• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Zekeels Deck Suggestions?

Aramas125

Aspiring Trainer
Member
The Deck im thinking of taking to states in a few weeks and i was wondering if anyone had any suggestions as to changes i should make.

Pokemon - 16

2 Thundurus (EP) 35/98 HP:110 Retreat: *
2 Zekrom EX (ND) 51/99 HP:180 Retreat: * * *
2 Zekrom (BW) 47/114 HP:130 Retreat: * *
1 Mewtwo EX (ND) 54/99 HP:170 Retreat: * *
2 Zapdos (ND) 41/99 HP:120 Retreat: * *

3 Tyanmo (NV) 38/101 HP:40 Retreat: *
2 Eelektrik (NV) 40/101 HP:90 Retreat: * *

1 Blitzle (NV) 35/101 HP:60 Retreat: *
1 Zebstrika (ND) 48/99 HP:90 Retreat: no cost

Trainers -

3 Collectors (HS) 97/123
3 Evolite (NV) 91/101
3 Junk Arm (HS-TP) 87/102
3 Professor Juniper (BW) 101/114
3 Pokemon Catchers (EP) 95/98
3 Engineer’s Adjustments (HS-UL)75/95
2 Pluspower (BW) 96/114
3 Communications (BW) 99/114
2 Level Ball (ND) 89/99
3 PONT (HS) 101/123
2 Super Rod (NV) 95/101

Energy - 14

10 Lightning Energy
4 DCE (ND) 92/99
 
I would try taking out the 1-1 Zebstrika for another 1-1 Eelektrik line. The reason behind this is that with 1 Zebstrika, you won't get it set up turn 2 terribly consistently which is kind of what you need for it to help with the trainer lock. The larger Eel line will let you set up 2 Eels more consistently every game.
 
So pull the zebstrika how do you think the trainer list looks and should i run two Zekrom BW or just one?

After going through what i had without having to buy anything and with your previous advice here is my edited deck list.

Pokemon - 16

2 Thundurus (EP) 35/98
2 Zekrom EX (ND) 51/99
2 Zekrom (BW) 47/114
2 Mewtwo EX (ND) 54/99
2 Zapdos (ND) 41/99
3 Tyanmo (NV) 38/101
3 Eelektrik (NV) 40/101

Trainers - 30

3 Collectors (HS) 97/123
4 Evolite (NV) 91/101
3 Junk Arm (HS-TP) 87/102
3 Professor Juniper (BW) 101/114
3 Pokemon Catchers (EP) 95/98
2 Engineer's Adjustments (HS-UL) 75/95
2 Pluspower (BW) 96/114
3 Communications (BW) 99/114
2 Level Ball (ND) 101/123
3 PONT (HS) 101/123
2 Super Rod (NV) 95/101

Energy - 14
10 Lightening Energy
4 DCE

If there are any problems or suggestions anyone sees with this build please let me know so that i can tweak it to be the best deck it can be. Thanks

Also due to what I am sure will be a large amount of Zekeels at states maybe i should work in a few Terrakion though i dont know that to take out.
 
I would love hear anyones opinion on potential weaknesses i could remove. Im thinking as states loom closer to lose the zapdos and 1 evolite for 3 Terrakion.
 
Aramas125 said:
I would love hear anyones opinion on potential weaknesses i could remove. Im thinking as states loom closer to lose the zapdos and 1 evolite for 3 Terrakion.

3 terrakions imo is too much.

You know, I would suggest running raikou entei legend to counter those CMT decks especially.with 1 lighting and 1 colourless, you can deal 80 damage to ALL pokemon with poke powers to take out those pesky celebis. prolly do this with only 1 eel on your side early-mid game. very risky though but it has a surprise factor to it and not many would be expecting it. I've noticed most CMT players have 2 to 3 celebis in their bench almost all game.You can attack twice to get rid of emboars/typhlosion and other eels too. You can grab shaymins for prizes too this way. Sacrificing 1~2 eels to 10 hp to take 2~3 prizes in a turn and more importantly destroy the deck's engine to me is worth the trade. You can ignore this if you feel uncomfortable.

I hate relying on coin flips for damage so I would definitely remove the 2 zapdos. I would go for a 2-2 zebstrika line for early start consistency but if 1-1 works for you then go ahead.
Maybe 2 tornadus for the 2 zapdos to deal with the terrakions.
 
You need to have as basic as you can get with Zekrom ex

I would say:
-2 EA
-2 Communication
-2 Zapdos

+1 Junkarm
+1 Pluspower
+1 Level Ball
+1 Tynamo
+2 Sages

I say that because this is a speed deck, you need 4 junk arms, and sages is a lot better than EA, because you have the potential to discard more than one energy and you can use it no matter what as with EA you have to have an energy in your hand. I said 3 plus powers because thats what i run and it saves you with all the pokemon that have 110, 170, 90, hp. And you have to run 4 dynamo because if you only run 3 and one gets catchered up you are left with only 2 to work with. Its just safer that way. I also run 3 level ball again for better consistency

I hope this helped
 
Try 4-3 eelektrik. Its more consistent. Try
-1 thundurus (1 is enough)
+1-0 eelektrik

-2 EA (not as good as sage's)
-3 communication (level ball is there)
-2 PP (not that great in the format)

+1 collector (consistency)
+3 sage's (discarding)
+2 N (drawing)
+1 JA (recycling and discarding)
 
I prefer running at least 2 Thundurus. Its a great starter to help you get energy in play and into the discard.
 
Back
Top