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Zekeels for Nats (needs help)

creachiman12

Elite Four
Member
Pokemon
4-3 Eelektrik NV
3 Zekrom ND
2 Zekrom EX ND
1 Thunderus
1 tornados
1 Cleffa
1 tyrouge
1 Terrakion NV

Trainers/Supporters
3 junk arm
3 Pokemon Collector
3 Sages Training
3 professor juniper
3 N
2 Pokemon Catcher
2 Switch
3 Level ball
2 Eviolite
1 super rod

Energy
11 lightning
3 prism
4 DCE
 
Try
-1 zekrom (2 is enough IMO)
-1 prism (I think only 2 would be needed for terrakion. Or you could use 2 fighting energies instead of prism because you can use super rod to get it back)
-2 lightning energy (9may be enough)
-1 sage's (Id rather use this space for junk arm and juniper because for me it's more consistent)

+1 catcher (3 needed)
+1 junk arm (good for discarding)
+2 mewtwo (for countering)
+1 juniper (good for discarding and refreshing your hand)
 
im going to leave the energy as is because i already have trouble drawing into it as it is and probaly leaving the zekrom just because ive had both prized 5 or 6 times out of the ten games ive played. but i may make some other changes
 
remove the tornadus (it isnt really usefull in mirror matches) and add another thundurus so that you have higher changes to start with it
( thundurus is youre ideal starter)
 
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