the 4 slots you free up can better be used for consistency stuff. Cards like acro bikes for draw support (and putting Dark Or that sweet new Bad Energy into the discard for baby Yveltal and mega turbo) or additional hard charms, mega turbos, and another spirit link. I agree with removing the wallys and the exp shares they are clunky and rather useless freeing up further slots.

Hmm... May be I will drop Ninetales after all...

...to make room for Bad Energy... Why didn't I think of that earlier in this post??? :(

And that destroys the purpose of evosoda and ultra balls, maybe the seventh Dark Energy, so I'll add a third Spirit Link, one more Mega Turbo, two more hard Charms, and one Hex Maniac for Safeguarders like Beautifly... Going to keep AZ, though, for Hoopa needs it if he doesn't want to be a Lysandre target should he stay on the bench when the opponent starts their turn...
 
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1. Yveltal can be used as either a dark energy retriever w/ oblivion wing, and in the event it is KO'd, since MTar needs two dark energy and 1 DCE to use Destroyer King, if I have EXP. Share on my main attacker, that one dark energy can be salvaged, and Mega Turbo can be sued for the second dark, then I can use DCE for the turn energy-from-hand attachment. For that reason, I disagree with that point there.

2. (See next point for my take on Shadow Circle)

3-4. In M-Ray decks that can attack on T1 going second, if M-Ray gets skyfield and 'Tales up to lock skyfield before I can possibly play my stadium w/ Ninetales to lock my stadium instead of giving M-Ray a skyfield opportunity w/ Shaymin, opposing Hoopas and Altarias, it could easily do 240 on T1 going second, meaning at least one prize against me. I thought I needed Wally to alleviate that, but then again, since Wally is a supporter, maybe you do have a point, but maybe only one, that I agree with you on:

Since I can't use two supporters in one turn, by the time Ninetales gets the opportunity to evolve from Vulpix, either by Wally or by waiting until the turn after put in play comes before trying to do so, either Ninetales could be picked off by battle compressor + VS Seeker + Lysandre, or Skyfield will pop out and get locked by opposing Ninetales to not only ensure that I can't put any of my stadiums down, but limiting my options to Mega Evolving Tyraintar-EX and get hard charm on it to avoid an easy two prizes against me by a 240 damage Emerald Break that will KO un-evolved Tyranitar-EX, and everyone else in my deck, or watch all my pokemon get KO'd until the last prize against me is drawn. If I can only use one supporter per turn, maybe I don't need Wally, but rather, Evosoda, and replace one of my Ultra Balls w/ another Fan Club(point 4) while the last ultra ball could be replaced by Hex Maniac, so I don't need to worry about game rules being broken should I attempt to use Wally too...

^ A similar scenario w/ P-Groudon(point 2):

If Wobbuffet is used to block Ninetales's ability, and Fighting Stadium is put up, either a new shadow circle is put up and Tyranitar goes Mega to KO it ASAP to re-establish stadium lock, or else Tyranitar will be 1HKO'd when P-Groudon is fully charged up, and knowing that in order to avoid the 1HKO to Gaia Volcano w/ 2 Strong Energies attached to it, it needs at least 1 dark energy attached to it, shadow circle, and hard charm(point 10) attached to it. Which makes me wonder:

5-10. If I can get at least two Tyranitar-EXes on board before MRay does his thing against me, I could AZ(point 5) to get Hoopa out of play and back to the safety of my hand, attach an energy to either Tyranitar-Ex, Vulpix/Ninetales, or even Yveltal, then attach an EXP. Share(point 7) to my EX so that if it faces Emerald break on T1 going second, or T2 going first, when it gets KO'd before Tyranitar-EX gets a chance to go mega, EXP. Share will ensure that one dark energy will be salvaged in the event of a 1HKO so that it can lose the EXP. Share and gain the spirit link by means of tool retriever(points 8 and 9(third link not present because the first Tyranitar-EX could be used as a tank to absorb EB to buy enough time, or should I say, one turn, for a benched Tyranitar-EX to be able to go Mega and activate Teammates for the tool retriever)), go Mega to allow it to use a second tool by means of its AT, which can be taken up by a hard charm, so that it can use Destroyer King w/o getting KO'd first. And if all else fails, using Birch(point 6) and hope for luck to help you out. Then again, with Ace Trainer as a close N replacement in case you have more prizes remaining than your foe...

