I believe this to be a semi-competitive Expanded deck (I don't want to make it sound like as if it were the best thing ever, altough I do believe it could have potential) - it has quite a good MU against most mill decks, thanks to energy acceleration and Zeraora's ability, and as far as aggro goes, with the help of CB and Electropower, Zeraora can hit up to 250. It can struggle a bit under item lock due to both damage modificators being items/not being able to draw into your eels T2 without Ultra Balls etc. (Then again, which deck doesn't.) I also included a few 1 prize techs that can help with MUs against which Zeraora has type disadvantage.
I'm a bit torn between the Compressor/Electropower counts -ideally I'd like to have 3 of both, but I went with 3 Compressor/2 Power since I can play Compressor at any point of a match and I can't do the same with Electripower, and I don't want to end up having to discard too many of the E. Powers early game. Any thoughts?
Pokémon
1 Pinsir LOT ---> This guy does 70 for [C][C][C] meaning it can OHKO Lycanrock-GX, Toad, Keldeo-EX and Groudon-EX with a Band. (And the two Zygardes.)
1 Raikou BKT ---> Probably the best 1 prize-partner for Zeraora that also uses [L] energy.
4 Tynamo NVI
3 Eelektrik NVI
1 Xurkitree-GX ---> Only useful against NM really, but still needed imo, as Marshadow kills everything in the deck very easily.
3 Zeraora-GX
1 Deoxys CES 67 ---->Against Buzzwole. I prefer this over Mewtwo EVO, as it has only 1 retreat, so if you have to open with it it's easier to retreat if you don't want to put Zeraora down yet.
2 Tapu Lele-GX
Trainers
1 Thunder Mountain
1 Lillie
1 Rescue Stretcher
4 Ultra Ball
2 N
1 Volkner/Skyla --->I guess Volkner is a bit better, as it also grabs a [L] energy if you need it.
3 Battle Compressor
2 Cynthia
2 Field Blower
2 Guzma
2 Parallel City
3 Choice Band
3 Professor Sycamore
2 Electropower
1 Dowsing Machine
3 VS Seeker
Energy
11 Lightning
1 Pinsir LOT ---> This guy does 70 for [C][C][C] meaning it can OHKO Lycanrock-GX, Toad, Keldeo-EX and Groudon-EX with a Band. (And the two Zygardes.)
1 Raikou BKT ---> Probably the best 1 prize-partner for Zeraora that also uses [L] energy.
4 Tynamo NVI
3 Eelektrik NVI
1 Xurkitree-GX ---> Only useful against NM really, but still needed imo, as Marshadow kills everything in the deck very easily.
3 Zeraora-GX
1 Deoxys CES 67 ---->Against Buzzwole. I prefer this over Mewtwo EVO, as it has only 1 retreat, so if you have to open with it it's easier to retreat if you don't want to put Zeraora down yet.
2 Tapu Lele-GX
Trainers
1 Thunder Mountain
1 Lillie
1 Rescue Stretcher
4 Ultra Ball
2 N
1 Volkner/Skyla --->I guess Volkner is a bit better, as it also grabs a [L] energy if you need it.
3 Battle Compressor
2 Cynthia
2 Field Blower
2 Guzma
2 Parallel City
3 Choice Band
3 Professor Sycamore
2 Electropower
1 Dowsing Machine
3 VS Seeker
Energy
11 Lightning
I'm a bit torn between the Compressor/Electropower counts -ideally I'd like to have 3 of both, but I went with 3 Compressor/2 Power since I can play Compressor at any point of a match and I can't do the same with Electripower, and I don't want to end up having to discard too many of the E. Powers early game. Any thoughts?
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