• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Yveltal / Zoroark / Gallade

alejogf12

Aspiring Trainer
Member
Pokémon:
  • 3 Yveltal
  • 2 Yveltal EX
  • 1 Zoroark BREAK
  • 2 Zoroark
  • 2 Zorua
  • 2 Gallade
  • 2 Shaymin EX
Trainers/Supporters/Stadiums:
  • 3 Professor Sycamore
  • 2 Maxie's Hidden Ball Trick
  • 1 Judge
  • 1 Lysandre
  • 4 Acro Bike
  • 4 Battle Compressor
  • 4 Trainers' Mail
  • 4 Ultra Ball
  • 4 VS Seeker
  • 3 Float Stone
  • 3 Muscle Band
  • 1 Professor's Letter
  • 1 Parallel City
Energy:
  • 4 Double Colorless Energy
  • 7 Darkness Energy

Thoughts?

kpxAfSH.png
 
Switch 1 Oblivion Wing Yveltal to 1 Fright Night one. Very useful :). I personally don't play Zoroark Break because regular Zoroark by itself is already klunky by Maxie/Archie standards. And I only play 2 of each tool because that too is klunky.
 
Switch 1 Oblivion Wing Yveltal to 1 Fright Night one. Very useful :). I personally don't play Zoroark Break because regular Zoroark by itself is already klunky by Maxie/Archie standards. And I only play 2 of each tool because that too is klunky.
It can be recovered back with super rod. The break is far more clutch in matchups than a fright night yveltal. You want to start with an oblivion wing with this deck if you can.
 
It can be recovered back with super rod. The break is far more clutch in matchups than a fright night yveltal. You want to start with an oblivion wing with this deck if you can.
FFB Night March, Tyrantrum/ Bronzong, mirrors, etc. I know you want to start with Yveltal, but that's what 2 Float Stones are for. And like you said, Zoroark (I think you meant Zoroark) can be shuffled back into the deck, but it's still klunky. I still play the 2-2 Zoroark, but can you explain what matchups the Break is good in? I genuinely don't know. And isn't klunkyness the reason no one uses Zoroark in the deck in Expanded?
 
FFB Night March, Tyrantrum/ Bronzong, mirrors, etc. I know you want to start with Yveltal, but that's what 2 Float Stones are for. And like you said, Zoroark (I think you meant Zoroark) can be shuffled back into the deck, but it's still klunky. I still play the 2-2 Zoroark, but can you explain what matchups the Break is good in? I genuinely don't know. And isn't klunkyness the reason no one uses Zoroark in the deck in Expanded?
It has a lot of surprisingly potent versatility to offer as a non-EX. The ability to copy powerful attacks for one energy has a variety of uses.
Against dragons bronzong, you can dragon impact, chaos wheel or hyperspace fury. Against toad/tina, you can quaking punch, grenade hammer, chaos wheel or hyper space fury. Against Entei/Charizard, you can heat tackle or combustion blast for knockout or massive damage. Against mega mewtwo y, you can copy the psychic infinity or hyperspace fury. Against manectric variants, you can turbo bolt, assault laser, overrun, ice beam, resistance blizzard, aero ball, deep hurricane, skill dive.

Imagine turbo bolting to gallade fighting against a mega manectric deck. That's two non-ex attackers that can survive a turbo bolt right there. Also decks that run hoopa ex often forget about the hyperspace fury because they never use it to attack. I think the fact that the deck uses a parallel city, it severely limits the potential for decks that run skyfield, especially if you pair it with lysandre before the stadium to grab a bronzong and knock it out. Even though its a non-ex, defeating enough bronzongs, especially with non-ex attackers capable of using basic energy usually breaks their momentum.

In expanded, keldeo ex is simply a better option for free retreat and can be part of a massive search effect from ultra ball for hoopa ex.

I can kind of see the uses of fright night yveltal now. It can cause awkward pre-attack knockouts. It is also a problem for mega evolution decks.
 
It has a lot of surprisingly potent versatility to offer as a non-EX. The ability to copy powerful attacks for one energy has a variety of uses.
Against dragons bronzong, you can dragon impact, chaos wheel or hyperspace fury. Against toad/tina, you can quaking punch, grenade hammer, chaos wheel or hyper space fury. Against Entei/Charizard, you can heat tackle or combustion blast for knockout or massive damage. Against mega mewtwo y, you can copy the psychic infinity or hyperspace fury. Against manectric variants, you can turbo bolt, assault laser, overrun, ice beam, resistance blizzard, aero ball, deep hurricane, skill dive.

Imagine turbo bolting to gallade fighting against a mega manectric deck. That's two non-ex attackers that can survive a turbo bolt right there. Also decks that run hoopa ex often forget about the hyperspace fury because they never use it to attack. I think the fact that the deck uses a parallel city, it severely limits the potential for decks that run skyfield, especially if you pair it with lysandre before the stadium to grab a bronzong and knock it out. Even though its a non-ex, defeating enough bronzongs, especially with non-ex attackers capable of using basic energy usually breaks their momentum.

