So, I'm a really new player in the scene. As in, I only started to actually understand how everything worked within the past week. I understand the basics of what makes good and bad cards and the importance of maintaining your hand of cards and your discard pile according to what kind of deck you're playing. I get the concepts, but my execution isn't great.
I saw the Infernape coming in the next set and I became excited immediately. I know what I want to accomplish as well: set up Infernape as my primary attacker while efficiently balancing discarding Fire Energy and card draw. I'm putting this deck up from my other topic in the Help and Advice Thread, just to get some further feedback. This conversation is a thing, if something is fishy.
Pokemon:
3 Infernape (primary attacker)
3 Monferno (evolution)
4 Chimchar (evolution)
2 Miltank FLF (support attacker)
1 Entei AOR (support attacker)
Trainer:
3 Professor Sycamore (card draw/discard)
2 Lysandre (KO support)
1 Wally (evolution support)
1 N (back-up card draw)
2 Blacksmiths (emergency energy set-up)
4 Vs. Seekers (Support Retrieval)
2 Rare Candies (Evolution Support)
3 Ultra Balls (Pokemon draw/energy discard)
4 Battle Compressors (energy/general discard)
3 Scorching Earth (stadium to draw/discard)
3 Acro Bike (card draw/discard)
1 Sacred Ash (To retrieve discarded Infernapes and the such)
2 Fiery Torches (card draw/energy discard)
2 Float Stones (Free retreat)
Energy:
14 Basic Fire Energy
Total Cards: 60
Steam Siege Infernape Line
I saw the Infernape coming in the next set and I became excited immediately. I know what I want to accomplish as well: set up Infernape as my primary attacker while efficiently balancing discarding Fire Energy and card draw. I'm putting this deck up from my other topic in the Help and Advice Thread, just to get some further feedback. This conversation is a thing, if something is fishy.
Pokemon:
3 Infernape (primary attacker)
3 Monferno (evolution)
4 Chimchar (evolution)
2 Miltank FLF (support attacker)
1 Entei AOR (support attacker)
Trainer:
3 Professor Sycamore (card draw/discard)
2 Lysandre (KO support)
1 Wally (evolution support)
1 N (back-up card draw)
2 Blacksmiths (emergency energy set-up)
4 Vs. Seekers (Support Retrieval)
2 Rare Candies (Evolution Support)
3 Ultra Balls (Pokemon draw/energy discard)
4 Battle Compressors (energy/general discard)
3 Scorching Earth (stadium to draw/discard)
3 Acro Bike (card draw/discard)
1 Sacred Ash (To retrieve discarded Infernapes and the such)
2 Fiery Torches (card draw/energy discard)
2 Float Stones (Free retreat)
Energy:
14 Basic Fire Energy
Total Cards: 60
Steam Siege Infernape Line
Chimchar – Fire – HP60
Basic Pokemon
[C] Scratch: 10 damage.
[R][C] Ember: 30 damage. Flip a coin. If tails, discard a Fire Energy attached to this Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Monferno – Fire – HP80
Stage 1 – Evolves from Chimchar
[C] Scratch: 20 damage.
[R][C] Flare: 30 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Infernape – Fire – HP130
Stage 2 – Evolves from Monferno
[R][R] Flare Drive: 120 damage. Discard all [R] Energy attached to this Pokemon.
[R][R] Flare Up: 200 damage. You can only use this attack if your discard pile has 10 or more [R] Energy cards in it. Choose 10 [R] Energy in your discard pile and show them to your opponent. Shuffle them back into your deck.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Basic Pokemon
[C] Scratch: 10 damage.
[R][C] Ember: 30 damage. Flip a coin. If tails, discard a Fire Energy attached to this Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Monferno – Fire – HP80
Stage 1 – Evolves from Chimchar
[C] Scratch: 20 damage.
[R][C] Flare: 30 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Infernape – Fire – HP130
Stage 2 – Evolves from Monferno
[R][R] Flare Drive: 120 damage. Discard all [R] Energy attached to this Pokemon.
[R][R] Flare Up: 200 damage. You can only use this attack if your discard pile has 10 or more [R] Energy cards in it. Choose 10 [R] Energy in your discard pile and show them to your opponent. Shuffle them back into your deck.
Weakness: Water (x2)
Resistance: none
Retreat: 1
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