I was thinking of a deck to make and looking through my deck I found out I could make a Yanmega Prime deck. Now, at first, he looks like an average prime card. He has 110 HP, and has a PokeBody, along with two attacks. Now, taking a closer look into the PokeBody, Insight, it allows you to ignore all energy nessasary to attack--but only if you and your opponent have the same amount of cards in their hand. That means Sonicboom does 70 for no energy! It also ignores weakness and resistance. As most of the metagame dosen't have weakness to grass, it isn't that big of a deal. What's good is that it takes off resistance. Now, what first comes to mind right away is Judge and Copycat. You are going to need 4 of each in your deck as its your key to attacking without energy. Also, consider running 3 to 4 (Let Loose) Girantina for the same reason Judge and Copycat are in this deck. The worse situation you can be in with Girantina is him ending up being your starter. so, to pervent this from happening, run 3 Sableye from Stormfront. It's just a great starter--worth all of the money its worth! Also, run 2 to 3 SSU (Super Scoop Up) from Unleashed to reuse Girantina's Let Loose. I wouldn't recommend SSU, as you risk a coin flip. So in replacement, run 3 to 4 Seeker. It helps much better than SSU, as it lets your opponent pick one up, too. That can help create donks! Sure, it takes up the Supporter for the turn, but its worth it in the end! No matter what, run one Luxury Ball and 3 BTS (Broken Time-Space). I wouldn't even run any energy, but just in case, run 3-4 Warp Energy and 2-3 Psychic Energy. Like any other deck, include Pokemon Collector to snatch Girantina and Yanma from your deck. Lastly, before I display the list, run 2-3 Expert Belt. It gives Yanmega 130HP and SonicBoom does a whoopin' 90 damage--just like the ever powerful Gyarados!
I'll give a list of what we have so far...
Well, this is my conclusion. I hope you learned atleast a little about Yanmega Prime--a card that could change the metagame! See ya guyz later!
I'll give a list of what we have so far...
There are at the most 16 slots to fill in. Before I go on, I HIGHLY recommend NEVER running any Lucario GL as not that many Pokemon in the metagame have weakness to grass and besides, Sonicboom isn't even effected by weakness anyway. If any, run 2-3 Crobat G, as their always useful; meaning 3-4 PokeTurn would be enough. As there is a lot of space left on your list, run 2-3 Uxie LA and 2-3 Azelf LA. Azelf is there to use its PokePower, Time Walk, to locate prized Yanmega, Yanma, and Girantina. But, if you use Time Walk and don't find anything good that you need, your in bad luck. After that, Azelf is just going to sit on your bench for the whole bench; unless you run SSU. Uxie is there for its draw power. Use its PokePower, Set Up, and you can draw cards until you have 7 cards in your hand. Also run 2-3-4 Black Belt from Triumphant to increase Sonicboom's base damage by 40. The only downside to Black Belt is that it only works when your down in prizes (if you have more prize cards left than your opponent at the time the card is played). So, if we add up all of our "attack and HP boosters," Sonicboom would do 70 plus 20 for Expert Belt and plus 40 for Black Belt--in total, 130 damage! That's an attack that could blow your opponent away! For even more damage, consider running 2-3 PlusPower. That means SonicBoom is doing a massive 140 damage--for NO energy!Pokemon: 12-13
3-3 Yanmega Prime (3 TR - 3 TR)
4 Girantina (PL #9 Let Loose)
3-4 Sableye SF
T/S/ST: 17-19
4 Copycat
4 Judge
2-3 Expert Belt
3-4 Seeker
1 Luxury Ball
3 BTS (Broken Time-Space)
3 Pokemon Collector
Optional: 2-3 SSU (Super Scoop Up)
Energy: 5-7
3-4 Warp Energy
2-3 Psychic Energy
Overall Total: 39-44
Well, this is my conclusion. I hope you learned atleast a little about Yanmega Prime--a card that could change the metagame! See ya guyz later!