Here's a deck I've been testing on PlayTCG. It assumes a PS on rotation so that means no Dark Patch and no Sableye. That's a big blow to dark decks, but I think they still have a lot going for them.
Pokemon: 16
Strategy: It's a beatdown deck. Goal is to fill your bench up with dark pokemon to get max damage with Brutal Bash. Both Yveltal's are also good here. Some card explanations.
Darkrai EX: While the rise in fighting decks (next set) might make this a risky play, the free retreat is too valuable to ignore, especially with energy switch. It saves deck spots on switching cards, can be searched by ultra ball, powers up Zoroark from the bench, and has a pretty decent attack in it's own right. .
Yveltal: Yveltal EX is self explanatory, but Yveltal provides the energy acceleration that's lost with the likely rotation of dark patch.
Energy Switch: Very flexable card. Can help retreat (Darkrai), add damage with evil ball, or just serve to power up an attacker out of nowhere.
Bicycle: Very good for this type of deck. You're always discarding, benching things so you'll often get a lot of cards with this. It helps speed through the deck and increase the odds of hitting what you need.
Dowsing Machine: I would have perfered computer search, but it might be rotated so this will have to do as the ace spec. (though I guess I could play no ace spec and go with spiritomb instead.
I've actually played it in the current format and it does well so I think dark decks are still going to be a thing.
Pokemon: 16
2 Darkrai EX
3 Yveltal EX
3 Yveltal (theme deck)
4-4 Zoroark (Ascension and Brutal Bash)
3 Sycamore
3 N
3 Colress
4 Bicycle
4 Lasers
2 Virbank Gym
4 Energy Switch
4 Ultra Ball
1 Dowsing Machine
1 Professors Letter
3 Muscle Band
8 Basic Darkness
4 DCE
Strategy: It's a beatdown deck. Goal is to fill your bench up with dark pokemon to get max damage with Brutal Bash. Both Yveltal's are also good here. Some card explanations.
Darkrai EX: While the rise in fighting decks (next set) might make this a risky play, the free retreat is too valuable to ignore, especially with energy switch. It saves deck spots on switching cards, can be searched by ultra ball, powers up Zoroark from the bench, and has a pretty decent attack in it's own right. .
Yveltal: Yveltal EX is self explanatory, but Yveltal provides the energy acceleration that's lost with the likely rotation of dark patch.
Energy Switch: Very flexable card. Can help retreat (Darkrai), add damage with evil ball, or just serve to power up an attacker out of nowhere.
Bicycle: Very good for this type of deck. You're always discarding, benching things so you'll often get a lot of cards with this. It helps speed through the deck and increase the odds of hitting what you need.
Dowsing Machine: I would have perfered computer search, but it might be rotated so this will have to do as the ace spec. (though I guess I could play no ace spec and go with spiritomb instead.
I've actually played it in the current format and it does well so I think dark decks are still going to be a thing.