I got into quite a heated discussion and wondered what the general opinion was.
My argument is that, although the concept of zombies are overused (See: Mass Effect Husks, Dishonored Creeps) I think they are invaluable to a game's design as basic canon fodder. They are overused in the same way that the sword in the RPG is overused. They can be a good source of easy experience and gold or they can make you cautious about how to get round areas without being caught (See: The last areas of Deus Ex: Human Revolution).
They have their own advantages and disadvantages as a common obstacle. In numbers they are deadly but at the same time they are easy to kill (See: Left 4 Dead).
I also see them to promote the AI of more complex enemies. Take a look at The Division. There is a mix of actual human players and NPC zombies. The use of zombies in the game would make the human players look much more intelligent and a much bigger threat, possibly relating to the game's theme in some way.
On the other hand there are many other things that can be used to have the same effect. Radiation in Fallout makes you cautious of wear to go and teaches you to ration your supplies.
What's your view? Do you see the inclusion of zombies as lazy, overused and to just fill the gaps? Or do you see them as an unfortunate necessity of modern video game design?
My argument is that, although the concept of zombies are overused (See: Mass Effect Husks, Dishonored Creeps) I think they are invaluable to a game's design as basic canon fodder. They are overused in the same way that the sword in the RPG is overused. They can be a good source of easy experience and gold or they can make you cautious about how to get round areas without being caught (See: The last areas of Deus Ex: Human Revolution).
They have their own advantages and disadvantages as a common obstacle. In numbers they are deadly but at the same time they are easy to kill (See: Left 4 Dead).
I also see them to promote the AI of more complex enemies. Take a look at The Division. There is a mix of actual human players and NPC zombies. The use of zombies in the game would make the human players look much more intelligent and a much bigger threat, possibly relating to the game's theme in some way.
On the other hand there are many other things that can be used to have the same effect. Radiation in Fallout makes you cautious of wear to go and teaches you to ration your supplies.
What's your view? Do you see the inclusion of zombies as lazy, overused and to just fill the gaps? Or do you see them as an unfortunate necessity of modern video game design?