Manz: 23
4-2-4 'Zard AR{R}
2-2-2 Typh HGSS{R}
3-2 'Tales HGSS(2 Shiny, 1 PL){R}
1 Spiritomb AR{D}
1 Uxie LA{P}
T/S/S/: 25
3 Candy
3 Communication
2 Belt
1 Lux Ball
3 Bebe's
4 Collector
2 Seeker
2 PONT
1 Fisherman
1 Palmer's
3 BTS
Jonz: 12
12{R}
Strategy: Typical 'Zard strategy...but now with a twist! Spiritomb is merely a tech. If I'm not facing trainer lock, I start with Vulpix then proceed as normal. If I'm facing trainer lock and don't start with Spiritomb, search for it, and then set up as normal. Ninetales for draw, Typhlosion for energy recovery, Uxie for additional draw, and 'Zard is my face-melter.
4-2-4 'Zard AR{R}
2-2-2 Typh HGSS{R}
3-2 'Tales HGSS(2 Shiny, 1 PL){R}
1 Spiritomb AR{D}
1 Uxie LA{P}
T/S/S/: 25
3 Candy
3 Communication
2 Belt
1 Lux Ball
3 Bebe's
4 Collector
2 Seeker
2 PONT
1 Fisherman
1 Palmer's
3 BTS
Jonz: 12
12{R}
Strategy: Typical 'Zard strategy...but now with a twist! Spiritomb is merely a tech. If I'm not facing trainer lock, I start with Vulpix then proceed as normal. If I'm facing trainer lock and don't start with Spiritomb, search for it, and then set up as normal. Ninetales for draw, Typhlosion for energy recovery, Uxie for additional draw, and 'Zard is my face-melter.