DCE isn't going anywhere and neither is Zoroark-GX.
DCE has been around forever. That's not the excuse. But it has becomes so ingrained in the game's design that it's sort of an unspoken factor in making cards attacks and effects. That said, I REALLY think they goofed in Zoroark-GX's attack cost.
Zoroark-GX is going NOWHERE. They do have seperate banlists for Unlimited, Expanded, and Standard. So they COULD ban it in Expanded and leave it alone in Standard. That won't happen because of Ultra Shiny.
Remember, TPCi is a business first.
It makes zero sense from a business standpoint to observe the popularity of Zoroark-GX, see that an alternate art (an alternate hard to find art, at that) has been printed in Japan, and then ban it (closing off probably the BIGGEST selling point of a reprint English/Europe/everywhere else Ultra Shiny set). From a business standpoint, they won't close the door off to a possible Shiny Zoroark-GX.
Now, Zoroark-GX has a tendency to take regular cards and then have them highlighted in such a way that they prove to be WAY too toxic for the current environment. Just look at Puzzle of Time, Ghetsis, and Hex Maniac.
Currently, yes, Expanded is a bit of a mess. And the biggest culprit at the moment is the "Exodia" combo (Red Card + Sky Field + Delinquent + Peeking Red Card). The combo itself CAN be done on turn 1 and drop you to a 1 card hand, that 1 card, if it's a good one (like Professor Sycamore), can be whisked away and potentially have you dead draw into something. You then strart your turn with another card, MAYBE something good. Maybe not. But the fact that the deck can get this insane combo out turn 1, as well as do it with enoygh consistency to get Top 4 in Anaheim; should raise some flags.
TPCi have made a stance to make it to where players have at least a turn to respond and be able to play the game (Wally ban) before they get locked out of their minds. Having your hand struck down to one, where you MIGHT draw out of it, is debatable as to if that qualifies as being able to "play the game" and if they'll do anything about it.
If they DO decide to do anything about Expanded; if I were to place bets on anything, it'd be between Red Card and Delinquent.
Red Card drops your hand at virtually no other cost than being an Item. To which it could be locked out of using against certain decks, which isn't really a consequence at all. It's also the catalyst of getting the combo to function.
Delinquent uses your supporter for the turn, requires a stadium in play, and the opponent gets to choose which 3 cards to discard. All sounds fair--at face value. The problem is that, if you have Red Card banned, an opponent can STILL DO THE COMBO using something like SHL Marshadow and having Delinquent in the discard pile (to be retrieved by VS Seeker) and happening to draw into Peeking Red Card.
Getting rid of Delinquent will actually kill the combo, and we just have to deal with Red Card and Marshadow.
That said, the next banlist announcement is the WEEK OF DALLAS. I'm not sure if changes to the banlist would be effective immediately (if any) or later in the month. But one thing is for sure: Maxie's Hidden Ball Trick has to get banned before Team Up is released.
DCE has been around forever. That's not the excuse. But it has becomes so ingrained in the game's design that it's sort of an unspoken factor in making cards attacks and effects. That said, I REALLY think they goofed in Zoroark-GX's attack cost.
Zoroark-GX is going NOWHERE. They do have seperate banlists for Unlimited, Expanded, and Standard. So they COULD ban it in Expanded and leave it alone in Standard. That won't happen because of Ultra Shiny.
Remember, TPCi is a business first.
It makes zero sense from a business standpoint to observe the popularity of Zoroark-GX, see that an alternate art (an alternate hard to find art, at that) has been printed in Japan, and then ban it (closing off probably the BIGGEST selling point of a reprint English/Europe/everywhere else Ultra Shiny set). From a business standpoint, they won't close the door off to a possible Shiny Zoroark-GX.
Now, Zoroark-GX has a tendency to take regular cards and then have them highlighted in such a way that they prove to be WAY too toxic for the current environment. Just look at Puzzle of Time, Ghetsis, and Hex Maniac.
Currently, yes, Expanded is a bit of a mess. And the biggest culprit at the moment is the "Exodia" combo (Red Card + Sky Field + Delinquent + Peeking Red Card). The combo itself CAN be done on turn 1 and drop you to a 1 card hand, that 1 card, if it's a good one (like Professor Sycamore), can be whisked away and potentially have you dead draw into something. You then strart your turn with another card, MAYBE something good. Maybe not. But the fact that the deck can get this insane combo out turn 1, as well as do it with enoygh consistency to get Top 4 in Anaheim; should raise some flags.
TPCi have made a stance to make it to where players have at least a turn to respond and be able to play the game (Wally ban) before they get locked out of their minds. Having your hand struck down to one, where you MIGHT draw out of it, is debatable as to if that qualifies as being able to "play the game" and if they'll do anything about it.
If they DO decide to do anything about Expanded; if I were to place bets on anything, it'd be between Red Card and Delinquent.
Red Card drops your hand at virtually no other cost than being an Item. To which it could be locked out of using against certain decks, which isn't really a consequence at all. It's also the catalyst of getting the combo to function.
Delinquent uses your supporter for the turn, requires a stadium in play, and the opponent gets to choose which 3 cards to discard. All sounds fair--at face value. The problem is that, if you have Red Card banned, an opponent can STILL DO THE COMBO using something like SHL Marshadow and having Delinquent in the discard pile (to be retrieved by VS Seeker) and happening to draw into Peeking Red Card.
Getting rid of Delinquent will actually kill the combo, and we just have to deal with Red Card and Marshadow.
That said, the next banlist announcement is the WEEK OF DALLAS. I'm not sure if changes to the banlist would be effective immediately (if any) or later in the month. But one thing is for sure: Maxie's Hidden Ball Trick has to get banned before Team Up is released.
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