• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

you make my new klinklang bw on deck

superpokemon321

Aspiring Trainer
Member
hi guyz

i simply want you to put suggestions to my klinklang deck you have till saturday so post commenents

no hgss - col
yes bw - drag

3-1-2/1 epo) klinklang
2 darkrai ex
1 registeel ex
2 groundon ex
1 kyurem ex
1 kyogre ex
1 cobalion
4 n
3 juniper
4 cheren
3 cloak
3 catcher
4 heavy ball
4 candy
1 tool scraper
1 super rod
2 dark
4 prism
4 blend
3 metal
 
Hi Superpokemon321 I have been playing with Klinklang for awhile and this would be my list for BW-on
Pokemon (15)
3-1-3 Klinklang (shift gear)
2-Darkrai EX
1-Registeel EX
2-Groudon EX
1-Kyurem EX
1-Kyogre EX
1-Cobalion (Iron Breaker)
T/S/S (32)
4-Max Potion
4-N
3-Professor Juniper
4-Cheren
3-Large Cloak (mainly for Klinklang,but works like an Eviolite)
4-Pokemon Catcher
4-Heavy Ball
4-Rare Candy
1-Tool Scrapper
1-Super Rod
Energy (13)
2-Dark Energy for Klinklang to retreat
4-Prism Energy
4-Blend Energy fighting,water,lighting,steel
3-Metal
Here is the list I would run I hoped I helped u out somewhat
 
Dweaver's list is top-notch, I'd follow his for a starting list for Klinkorners, but I'd like to ask a few questions to Dweaver...just for some insight, I'm still trying to learn the game.

Would it be at all advantageous to run a 3-1-2/1 line of Klinklang, the 1 being the Klinklang with Charge Beam on it? for a Metal, he does 30 damage and can attach ANY energy back to Klinklang. I think combined with Giant Cape (as to prevent Hydreigon from Pluspower KOing it, really the only threat at his HP level), he'd be good for getting back those crucial Blend Energies (Can't get Prism to him AND move them, sadly) that might be needed for a KO. Also, he buffers any benched Klink you might have pulled early-game to prevent Catcher preventing you from setting up Klinklang.

Why the large number of Giant Cape? I'd think at Klinklang's HP (150, IIRC), He really only fears one thing, and that's Hydreigon's Dragonblast with a Pluspower. I see Giant Cape preventing this, sure, but every other possible situation isn't affected by Giant Cape (Garchomp usually 2KOs, Hydreigon still KOs after Spear residual damage, Empoleon 2KOs, etc). It prevents teh average Ho-oh from KOing you, so I guess that has to count for something =P

With Trainer Lock gone, is it still really worth it to run Kyogre? I personally think it'd be better to run a second Registeel, as Triple Laser can also set up clutch KOs for larger attackers, and Kyogre's not KOing babies as fast as he used to (what with Stage 2 Being more prominent, so is Rare Candy). Kyogre's strength was being able to threaten Vileplume on the bench, something not many pokemon could do...but is no longer needed. Also, Registeel offers Protect Charge (his overlooked attack) to soften damage and prevent being OHKOd...which Klinklang loves.

That's about everything I can think of, and sorry if I'm overlooking obvious things that answer my question.
 
Deoxysmatter said:
Dweaver's list is top-notch, I'd follow his for a starting list for Klinkorners, but I'd like to ask a few questions to Dweaver...just for some insight, I'm still trying to learn the game.

Would it be at all advantageous to run a 3-1-2/1 line of Klinklang, the 1 being the Klinklang with Charge Beam on it? for a Metal, he does 30 damage and can attach ANY energy back to Klinklang. I think combined with Giant Cape (as to prevent Hydreigon from Pluspower KOing it, really the only threat at his HP level), he'd be good for getting back those crucial Blend Energies (Can't get Prism to him AND move them, sadly) that might be needed for a KO. Also, he buffers any benched Klink you might have pulled early-game to prevent Catcher preventing you from setting up Klinklang.

Why the large number of Giant Cape? I'd think at Klinklang's HP (150, IIRC), He really only fears one thing, and that's Hydreigon's Dragonblast with a Pluspower. I see Giant Cape preventing this, sure, but every other possible situation isn't affected by Giant Cape (Garchomp usually 2KOs, Hydreigon still KOs after Spear residual damage, Empoleon 2KOs, etc). It prevents the average Ho-oh from KOing you, so I guess that has to count for something =P

With Trainer Lock gone, is it still really worth it to run Kyogre? I personally think it'd be better to run a second Registeel, as Triple Laser can also set up clutch KOs for larger attackers, and Kyogre's not KOing babies as fast as he used to (what with Stage 2 Being more prominent, so is Rare Candy). Kyogre's strength was being able to threaten Vileplume on the bench, something not many pokemon could do...but is no longer needed. Also, Registeel offers Protect Charge (his overlooked attack) to soften damage and prevent being OHKOd...which Klinklang loves.

That's about everything I can think of, and sorry if I'm overlooking obvious things that answer my question.
You make a good point about the Charge Beam Klinklang I would run 2 Shift Gear Klinklang and 1 Charge Beam (just to get energy back). I just like how Giant Cape just works for every one in the deck so they have MASSIVE hp and if someone does try to one-shot Klinklang with Giant Cape they will need to do a MASSIVE 160 damage and if they fall short of that u can just Max Potion all the damage off. Now that I think of it I think running 2 Registeel is better than running 1 Kyogre because no one uses fire and lightning will laugh at Kyogre and Klinklang pairs perfectly with Registeel, so you make a great point Deoxysmatter
 
This deck needs max potion in order to function, the main point of using klingklang is so you can move energy from 1 Pokemon to another to heal it and put the energy back on it
 
I run Hydreigon with 2 Dragon and one Dark. It works wonders. I think that yes, running 2/1 Klingklang is a good idea.
 
Back
Top