Hello all,
I was inspired to put a list together for Palkia-EX after seeing Keith Fitch's result at Mississippi State Championships, where he placed 5th. His finish was, in my eyes, the standout result of the weekend considering the neglect that Palkia has faced since the release of BREAKpoint.
I have not seen Keith's list but this is my take on the deck.
Version 1.0
Pokemon (11)
Strategy
The deck's strategy is fairly straightforward, at least for the early game, where you want to use Palkia-EX's Aqua Turbo as soon as possible to power up a secondary attacker. Aqua Turbo is a fantastic setup attack that hits for 40 damage and attaches 2 basic Water Energy from the deck to one of your benched Pokemon. By itself, this attack brings cards into play that are otherwise difficult to setup.
The strategy for the mid to late game changes depending on your opponent. It is essential to power up the correct secondary attacker(s) to give you an advantage; the most obvious example being Regice versus EX decks - Resistance Blizzard still provides protection against a large chunk of the metagame. In situations where you find yourself against non-EX decks, Articuno, Kyurem and Palkia are useful to varying degrees. Palkia and Kyurem are both surprisingly good at spreading damage across your opponent's field - the latter being of particular use against Night March where, with a Fighting Fury Belt, Kyurem can survive a Night March and pull off back-to-back Glaciates; this is usually enough to clean up your opponent's Joltik and Pumpkaboo.
Articuno is a great trump card for the late game that loves to come in after a few Glaciates or Pearl Hurricanes and sweep up KOs. Yes, Tri-Edge is largely luck based, but if the odds are in your favour, Articuno can snatch a victory from the jaws of defeat thanks to Delta Plus.
The Trainer selection is where I see real room for flexibility. You'll see I've opted for a more durable build, making use of Fighting Fury Belts, Pokemon Centre Lady and Rough Seas, however I'm sure these could be cut for a different focus.
As ever, let me know your thoughts and suggestions. It's always good to get a fresh perspective!
I was inspired to put a list together for Palkia-EX after seeing Keith Fitch's result at Mississippi State Championships, where he placed 5th. His finish was, in my eyes, the standout result of the weekend considering the neglect that Palkia has faced since the release of BREAKpoint.
I have not seen Keith's list but this is my take on the deck.
Version 1.0
Pokemon (11)
- 2-2 Octillery
- 2 Palkia-EX
- 2 Regice
- 1 Kyurem-EX
- 1 Manaphy-EX
- 1 Articuno
- 4 Professor Sycamore
- 2 Professor Birch's Observations
- 2 Lysandre
- 1 Pokemon Centre Lady
- 1 Judge
- 1 Hex Maniac
- 4 VS Seeker
- 4 Dive Ball
- 4 Trainers' Mail
- 4 Max Elixir
- 4 Fighting Fury Belt
- 1 Energy Switch
- 1 Startling Megaphone
- 1 Super Rod
- 3 Rough Seas
- 12 Water Energy
Strategy
The deck's strategy is fairly straightforward, at least for the early game, where you want to use Palkia-EX's Aqua Turbo as soon as possible to power up a secondary attacker. Aqua Turbo is a fantastic setup attack that hits for 40 damage and attaches 2 basic Water Energy from the deck to one of your benched Pokemon. By itself, this attack brings cards into play that are otherwise difficult to setup.
The strategy for the mid to late game changes depending on your opponent. It is essential to power up the correct secondary attacker(s) to give you an advantage; the most obvious example being Regice versus EX decks - Resistance Blizzard still provides protection against a large chunk of the metagame. In situations where you find yourself against non-EX decks, Articuno, Kyurem and Palkia are useful to varying degrees. Palkia and Kyurem are both surprisingly good at spreading damage across your opponent's field - the latter being of particular use against Night March where, with a Fighting Fury Belt, Kyurem can survive a Night March and pull off back-to-back Glaciates; this is usually enough to clean up your opponent's Joltik and Pumpkaboo.
Articuno is a great trump card for the late game that loves to come in after a few Glaciates or Pearl Hurricanes and sweep up KOs. Yes, Tri-Edge is largely luck based, but if the odds are in your favour, Articuno can snatch a victory from the jaws of defeat thanks to Delta Plus.
The Trainer selection is where I see real room for flexibility. You'll see I've opted for a more durable build, making use of Fighting Fury Belts, Pokemon Centre Lady and Rough Seas, however I'm sure these could be cut for a different focus.
As ever, let me know your thoughts and suggestions. It's always good to get a fresh perspective!
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