Pokémon: 23
Strategy should be fairly obvious: attack on the opening turns with Yanmega's free Assault Booms and Barrier Break, while maintaining board and 4-in-hand with Oranguru/Octillery, and using Unown/Ultra Ball/Acro Bike to set up crazy Bee Revenges to clean whatever is there to be cleaned.
There are some problems with it:
Thanks, Beach.
- 4-4 Vespiquen
- 3-3-2 Yanmega BREAK
- 4 Unown
- 1-1 Octillery
- 1 Oranguru
- 4 Professor Sycamore
- 2 Judge
- 1 N
- 1 Teammates
- 1 Lysandre
- 4 Ultra Ball
- 4 Acro Bike
- 3 VS Seeker
- 3 Choice Band
- 2 Level Ball
- 2 Revitalizer
- 2 Field Blower
- 1 Special Charge
- 3 Forest of Giant Plants
- 4 Double Colorless Energy
Strategy should be fairly obvious: attack on the opening turns with Yanmega's free Assault Booms and Barrier Break, while maintaining board and 4-in-hand with Oranguru/Octillery, and using Unown/Ultra Ball/Acro Bike to set up crazy Bee Revenges to clean whatever is there to be cleaned.
There are some problems with it:
- Metagross is pratically autoloss if they are faster than me. OHKOs are rare, and Max Potion is a pain.
- Garb is also kinda hard. Juggling 4 cards in hand and not getting ability-locked is also not easy, but the matchup is winnable at least.
- I'm not really looking into winning tournaments with it, just having a solid deck to play around, and I won't put money on Shays or Leles because I simply don't like EXs and GXs
- I'm not running the "magic number" Vespi, I think its 26 Pokémon? Maybe I could cut some items in favor of Klefki or +1-1 Octillery, I really hadn't time to test it out lately.
- Yeah I know Yanmega is not that good but I love me some gold dinossaur dragonfly Barrier-Breakin'
Thanks, Beach.