• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

ZPS w/ Tornadus (Zekrom/Pachirisu/Shaymin/Tornadus)

Slayer

Aspiring Trainer
Member
Hi guys, just made two ZPS Lists and wanted some input on those, so here they are:

ZPS w/Tornadus

Pokémon: 13

4 Zekrom
3 Pachirisu
3 Shaymin
3 Tornadus

T/S/S: 31

3 Pokémon Collector
4 Duall Ball
3 Professor Juniper
3 Professor Oak New Theory
1 Energy Retrieval
2 Seeker
3 Super Scoop Up
3 Junk Arm
3 Plus Pwer
4 Pokémon Reversal / Pokémon Catcher
2 Copycat


Energies: 16

16 Lightning
_______________________________________________________________________


Strategy:

So, the basic strategy is to deal 120 T1 with Zekrom by using Pahcirisu's PokéPower "Self Generation" which lets attach up to 2 lightning energies from my hand to him, then attach an energy to Zekrom, and use Shaymin's PokéPower "Celebration Wind" to move them onto Zekrom to deal 120.
Tornadus is there to counter donphan, which can 2HKO, which he can be charged via Pachirisu/Shaymin combo. It can only be (at least) 2HKO by a Donphan, which is pretty cool.

Tornadus Card

Tornadus – Colorless – HP110
Basic Pokemon

[C] Energy Wheel: Move an energy from 1 of your Benched Pokémon to this Pokémon.
[C][C][C] Hurricane 80: Move a basic Energy form this Pokémon to 1 of your Benched Pokémon.


Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


Thanks for your attention, Slayer
 
I wouldn't change much for this deck since it looks solid enough. The only problem I see is that your opponent can catcher up a benched pokemon, forcing you to retreat. Before I make any changes, have you found yourself needing to retreat against an opponent with catcher?
 
#1weavile said:
I wouldn't change much for this deck since it looks solid enough. The only problem I see is that your opponent can catcher up a benched pokemon, forcing you to retreat. Before I make any changes, have you found yourself needing to retreat against an opponent with catcher?

all decks will have to deal with catcher once BW-EP comes out so it will be something that everyone will face unless your opponent chooses not to include catcher in their deck. why dont you run 4 tornadus ?
 
RobertBenjamin said:
all decks will have to deal with catcher once BW-EP comes out so it will be something that everyone will face unless your opponent chooses not to include catcher in their deck. why don't you run 4 tornadus ?

I don't need often to retreat much because of Catcher because when they Catcher something, they either kill it or stall, and beside my main attacker that has 2 retreat, the rest only has 1, and i can easily manually retreat them or SSU if i fail the energy drop.

Don't run the fourth Tornadus because is not needed. I will mainly use it for Donphan, nad I will almost always attack first and this way be ahead on prizes, and when they're all KO, i just use Zekrom.

Thanks all, Slayer
 
I think it would be a good idea to drop
1 Plus Power
2 Pokemon Catcher
1 Super Scoop Up
and the 2 copycats (Only really useful if you have a yanmega tech)

I think that the three trainers I listed are in too high of a quantity.

And to add
1 Energy Retrieval (So you don't risk it getting prized)
1 Junk Arm (To reuse a trainer)
1 Pokemon Collector (For consistency)
2 Energy Searches (Although this may seem like an odd suggestion I think it is important so you can keep tornadus attacking)
And 1 Rescue Energy (Allows you to reuse tornadus or zekrom and can cover their energy costs)

Thanks for reading this and I think your idea with tornadus is amazing.
 
Back
Top