^ I'm sorry, but I don't see why the above recommendations, with the exception of the one against Wally, and maybe Birch when Ace Trainer is released in English, will improve my deck...
I kindly disagree with some of these. While your points make it strong against M Ray, then you leave yourself open to a lot of other decks. M Ray won't see a ton of play since the Trump Card ban, meaning that you want to be good against the rest of the meta. I actually do agree with your point on running Shadow Circle, I don't think it's necessary. With Ninetales already blocking you stadiums, then it's only use is for a turn. And while you don't have to set up Ninetales, then Groudon just discards the stadium anyway. And it may save you a turn or two against Groudon, then it just destroys you. What I'm trying to say is that you can't have a good matchup against everything, for instance, Seismitoad against VirGen. You also have to think about the other decks in the format when making a deck like, Ok, I have a bad matchup and even if I run this card, I still have a bad matchup, so I'll ignore it and try to beat everything else. For instance, Seismitoad could've ran Weakness Policy to help it's VirGen matchup but it would still lose a lot.
I guess what I'm trying to say is...
I say it really depends on the local meta
:p
 
I think that the hard charms add consistency as they allow you to fill up potential head ringer slots and mitigate an damage that is not fighting extending your sweep. I think a tool retriever is important in Tyranitar as you would love to scoop up any flare gear and (used) spirit links in favor of hard charms. -40 damage is so very good!! In my opinion the Ninetales line is unnecessary. Since the stadiums are not all that key to this deck, all you are really doing is preventing other people's stadiums, that is nice but the 4 slots you free up can better be used for consistency stuff. Cards like acro bikes for draw support (and putting Dark Or that sweet new Bad Energy into the discard for baby Yveltal and mega turbo) or additional hard charms, mega turbos, and another spirit link. I agree with removing the wallys and the exp shares they are clunky and rather useless freeing up further slots.

Hard Charm doesn't provide consistency, it IS a clutter card with some usefulness in this deck (as you correctly said, eliminating the ringer threat if your opponent doesn't megaphone or xerosic it), consistency is what keeps the deck flowing and being able to reach your needed resources more swiftly. Hard Charm does neither. But that's just a minor detail.

Bad Energy is precisely what the name says: bad. Yveltal can't pick it up because it only counts as (D) energy when it's attached to a pokémon, Mega Turbo can't pick it up because it's not a basic, Professor's Letter can't search them, easily discarded by Enhanced Hammers and Xerosics...lots of weaknesses for its ability which is kinda pointless in this deck's strategy anyway.
 
Hard Charm doesn't provide consistency, it IS a clutter card with some usefulness in this deck (as you correctly said, eliminating the ringer threat if your opponent doesn't megaphone or xerosic it), consistency is what keeps the deck flowing and being able to reach your needed resources more swiftly. Hard Charm does neither. But that's just a minor detail.

Bad Energy is precisely what the name says: bad. Yveltal can't pick it up because it only counts as (D) energy when it's attached to a pokémon, Mega Turbo can't pick it up because it's not a basic, Professor's Letter can't search them, easily discarded by Enhanced Hammers and Xerosics...lots of weaknesses for its ability which is kinda pointless in this deck's strategy anyway.

Point taken. I forgot that it can't be picked up by Yveltal :( : added Ninetales back, dropped Bad energy, shrunk my Hex Maniac, replaced birch w/ Ace Trainer, and added Evosoda to ensure my turn supporter's not wasted had I went w/ Wally... Also added one more Fan Club to keep up w/ the increased number of different basic pokemon...
 
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I thought that Bad energy could be picked up by Yveltal. I see that it says, "While in play, this card provides 1 [D] Energy." so that means that it is nothing when int he discard pile? If that is true I can see pulling it out as it can't be attached easily. The word consistency was used inaccurately for Hard Charm I agree, but I don't find them clunky. They are arguably the best item that can be attached to M TTar (...so long Float Stone) because as I stated before -40 damage is so good. The Exp. Shares seem superfluous but I haven't tried them so I can't comment there. I like the idea of one Hex Maniac for tech although I don't see its need against safeguarders as most are rotating out and Beautifly is a stage 2 (yes I know the plant stadium helps with that) so I'd imagine it won't see too much play (... w/ Sceptile maybe?) Why replace Birch with Ace Trainer? Are you expecting to consistently be behind in prizes?
 
I thought that Bad energy could be picked up by Yveltal. I see that it says, "While in play, this card provides 1 [D] Energy." so that means that it is nothing when int he discard pile? If that is true I can see pulling it out as it can't be attached easily. The word consistency was used inaccurately for Hard Charm I agree, but I don't find them clunky. They are arguably the best item that can be attached to M TTar (...so long Float Stone) because as I stated before -40 damage is so good. The Exp. Shares seem superfluous but I haven't tried them so I can't comment there. I like the idea of one Hex Maniac for tech although I don't see its need against safeguarders as most are rotating out and Beautifly is a stage 2 (yes I know the plant stadium helps with that) so I'd imagine it won't see too much play (... w/ Sceptile maybe?) Why replace Birch with Ace Trainer? Are you expecting to consistently be behind in prizes?

