Pokemon:22
4 Spiritomb(Ar)
3-2-3 Pidgeot(Tr)
2-2 Umbreon(Ud)
3-3 Dugtrio(Pt)
T/S/S:25
3 Bebe's Search
4 Twins
3 Interview's Questions
2 Pokemon Collector
4 Energy Exchange
3 Pokemon Communication
3 Switch
2 Rare Candy
1 Luxury Ball
Energy:13
4 DCE
4 Special Darkness
1 Basic Darkness
4 Rescue Energy
The idea is to prevent my opponent from attacking me, either with Pidgeot's Headwind attack (During your opponents next turn, the attack cost of each of the defending pokemon's attacks is {C}{C} more.) or Umbreon's Moonlight Fang attack (During your opponents next turn, prevent all effects, including damage, done to Umbreon by attacks from your opponent's pokemon that has any Poke-Powers or Poke-Bodies.), all while dealing steady damage. The Dugtrios punish or deter my opponent for/from retreating with its Sinkhole poke-body, I try to have at least 2 on my bench, 3 is great but sometimes not doable.
Another thing about this deck is that it very rarely has a bad start. With Spritomb doing what it does, Pidgey with its Messenger attack (lets me search for a pokemon and put it in my hand, but Pidgey is shuffled into the deck), and Eevee (Ud) with its Call for Family attack (powered up with a rescue energy if possible, usually can be arranged), even Diglett (Tr) with its Sand Veil attack to stall when I go first so I can use my trainers/supporters next turn (very rare, but I did it once and it worked).
I've had only a few test runs with this deck, usually resulting in a rage scoop. It did well against VileGar thanks to Umbreon (it was still close). So any feedback is welcome, as well as suggestions.
4 Spiritomb(Ar)
3-2-3 Pidgeot(Tr)
2-2 Umbreon(Ud)
3-3 Dugtrio(Pt)
T/S/S:25
3 Bebe's Search
4 Twins
3 Interview's Questions
2 Pokemon Collector
4 Energy Exchange
3 Pokemon Communication
3 Switch
2 Rare Candy
1 Luxury Ball
Energy:13
4 DCE
4 Special Darkness
1 Basic Darkness
4 Rescue Energy
The idea is to prevent my opponent from attacking me, either with Pidgeot's Headwind attack (During your opponents next turn, the attack cost of each of the defending pokemon's attacks is {C}{C} more.) or Umbreon's Moonlight Fang attack (During your opponents next turn, prevent all effects, including damage, done to Umbreon by attacks from your opponent's pokemon that has any Poke-Powers or Poke-Bodies.), all while dealing steady damage. The Dugtrios punish or deter my opponent for/from retreating with its Sinkhole poke-body, I try to have at least 2 on my bench, 3 is great but sometimes not doable.
Another thing about this deck is that it very rarely has a bad start. With Spritomb doing what it does, Pidgey with its Messenger attack (lets me search for a pokemon and put it in my hand, but Pidgey is shuffled into the deck), and Eevee (Ud) with its Call for Family attack (powered up with a rescue energy if possible, usually can be arranged), even Diglett (Tr) with its Sand Veil attack to stall when I go first so I can use my trainers/supporters next turn (very rare, but I did it once and it worked).
I've had only a few test runs with this deck, usually resulting in a rage scoop. It did well against VileGar thanks to Umbreon (it was still close). So any feedback is welcome, as well as suggestions.