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ZPS/Magnezone Prime

gonzo21

Aspiring Trainer
Member
Hi Pokebeach!
I wish some suggestions about this deck:

Pokémons(16)
4 Zekroms
3 Pachirisu
3 Shaymin
1 Cleffa
2-1-2 Magnezone Prime

Trainers/Soporters(29)
3 Pokémon Collector
4 Dual Ball
3 Plus Power
3 Junk Arm
2 Super Scoop Up
3 Professor Oak´s New Theory
2 Professor Juniper
2 Seeker
2 Pokémon Comunication
1 Energy Retrieval
2 Switch
2 Rare Candy

Energy(15)
15 Lighting Energy

Total= 60 cards

UPDATED LIST!
SUGGESTIONS OR COMMENTS?
The strategy is: start with zekrom, use self-generation of pachirisu and then use celebration wind of shaymin to put 2 energy to zekrom and the energy of the turn and use Bolt Strike of Zekrom at the first turn.

Use Magnetic Draw of Magnezone Prime and just atack if is necessary with them

....what do you think? i want to do this deck faster but i´m not sure if the building of this deck is correct :/ please help me any suggestions?


Thanks and comment please!
 
- 2 Professor Juniper
+ 1-0-1 Magnezone Prime
(more consistency)

The main problem for a deck like this is Donphan... nothing else...
 
Balboa said:
- 2 Professor Juniper
+ 1-0-1 Magnezone Prime
(more consistency)

The main problem for a deck like this is Donphan... nothing else...

mmm rare candy would be necessary if i add one more line of magnezone prime or not? I tried have 2 lines of magnezone prime and i don´t like the results, the deck becomes slow, i wish this deck faster... if i want to donk... do you thinks that i have to remove all the mangezone prime lines?
 
shizuoiwaki said:
remove 1 super scoop up and add 2-2 of lanturn

mmm ok i will try it ;)... what do you think about the fisherman? could be better maybe Smeargle UL or maybe one more Rescue Energy?
 
2 rescue is good
change cleffa for smeargle (cleffa is for the beggining and 1 cleffa will not do you start with he)

try play with fisherman, if you see that does not work, change it to something else like another PONT or Twins
 
shizuoiwaki said:
2 rescue is good
change cleffa for smeargle (cleffa is for the beggining and 1 cleffa will not do you start with he)

try play with fisherman, if you see that does not work, change it to something else like another PONT or Twins

oh ok thank you i will try it ;) and i tried first with smeargle and didn´t like the results and then i tried with cleffa and well i had better results, what do you think about 2 cleffa?
 
its ok or try with 2 stantler (stantler/2 more benched pokemon like zekrom or chinchou) or 2 girafarig (girafarig/2 more energies to use pachirisu and zekrom) instead cleffa
 
shizuoiwaki said:
its ok or try with 2 stantler (stantler/2 more benched pokemon like zekrom or chinchou) or 2 girafarig (girafarig/2 more energies to use pachirisu and zekrom) instead cleffa

ok i will try it, ty man ;)


More suggestions or ideas people please! :)
 
Donphan prime can revenge kill Lanturn, just keep that in mind. Since you don't have Emboar or Feraligatr, Lanturn becomes a three drop to Donphan's 1 drop. There is no way to win that race. You could probably go with a 2-1-2 Zone line if you replace the plus powers or something. Junk arm is amazing with Magnezone prime anyway. A 1-1-1 is such a pathetically thin line for a stage 2 and is usually there if it's a tech you don't mind getting out. If that's the case then fine, but if you want it early, thicken the line a little.
 
Magnevire said:
Donphan prime can revenge kill Lanturn, just keep that in mind. Since you don't have Emboar or Feraligatr, Lanturn becomes a three drop to Donphan's 1 drop. There is no way to win that race. You could probably go with a 2-1-2 Zone line if you replace the plus powers or something. Junk arm is amazing with Magnezone prime anyway. A 1-1-1 is such a pathetically thin line for a stage 2 and is usually there if it's a tech you don't mind getting out. If that's the case then fine, but if you want it early, thicken the line a little.

mmm If i add one more line of Magnezones mm i must add a rare candys but can i remove from deck to add one more line of magnezones and rare candy?

corabed said:
If your using a donk deck how would a starter that ATTACKS help?
Just wondering...

mmm Zekrom are the starters :O... cleffa is for emergency
 
Well there's 2 options for you:

1) Do you want to focus on the early-mid game more and get consistant T1 120's with Zekrom?

or

2) Do you want a decent early-mid game, and stand a chance late game?

