I would prefer acrola than max potion, because zoroark gx is a one-attachment attacker. And the other suggestion would be to add either a 3rd copy of dartrix or a 4th copy of rare candy, because it really helps your consistency. But overall the deck is great!
Thanks! I prefer Max Potion over Acerola due to having to pick up the whole Pokémon (like a Decidueye GX) instead of just healing all damage. Even though it discards the energy, that's why I play Puzzle of Time. Just my preference though.
I do agree with upping the Rare Candy count for consistency. I'll probably have to find room for it, but I don't know what to take out at the moment.
To me this isn't a spread deck I'm trying to do as much damage as quickly as I can. With that being said I decided to skip the Espeon GX Latios and Tapu Koko. I also decided to use Rainbow Energy over grass to use Zoroark's GX attack for those match ups that your opponent has a good GX attack and you don't need to Hallow Hunt. The Evosoda is there just as another outlet to get a decidueye/Zoroark on your bench. As stated before two Brigette is very important to the setup. This is pretty straight forward otherwise. Get Zoroark in the active with a choice band and start smashing for 150+ feather arrow. It's really easy to get three decidueye set up for 60 extra damage which would make 210 or use it to get rid of non evolved threats on the bench. I have a league challenge this weekend so I'll see how it goes but the testing I did all weekend it went pretty well.
Pokemon 21
4-Zorua
3-ZoroarkGX
1-ZoroarkBKT
4-Rowlet
3-Datrix
4-Decidueye GX
2- Tapu Lele GX
Supporters 11
3-Sycamore
4-N
2-Guzma
2-Brigette
Items 21
4-Ultra Ball
2-Evosoda
3-Rare Candy
2-Field blower
4-Puzzle of Times
4-Choice band
1-float stone
1-Special charge
Energy 7
4-DCE
3-Rainbow Energy
Overall, I like this list! Just a few suggestions I'd make would be...
-3
Rainbow Energy: I use to run these in my deck with techs that would require different types of energy (like Hoopa SHL, Jolteon EX, etc.), but I don't see any in this list. I think (just my opinion) that you should remove these for Grass Energy until you do play a tech that requires Rainbow Energy since Enhanced Hammer is being widely played at the moment.
-1
Special Charge: I think that with Puzzle of Time/ Hollow Hunt GX, you should be fine on cycling that Double Colorless Energy.
-1
Choice Band: Same thing with Special Charge, since you run the Puzzle of Time, you can always grab a Choice Band if you need it.
+3
Grass Energy: (mentioned above)
+1
Mallow: A great card in this deck as a one of since you can grab any variety of card you need that particular turn.
+1
Max Potion: This card is great in this deck since it allows you to have an extra turn of attacking with Zoroark GX (by healing all damage and attaching a new DCE) and removing liabilities on your board (like a damaged Decidueye GX).
Some other cards that you could think about would be...
Espeon EX: It seems that you would prefer not to play this card, but most of the decks in this format are evolution based, so taking advantage of that with Feather Arrow is really why I play the deck. Either to take K.Os on devolved Pokémon or to soften up bulkier Pokémon for Zoroark GX to OHKO.
Tapu Koko: Espeon EX support and the nice free retreat go hand in hand with most of what this deck is utilizing, taking K.Os on weakened Pokémon.
Anyways, nice list and I hope that it works out for you in the future. Hope my suggestions help, let me know what you think. Thanks!
I think Giritina Promo could work in the deck. If you aren't playing against greninja, just trade it away and draw more cards. Problem being, I can't really find space anywhere for it. So unless Frogs are going to be a big part of the meta where you're playing, I'm not sure if it's worth it. Especially since Decidueye can hit for weakness and ohkho Greninja BREAKs.
One of things I love about this deck is the ability to throw in almost any card (like techs such as the Giratina promo) and not have it be a liability in other matches. As you mentioned, Trade is a fantastic ability for doing that. One thing that I have found though is that Greninja Break, even without it's Giant Water Shuriken, is a very hard thing to deal with due to Shadow Stitching. I honestly don't think that the Giratina promo will be worth it though until after ULP releases (which is when I think people will start to play Zoroark Break more due to Solgaleo GX). The match is just so hard after counting for late game Ns, Enhanced Hammer, all compressed under ability lock, it gets a little chaotic after a while. I will only play it if I find a few players are playing Greninja Break at local tournaments (like League Cups). Thanks for the advice everyone!