In expanded, keldeo ex is simply a better option for free retreat and can be part of a massive search effect from ultra ball for hoopa ex.

I can kind of see the uses of fright night yveltal now. It can cause awkward pre-attack knockouts. It is also a problem for mega evolution decks.
Now that I think about it, Zoroark Break does do well against Mewtwo Y and Dragons. But against MegaMan, if you have the Break out, chances are the klunkyness won't let you grab Gallade. Like you said, Keldeo uses free retreat, but it also saves space, making it less klunky. Zoroark Break in itself is great, but I just don't think it's good because of the matchups that you DO need Gallade for make it harder to get it out, and Zoroark Break will be less relevant. It is a great card, but being a non- candy stage 2 really hurts your chances at Maxie. I have enough trouble getting Gallade out already with regular Zoroark, plus the matchups you listed are already decent matchups with this deck. And like you said, Fright Night Yveltal has great matchups- coincidentally most of the ones you listed. That is why the players who do play the Break don't tech Gallade into their list. And don't forget, Yveltal-EX is the only EX attacker in the deck, and you only play two, typically using one per game, so the non-EX attacker excuse(I call it an excuse because I[pretend this is a double capital I] used it as an excuse many times.)can't apply to this deck unless it was expanded. I just want to point out something that contradicts myself in one of my previous comments- I said that Max Elixir can be used as a sub for Dark Patch(At least 1-2 copies), but even though there are only minor changes to the deck in expanded, the deck does play 100% different, and since I personally play Unown in my list, Max Elixir COULD be used IF I start with it. That is mostly an excuse since Unown start is very unlikely. Even if you do start with it, you can either leave it for fauter(Forgive me if I spelled this wrong), or if it lives, wait to get Zoroark(Most likely T2) out to Stand In/ retreat, and discard.
 
FFB Night March, Tyrantrum/ Bronzong, mirrors, etc. I know you want to start with Yveltal, but that's what 2 Float Stones are for. And like you said, Zoroark (I think you meant Zoroark) can be shuffled back into the deck, but it's still klunky. I still play the 2-2 Zoroark, but can you explain what matchups the Break is good in? I genuinely don't know. And isn't klunkyness the reason no one uses Zoroark in the deck in Expanded?

Well... With the Jolteon-EX hype, using the break to use that attack almost ruins the Joleton/Regice combo deck... Also, Late game Fright Night Yveltal and Lysandre can KO a wounded Pokemon that has a FFBelt (Not even by attacking! just by cancelling the affect of the additional 40 HP!). I would also try to fit in a Hex Maniac just because that card is really good. Also, Fighting Fury Belt is better then Muscle Band in my opinion. Hope this helps!
 
My thoughts:
  • Should you not go first and your opponent Item-locks you on his/her T1, you are at a potential, severe disadvantage given the number of Items cards you have in your deck.
  • Most Trevenant, as well as Vespiquen, players, IMO, truly do intend to Item-lock opponents T1. So, if these decks are popular in your area, I'd suggest replacing the 4th of your "4-ofs" with more card-drawing Supporters, another Lysandre and/or a Hex Maniac.
  • Consider running Unown instead of Acro Bike (which could be Item-locked); I've found Unown to be a bit more useful.
  • Also, consider running more 1 Stadium, such as Shadow Circle - which will cover your Pokémon Weakness when Dark energy is attached.
 
My thoughts:
  • Should you not go first and your opponent Item-locks you on his/her T1, you are at a potential, severe disadvantage given the number of Items cards you have in your deck.
  • Most Trevenant, as well as Vespiquen, players, IMO, truly do intend to Item-lock opponents T1. So, if these decks are popular in your area, I'd suggest replacing the 4th of your "4-ofs" with more card-drawing Supporters, another Lysandre and/or a Hex Maniac.
  • Consider running Unown instead of Acro Bike (which could be Item-locked); I've found Unown to be a bit more useful.
  • Also, consider running more 1 Stadium, such as Shadow Circle - which will cover your Pokémon Weakness when Dark energy is attached.

I don't mean to offence but i disagree with some of your points.

First, in order to pull Maxie, high item count is needed. The more the supporter, the lesser the chance of pulling a Maxie. Item lock may hamper the deck, yes. But this goes for many other decks too. Plus, Trevenant lock may not be as bad, oblivion wing does 60 damage to Trevenant for one [D] energy.

Second, the stadium of choice in this deck should be parallel city or reverse valley. Shadow circle is passive, you may think that you got no weakness one turn, but turn out being replaced by another stadium. Reverse valley is critical especially if you run fighting fury belt over muscle band.
 
Back
Top