Blah said:I'm not sure that works as well now; it was sold reasoning for worlds, but now that this deck is veering towards a more offensive version due to the loss of Crushing Hammer, I think more "offensive" supporters are better. My problem with Ghetsis has always been that even when you do manage to get some disruption off, it tends to not only be rather minimal, but there are even times when it helps your opponent because they were going to be forced to discard resources with something like a Juniper. Granted, that doesn't happen very often, and there always those moments when it totally screws your opponent's strategy and really does help, but unless you have extra room (which tbh you should not have in this deck unless you're missing something else), I simply don't think it's worth the space.
Not even close to the size of a Regionals; there were only about 128 total Master (vs. 372 at the last Regional tournament I attended) players at the Klaczynski Open. Also, the 75 minute matches helped this deck's success too, IMHO. Not sure how well it will do in a 50 minute match. Time will tell... lol (pun intended).Blah said:The KO was about the size of a regionals.
The Sableye/stall oriented version has trouble with time... The aggressive version will be the only one played.scizorlicious said:Darkrai/Garbodor doesn't have as many problems with time as other decks. Though it's not as aggressive as Plasma, I doubt the 50 minute limit will hurt it all that much come Regionals.
Blah said:Even the agressive version has trouble with time though.
Heck, every deck has trouble with time with the current system. You just can't play 3 full games in 50 minutes. Therefore, if time gets called or you go into sudden death, you want to be the faster deck. Darkrai/Garbodor is by no means fast, even if you run the agressive version. The slow set up and nature of the deck also means time is going to be getting called a lot more often during your matches.
SynxS1N said:I dislike the 50 min time limit on rounds and there's no doubt that this deck is a bit slower than the others but I think the deck speed comes down to the player. I just went to a locals with this deck using the new rules (50 mins +3 turns) and i finished my 3rd games in 3 of my 4 rounds before time was called. If you're going to play this deck in a tournament you go in knowing you have to play at a faster pace to make up for the time. I understand that sometimes playing faster might not be enough or could cause you to misplay but that's the risk you take when you decide to run this deck.
Aggressiv said:SynxS1N said:I dislike the 50 min time limit on rounds and there's no doubt that this deck is a bit slower than the others but I think the deck speed comes down to the player. I just went to a locals with this deck using the new rules (50 mins +3 turns) and i finished my 3rd games in 3 of my 4 rounds before time was called. If you're going to play this deck in a tournament you go in knowing you have to play at a faster pace to make up for the time. I understand that sometimes playing faster might not be enough or could cause you to misplay but that's the risk you take when you decide to run this deck.
Valid point, but only the aggro darkrai variant can really keep up like that. There's no way sabelye focused decks can withstand the 50 minute time limit. And though it's not reccomended by any means, intentional slow play exists and this deck could struggle with that, even with aggro darkrai.