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Zekrom donk deck (ZPST). Please help.

Cubox

I seem to be "fading away" from the foru
Member
I don't play this deck as much as My second ZPST deck, but you are still welcome to post here :)
Ok this is what the deck looks like at the moment:

4 Zekrom (BW)
4 Tornadus (EP)
2 Pachirisu (CL)
2 Shaymin (UL)

12 Pokémon

3 Pokémon Catcher
4 Junk Arm
3 SSU
3 PlusPower
3 Energy Search
2 Eviolite
1 Energy Retrieval
2 PokeGear 3.0
2 Switch
3 Professor Oak's New Theory
3 Collector
3 Professor Juniper
2 Sage's Training

34 Trainers/Supporters/Items

11 {L} Energy
3 {C}{C} Energy

The deck works ok (I'm usually able to use Bolt Strike/Hurricane in turn two), but it can still get better. Hope you will help me :)

How the deck works:
If possible (which it hopefully is...) start with Zekrom (or Tornadus if you got no Zekrom) as you active pokémon. In your first turn put Pachirisu onto your bench and use it's PokéPower Self-Generation (which let you attach 2 {L} Energies from your hand to Pachirisu). Then put Shaymin onto your bench and use it's PokéPower Celebration Wind (which let you move your own energy as you wish) to move Pachirisu's {L} Energies to your active Zekrom/Tornadus. If you haven't already attach an {L} Energy from your hand to your active pokémon and use Bolt Strike/Hurricane for an easy Prize (exept if you can't knock out the defending pokémon of cause).
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

-4 Pokemon Collector
-3 Interviewer's
-1 Light Energy

+4 Junk Arm
+4 Dual Ball

Few quick changes. Dual Ball >>>> Collector in ZPS to help you get the donk, since it still lets you play a Supporter to help refresh your hand. Junk Arm helps you cycle through PlusPower, Dual Ball, Catcher, etc. You could also cut a few more Lightning Energy (you really only need about 12-14) for some Professor Juniper and Energy Search for draw/Energy.
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

I agree with Gliscor, you need Junk Arm and Dual Ball. Anyway, Pokémon Collector is useful too, so I suggest too take 1 or 2 instead of all of them (but you don't need 4, believe me). Also, you don't need 4 Tornadus, since it is for counter Donphan and Machamp, and the deck is pretty fast, so most of times you'll donk against those decks. Instead, you need Revives, since you have 4 Zekroms. IMO, Interviewer's Questions is not even needed, I would swap them for SSU (or Switch, to avoid being catchered). Also you could max the PONTs and add some Professor Juniper (at least 2), because most of the cards at middle game get useless (like collector, dual ball, and pachirisu). As a final suggestion, drop the lighting energies from 21 to 15. It is true that you need a LOT of energies in this deck, but you also need a lot of items and supporters to make the donk more possible (or build Zekroms ASAP).

-2 Pokemon Collector
-1 Tornadus
-3 Interviewer's Questions
-6 Lightning Energy

+3 Revive
+3 SSU
+1 PONT
+2 Professor Juniper
+3 Junk Arm

Hope it helped.
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

@ Gliscor & Ahiro
Erm actually Dual Ball was included from the beginning. It is the second trainer/supporter/item card.

@ Ahiro
I don't really like SSU because you are only 50% sure of being able to use it so I'll try switch instead. I have always been against Professor Juniper since you must discard your hand, but I'll try it out anyways.

-1 Tornadus
-2 Pokémon Collector
-3 Interviewer's questions
-7 {L} Energy

+3 Rvive
+4 Junk arm
+3 switch
+1 Professor Oak's New Theory
+2 Professor Juniper
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

Okay the deck really didn't work for me. One of my friends made big changes to the deck:
+1 Tornadus
+4 SSU
+2 Energy Retrieval
+4 Sage's Training
+1 Pokémon Collector
+2 Professor Juniper
+2 {C}{C}

-1 PlusPower
-4 Dual Ball
-3 Revive
-3 Switch
-3 Seeker
-2 {L}

The deck works better now, but it can still get better :)
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

Can't anyone please help?
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

This deck looks extremely solid.

