The basic concept of the deck:
Malamar fixes Zoroark's DCE problem, Giratina, Necrozma-GX (mostly b/c of the GX attack) and Spell Tag help with the numbers for Zoroark, Sigilyph's ability also helps out by walling things like Blacephalon while its GX attack can also get you an OHKO if you didn't have to/couldn't use Black Ray. All secondary psychic attackers are useful in the Buzz MU while Onix is against other Zoroark decks. (Maybe also against Zeraora? It doesn't seem to be much of a thing yet.)
Due to having energy acceleration and potent non-GX attackers/attackers that require 2+energy to attack, special e. walls, Shuckle-GX and GX walls and hammers shouldn't be to much of a problem either. Treasure and Ultra Ball numbers are interchangeable I guess? Altough UB is the only way to search Zoroark so I might swap those numbers. No Mallow right now because this is quite different compared to my ZoroDeciTales build and on the turns where I'd need to Mallow I'd probably have to Guzma as well and this build needs to be played aggressively. Altar is not important but I want something that can remove Prism Stadiums.
I love the new Ditto.
Any thoughts, suggestions?
Malamar fixes Zoroark's DCE problem, Giratina, Necrozma-GX (mostly b/c of the GX attack) and Spell Tag help with the numbers for Zoroark, Sigilyph's ability also helps out by walling things like Blacephalon while its GX attack can also get you an OHKO if you didn't have to/couldn't use Black Ray. All secondary psychic attackers are useful in the Buzz MU while Onix is against other Zoroark decks. (Maybe also against Zeraora? It doesn't seem to be much of a thing yet.)
Due to having energy acceleration and potent non-GX attackers/attackers that require 2+energy to attack, special e. walls, Shuckle-GX and GX walls and hammers shouldn't be to much of a problem either. Treasure and Ultra Ball numbers are interchangeable I guess? Altough UB is the only way to search Zoroark so I might swap those numbers. No Mallow right now because this is quite different compared to my ZoroDeciTales build and on the turns where I'd need to Mallow I'd probably have to Guzma as well and this build needs to be played aggressively. Altar is not important but I want something that can remove Prism Stadiums.
I love the new Ditto.
Pokémon - 17
1 Ditto {*}
2 Zorua
3 Zoroark-GX
1 Onix LOT
1 Giratina LOT
2 Inkay
3 Malamar
1 Necrozma-GX
1 Sigilyph-GX
2 Tapu Lele-GX
Trainers
3 Spell Tag
1 Rescue Stretcher
2 Lillie
4 Mysterious Treasure
3 Ultra Ball
1 Pal Pad
3 Nest Ball
4 Cynthia
3 Guzma
2 Altar of the Moone
1 Judge
3 Choice Band
Energy - 13
4 DCE
9 Psychic
1 Ditto {*}
2 Zorua
3 Zoroark-GX
1 Onix LOT
1 Giratina LOT
2 Inkay
3 Malamar
1 Necrozma-GX
1 Sigilyph-GX
2 Tapu Lele-GX
Trainers
3 Spell Tag
1 Rescue Stretcher
2 Lillie
4 Mysterious Treasure
3 Ultra Ball
1 Pal Pad
3 Nest Ball
4 Cynthia
3 Guzma
2 Altar of the Moone
1 Judge
3 Choice Band
Energy - 13
4 DCE
9 Psychic
Any thoughts, suggestions?
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