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Infinity said:Updating list with nats list
4 40 HP Tynamo
3 Eelektrik
2 Thundurus
1 Zapdos -1. I haven't found this card too useful. He just takes up space
2 Zekrom
2 Mewtwo
1 Terrakion NV
1 Smeargle
+1 Zekrom EX. You would be stupid not to run him
4 Dual Ball -4 Dual Ball. Replace this with Collector. Much more consistent
3 Catcher
4 Junk Arm
2 Level Ball
3 Switch -1. You only need 2
3 N
3 Juniper
4 Pont -1. Put in another Juniper. You need 4 to saw through your deck
1 Super Rod
1 Eviolite
1 Random Receiver
2 Skyarrow Bridge -2. I've never found this useful, and your opponent more likely than not plays it
+1 Energy Search. Junk Arm it to search out those Fighting Energy
9 Lightning
3 Fighting -1. You need DCE more than this
+ 4 DCE
Infinity said:3 Switch and 2 skyarrow are mandatory since I run all 40 hp tynamo and smeargle.
I usually use a draw supporter on turn one, which means I can't play Collector.
DCE is (almost) useless because the only thing it works for is Zekrom EX (may not run that), and mewtwo.
I'll get run over by Terrakion if I don't have Zapdos.
Infinity said:2 of the points you mentioned can be easily executed by Switch
Don't play down Terra if you can't power him up and get the ko
Pssh, Smeargle for the donk