For 1, take out the magnezone prime altogether for 3 more cleffa. The good thing about Cleffa for Zekrom is free retreat, rather than hand refresh. Also if you do this, take out 3 PONT for 3 Sage's training which are much better for zekrom as they can net you the 1 or 2 cards you really need, plus you don't lose any cards in your hand. 4 Sage's and 2 juniper is a great play btw.
Also, take out 2 rescue energy for 2 more lightning, and perhaps take out a seeker for another lightning. You need 16-18 to consistantly have 2-3 in opening hand, based on my testing.

For 2, thicken the magnezone line into 2-1-2 by taking out both Interviewer's questions. Also add in 2 rare candy by taking out 1 seeker and 1 scoop up. You'll need them for the magnezone.

Also, try to either max out your plus power or junk arm, as they are very helpful against donphan and reshiram to get the OHKO.
 
Magnevire said:
Donphan prime can revenge kill Lanturn, just keep that in mind. Since you don't have Emboar or Feraligatr, Lanturn becomes a three drop to Donphan's 1 drop. There is no way to win that race. You could probably go with a 2-1-2 Zone line if you replace the plus powers or something. Junk arm is amazing with Magnezone prime anyway. A 1-1-1 is such a pathetically thin line for a stage 2 and is usually there if it's a tech you don't mind getting out. If that's the case then fine, but if you want it early, thicken the line a little.

Magnezone prime is just for emergency and for Magnetic Draw that is pretty good, time ago i have tried with 2 lines of Magnezone Prime but the results are that the deck becomes some slow... for the donphan prime i have in mind put 2 Ruins of Alph, use Bolt Strike of Zekrom and with 2 plus power kill the Donphan Junk arm help´s me to reuse the plus power ;D what do you think :O?

Blue_Horizon said:
Well there's 2 options for you:

1) Do you want to focus on the early-mid game more and get consistant T1 120's with Zekrom?

or

2) Do you want a decent early-mid game, and stand a chance late game?

For 1, take out the magnezone prime altogether for 3 more cleffa. The good thing about Cleffa for Zekrom is free retreat, rather than hand refresh. Also if you do this, take out 3 PONT for 3 Sage's training which are much better for zekrom as they can net you the 1 or 2 cards you really need, plus you don't lose any cards in your hand. 4 Sage's and 2 juniper is a great play btw.
Also, take out 2 rescue energy for 2 more lightning, and perhaps take out a seeker for another lightning. You need 16-18 to consistantly have 2-3 in opening hand, based on my testing.

For 2, thicken the magnezone line into 2-1-2 by taking out both Interviewer's questions. Also add in 2 rare candy by taking out 1 seeker and 1 scoop up. You'll need them for the magnezone.

Also, try to either max out your plus power or junk arm, as they are very helpful against donphan and reshiram to get the OHKO.


mmm i like more the second option, what if i don´t donk =/ i want a chance to win in a late game... i don´t like the idea to put 4 cleffas maybe up to 2 and Sage´s training i don´t like this card :S what do you think about Ruins of Alph for the Donphan prime?
 
Yes if you're doing option 2, definitely try to get a ruins of alph in, otherwise KO'ing Donphan will take too many resources.

As for the first one, it is a very fast version that will get the donk 70% of the time trust me, I've tested it quite a lot. Sage's is great only for the speed donk variant, not the magnezone one you are trying.
 
Blue_Horizon said:
Yes if you're doing option 2, definitely try to get a ruins of alph in, otherwise KO'ing Donphan will take too many resources.

As for the first one, it is a very fast version that will get the donk 70% of the time trust me, I've tested it quite a lot. Sage's is great only for the speed donk variant, not the magnezone one you are trying.

ooh ok thanks man =D!!
 
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