One thing to note is that with you playing 4 SSU (some don't even opt for that card because it is flippy), the 3-3 split of Shaymin and Pachirisu is just plain unnecessary. I would take out one of each for two more DCE which are essential to getting the donk with Tornadus (can even help with Zekrom and whatnot). With only two in the deck, the chance of grabbing them when you need them are fairly low. Pachirisu and Shaymin are also _horrible_ starters to have if you have to start with one of them, considering you don't play a Switch.

dmaster out.
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

I also once thought about taking 1 pachirisu and shaymin out, but then i thought that some might be priced and I then could only use SelfG/CWind once. Heh, but now that I'm writing I realise that I proberbly would have time to setup another zekrom before it's needed anyways. And that i might draw Pacirisu/Shaymin as price. I'm still not sure (now, that i have tested the deck I am and it works fine), but I'll try it out :) (What is "whatnot"?)

-1 Pachirisu
-1 Shaymin

+2 {C}{C}
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

The odds of that are fairly low. I mean, sure one Pachi/one Shaymin could be prized, but that's the whole reason you have 4 SSU. Statistically, you won't need a huge increase of them to pull it off.

dmaster out.
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

I guess you're right 'bout that.
Thanks :)
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

In a speed deck like this, Dual Ball is much better than Collector because it doesn't use up your supporter and you only need to grab 1-2 basics anyway.

-3 Collector
+3 Dual Ball
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

Dual Ball truely might work better in this deck than Collector, also because I got Junk Arm, and I'll get a chance to get energies with Sage's or some other supporter, if I haven't got enough, so I'll try it out.

-3 Collector

+3 Dual Ball
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

-3 ssu
-4 sage training
-2 juniper

+3 collector
+1 dual ball
+1 plus power
+2 seekers
+2 switch

This is currently what i am running and so far it works fine.
The seekers are impt for a "occasional" first turn donk with 4 dual balls. And it works better than SSU.
The sages doesn't really work for me as it always forces me to throw the wrong cards away and PONT is much better.
Switch helps you have to stall and in this deck, energy control is impt.
collectors works well to thin your deck and the plus power helps to kill big threats like tyrems decks.

Hope it helps
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

You got a point, but because of Junk Arm SSU works fine, I got more "chances" with Dual Ball (and therefore I Collector isn't really necessary) and I can use Plus Power again. Yet I haven't been in any situation where I needed a Switch (also because I got SSU), but if I do (and SSU can't help me out) I will try it. Sage's works fine for me and with energy retrieval I can just discard two {L} and another card I don't need like Dual Ball or PONT. Also I think that Juniper is good since you don't draw the unusable cards you got in your hand (of cause I use PONT if they are usable). I will think about using some of your ideas anyways.
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

I've thought, that, since there are only two Pachirisu and Shaymin, a fourth Dual Ball might be needed to be sure (if you can ever call Zekrom Donk a sure deck...), that I get Pachirisu and shaymin, now that the number is lowered. Also I think that running four DCE is a bit much so I'll try to exchange one for a Dual Ball.

-1 DCE
+1 Dual Ball
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

I must say, this looks like a very solid list to me! The only minor changes I'd make are:

- 1 Tornadus
- 1 Sage

+ 1 Pachirisu
+ 1 DCE

That way your list looks a lot like mine, and I find it working great. It all depends on personal taste of course, but I find Pachirisu too important to only include in 2's. I also prefer to include some Seekers, to help with the donk or recycling Pachirisu and Shaymin.

Good luck!
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

It's true that another Pachirisu might be an idea if I'm lucky enough to have two Pachirisu, four {L} and a Shaymin on my hand since Shaymin can move the four energies. But I have to test the deck a bit more before I can tell if your ideas might be able to help me out. I'll take a look at it as soon as possible (please post your ideas anyways people-who-wants-to-help-me :)).
 
RE: Zekrom donk deck (with Zekrom, Tornadus, Pachirisu and Shaymin). Need help.

okay, I think that I'll try to exchange a Sage's (I didn't really want to, but I couldn't find another card to take out) for a Pachirisu. It might be useful for holding energies if I got a bad hand. ATM I don't want to take out a Tornadus since I can also start with that instead of a Shaymin or Pachirisu which are, like dmaster said, horrible starters. I only run 3 DCE because I think that 4 is a bit too much. I'll try Pachirisu, but I might have to remove it again.

-1 Sage's Training

+1 Pachirisu
 
RE: Zekrom donk deck (ZPST) for BR friday the 21. Need help.

five days left... please come up with your ideas soon :)
 
RE: Zekrom donk deck (ZPST) for BR friday the 21. Need help.

I like this list a lot. From here, looks like we're all going to be a little nitpicky.

-1 Energy Retrieval
+1 Switch

I would do this to protect yourself from Beartic-Lock.
 
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