Cortel II said:I can completely see red card in a saybleye/hammers deck. 4 sableye, 4 crushing hammers, 4 enhanced hammers, dowsing machine and, 2-4 team flare grunt (discard energy supporter) could have a nice little troll deck.
lanman99 said:Can you say speed hydreigon/darkrai/yveltal?
Serperior said:Yeah, I'm afraid that Trevenant and Gothitelle would be monotonous and unnecessary. I'm thinking, if anything, a bunch of Laser, Hammers, Triad even, and Red Card.
Xerneas with Geo Impact and Aromatisse will be interesting.
bulbasuar17 said:Trevenant is definitely OP imo, especially against Darkrai. But isn't anyone running Garbo-Darkrai? I am... and can anyone tell me what super potion does? I can't seem to find it
Those fairies though... They resist Dark and honestly have a pretty solid Darkrai matchup. Not saying it's not winnable for the Darkrai player but fairies have the advantage. Fairies will be tier one in my opinion and can only get better (they will be insane once they get a good attacker).grantm1999 said:Trevenant is the only game breaking card in the set. Most of the EX's suck. Yveltal is very good. Fairy with all the support via Fairy Garden, Aromatisse, both Xerneas and maybe Slurpuff is a very strong new archetype. The dark stadium is just stupid. Dark is waaaay too good already, and gets buffed waaaay more with both Yveltals, and now you take away the weaknesses of dark types! Darkrai was just reprinted so no rotated Darkrai. Am I the only one who realizes how absurd dark is now. Oh and now that I think about it, the "only game breaking card in the set" is, guess what? WEAK TO DARK!
/end rant lol
JungleBeatz said:Game breaking cards:
Super potion
Red card
Muscle Band
Evolution Soda
Trevenant
I am excited for Super Potion the most.
Not necessarily, not all decks are trying for OHKO. Decks like this would include any version of Darkrai, Empoleon/Dusk, Big Basics (Landorus/Mewtwo), Dragonite, Yeti. All these deck rely on spread damage or using a small bit of damage and then a heavy swing. So Super potion can upset them for 1 to 2 turns where they have their math all calculated out and then all the sudden out of left field, 6 points gone that they have to make up. Its possibly game break.Dark Espeon said:JungleBeatz said:Game breaking cards:
Super potion
Red card
Muscle Band
Evolution Soda
Trevenant
I am excited for Super Potion the most.
Not so sure on this list. The format seems to become more and more ohko oriented. Super Potion does not work well in such a format. Muscle Band and Red card on the other hand are indeed good. Trevenant still needs a good partner and the darkness weakness will remain to be an issue.