Well, the new Giratina is another safeguarder for megas. Since Mega 'Tar is my main attacker, with no Silent Labs in deck, without Hex Maniac, I will auto-lose to it if it shows up on the opposing deck... And since it can use Double Dragon Energy...

And against the strong and/or fast metadecks, I'm expecting to be behind in prizes at first, w/ Yveltal the first to be KO'd, but I'm expecting to come back before my foes hit the two-prize mark that means if they Lysandre an EX, then they could pull out the win if their attack is strong enough for the KO, so I thought Ace Trainer wouldn't be a bad idea, if only to mess with the opposing hand to limit their ability to make more KOs on of turn 2 opponent phase going second/turn 3 opponent phase going first, or even turn 4 opponent phase going second/turn 5 opponent phase going first if Yveltal is lucky enough to survive for that long...
 
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Hi cardgjammer,

Nice deck. Consider these modifications:

- 2 Hoopa Ex (you only have six Pokémon that he can search for)
- 2 Ninetales (slows the deck down)
- 2 Vlupix (slows the deck down)

+ 2 Shaymin Ex (nice additional draw and works well with AZ)

- 2 Shadow Circle (P Groudon would still ohko M tyranitar with two Strong Energy when the stadium is in play)
- 2 Pokemon Fan Club (slower than a balls engine)
- 1 Hex Maniac (Safeguard will not be an issue)
- 1 Battle Compressor (not needed in this deck)
- 2 Ace Trainer (a little too conditional)

+ 2 Magma's Secret Base (combos with M Tyranitar when it is out fast)
+ 4 Ultra Ball (unconditional search for your Pokémon line)
+ 2 Professor Birch's Observation (decent draw card)

I am also testing Exp. Share instead of Hard Charm to allow me to recover from a knocked out M Tyranitar Ex faster. Personally I would also like to fit in one more AZ since it can get Shaymin Ex off the bench and get Yveltal out of the active position once M Tyranitar Ex is ready to rock. Hope this provides some assistance.
 
Hi cardgjammer,

Nice deck. Consider these modifications:

- 2 Hoopa Ex (you only have six Pokémon that he can search for)
- 2 Ninetales (slows the deck down)
- 2 Vlupix (slows the deck down)

+ 2 Shaymin Ex (nice additional draw and works well with AZ)

- 2 Shadow Circle (P Groudon would still ohko M tyranitar with two Strong Energy when the stadium is in play)
- 2 Pokemon Fan Club (slower than a balls engine)
- 1 Hex Maniac (Safeguard will not be an issue)
- 1 Battle Compressor (not needed in this deck)
- 2 Ace Trainer (a little too conditional)

+ 2 Magma's Secret Base (combos with M Tyranitar when it is out fast)
+ 4 Ultra Ball (unconditional search for your Pokémon line)
+ 2 Professor Birch's Observation (decent draw card)

I am also testing Exp. Share instead of Hard Charm to allow me to recover from a knocked out M Tyranitar Ex faster. Personally I would also like to fit in one more AZ since it can get Shaymin Ex off the bench and get Yveltal out of the active position once M Tyranitar Ex is ready to rock. Hope this provides some assistance.

Thank you for suggesting so many changes on negatives, that I found room to place back bad energy as filler, and, come to think of it, a means to counter P-Groudon: "revenge KOing" it: Bad Energy places two counters against P-Groudon every time it does damage to the pokemon the bad energy is attached to, and 1HKO to a bad energy means 2 damage counters before KO, meaning if I get Exp. Share and mega turbo going on MTar, as well as a DCE, then I'll gain two prizes back w/ one Destroyer King from my backup, bye bye Strong Energy... :) There's also no need for the 4th secret base as a result of that filler, and with the two Shaymins and the two AZs, I can easily draw the cards I need, while at the same time, be able to draw a great amount of cards, but not as great an amount of cards to deck out without a chance to manage my draws so that I do not easily draw out before the turn my last two prizes are drawn to beat the deck out...

EDIT: I know the battle compressor is still there, but what else can I use to find supporters to scoop up in a dead draw situation? What else can I use to scoop up energy in situations where there is no other means to discard energy for Yveltal's oblivion wing to scoop up when judging from what I have in my hand at that time?

EDIT2: Updated to include an idea for an Exp. Share for Dark-type pokemon, with an attack that can 2HKO Giratina-EX and 1HKO Vileplume: Baby Hydreigon from Phantom Forces, along w/ some Psychic energy, and some other adjustments...

Updating sig to make it easier to get here...
 
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Just because I have a grass deck posted does not mean I've given up on feedback-seeking for this deck. What do you think about my NEW edits? Especially after I failed on Hydreigon in a related, M-Ray PTCGO deck...


Bump...
 
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