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Standard Zoroark/Lycanroc \_(*~*)_/

biffthepotato

It's Wednesday M'dudes
Member
Was'a Dudes??? I have decided to make a ZoroRoc deck list because I think that this deck might be pretty fun and I'm sure that it's pretty easy to get from trades (I might be wrong). So, here's the list:

Pokemon: 20

4x Zoroark GX (SHL)
4x Zorua (SHL)
3x Lycanroc GX (GAR)
4x Rockruff (GAR) (You can play the promo if you want but, I don't have any)
1x Buzzwole GX (CRI)
1x Sudowoodo (GAR) (limit bench space)
1x Mewtwo (EVO)
2x Tapu Lele GX (GAR)

Trainers: 31

3x Professor Sycamore (BP)
2x Cynthia (ULP)
1x N (FCO)
1x Mallow (GAR)
1x Professor Kukui (SUM)
2x Guzma (BUS)
2x Acerola (BUS)
2x Bridgette (BT)

4x Ultra Ball (SUM)
3x Enhanced Hammer (GAR)
3x Field Blower (GAR)
2x Rescue stretcher (GAR)

3x Choice band (GAR)
2x Float Stone (BT)

Energy: 9

4x Double Colorless Energy (SHL)
3x Strong Energy (FCO)
2x Fighting Energy


So, this my ZoroRoc deck list. This deck is built to target things on your opponents bench with Lycanroc's ability, deny prizes with Acerola, and be able to up our damage with Kukui. In this deck Zoroark GX is our main attacker/draw support, while Lycanroc is only in here for its ability and GX attack. We play a bunch of one of's to counter other decks, like Sudowoodo (to counter Zoroark and limit our opponent's bench), Buzzwole is to snipe our opponent to put out extra damage, and Mewtwo to counter Buzzwole GX.

Please tell me what you think of this list, Thanks. :)
 
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I like the concept of ZoroRoc, but I personally think the way Pramawat's list is built is the optimal way to play it. Buzzwole isn't really that necessary as it only helps you out early game. Sudowoodo limiting your opponent's bench reduces Lycanroc's damage output, which might not get the OHKO sometimes which is what Dangerous Rogue is built to do. I would take a look at Pram's list and build it like that, as it really is the optimum ZoroRoc build. Also play 4 Ns, as they can be extremely disruptive late game and Zoroark gives you immunity to low hands thanks to trade. A lot of good ideas, but lots of them don't really work as well as you may think. http://limitlesstcg.com/decks/?list=441 A link to Pram's list.
 
I already have looked at Pramawat's list, and this is kind of based off of Ahamed Ali's list with a few of my personal touches. :) The Sudo is only for Zoroark or stuff that Dangerous Rouge can one shot anyway, and the Buzzwole probably can be taken out but it can help with early game.

Any suggestions for what I should put in when I take out Buzzwole???

any help would be appreciated. \_*~*_/
 
Maybe another Sudowoodo, as if you want to limit Zoroark with them playing 2 helps a lot more than playing 1. I would also cut 3 Sycamore for 3 N as you really want N and you really don't want Sycamore in Zoroark. Also suprised as to why you don't play puzzles, maybe cut 2 stretchers, a hammer and a field blower for them. Everything else should be fine though.
 
Hi.

1. I completely and utterly HATE N. and Sycamore+trade lets you hit every thing you need.
2. I don't have any puzzles :( but I don't really think that they are needed in any Zoroark deck I have played (witch is a lot).
3. I might add another Sudo because it could help against Zoroark/the mirror mach or I could add a 4th Choice band, what do you think of that???
 
You may as well cut that N for a 4th Sycamore then, and 3 Choice Band is enough when you're playing strong energy as well. If you don't want a 2nd Sudowoodo, you could play Regirock-EX over Buzzwole. Or Diancie Prism Star when it comes out.
 
Yeah I might play the 4th Sycamore and a Regirock or Diance Prism star sounds nice updating the list now, Thanks!!!
 
Yeah I might play the 4th Sycamore and a Regirock or Diance Prism star sounds nice updating the list now, Thanks!!!
Zoroark decks tend to run lower counts of Sycamore because of Trade's consistency. Yes, Sycamore can help you dig through your deck aggressively, but there are times when you don't want to discard important cards in your hand. A 3/3/3 split of Sycamore/N/Cynthia is a fair compromise IMO.
 
You didn't need 4 sycamores when Cynthia wasn't out, you definitelly don't need them now.
Before it was a 4 N 2/3 Sycamore split, now for Zoroark I would guess 3 Cynthia 3 N 2 Sycamore (One N can be switched for Cynthia).
 
Ok, I might add an N, but I never find myself using N, even when my opponent Beacons or something I'll still play Sycamore to get the extra cards I need.

Thanks for replying though. :)
 
Just a quick update, I kept the Buzzwole GX because the sniping can help you hit the numbers that you need (200 with band and Kukui), and the one N can be nice.

Have any suggestions for the new list after testing???
 
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