• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Zygarde-EX / Carbink BREAK

Since Phantom Forces could rotate this upcoming September, I imagine the list above will change, so...

Here is a PRC-on alternate guess list:

Pokemon: 16

2 Carbink(Safeguard)
2 Carbink(Energy Keeper)
3 Carbink BREAK
3 Zygarde-EX
3 Regirock-EX
2 Shaymin-EX
1 Hoopa-EX

Trainers: 33
4 Sycamore
3 N
2 Lysandre
1 AZ
2 Sky Field
2 Scorched Earth
2 Power Memory
2 FFB
2 Float Stone
3 Ultra Ball
4 VS Seeker
4 Acro Bike
1 Eco Arm
1 Super Rod

Energy: 11
7 Fighting
4 Strong

^ Again, for the possibility of PRC-on... Shame that Korrina is not reprinted in English past its initial Furious Fists print... It's a given that it will go away from Standard in September unless she is reprinted in the August set... As for Battle Comp, it's not a given, but a possibility that it will go away from Standard in that same month, and since "Flare Gear" is part of the card name, the only reprint it can possibly have is a partial one and/or a nonsense print, meaning the Flare Gear print is guaranteed to go away in September unless that print is reprinted while the focus is still on Kalos, or by the old-cards-loving will of TPCi after that. Sadly, the focus will go away from Kalos after XY11/12.. :(
AZ is from PHF, and the deck really doesn't need Eco Arm, since you have no problem with tools, so maybe switch that out for Escape Rope? I really don't like the idea of 3 Zygarde, because even if Bees won't be playable without Battle Comp, Sceptile will, so the Weakness is still a problem. But then again, the Safegaurd Carbink combined with Super Rod for Hex might be enough.
 
AZ is from PHF, and the deck really doesn't need Eco Arm, since you have no problem with tools, so maybe switch that out for Escape Rope? I really don't like the idea of 3 Zygarde, because even if Bees won't be playable without Battle Comp, Sceptile will, so the Weakness is still a problem. But then again, the Safegaurd Carbink combined with Super Rod for Hex might be enough.

Oh...

For a moment there, I thought AZ was from PRC. My bad...

From my list, if PRC-On:

-1 AZ
-1 Eco Arm
-1 Fighting
-1 Zygarde-EX

+1 Olympia(a supporter version of the switch card)
+1 Fan Club(no Korrina? How about two basic pokemon in one card?)
+2 Wally
^ Like that better?
 
Last edited:
I don't like making lists for rotations in the future. I want to keep it how it is now for League Challenges or even Nationals or Worlds (If I like the deck that much). So what I am trying to say is, I want to keep the deck standard until at least rotation announcement. Anyway, back to the list itself. I have seen lots of lists using multiple Regirock-EX. I don't think the extra damage is necessary. At least from play testing. You already do 200 damage and there is also Strong Energy and Fighting Stadium to boost damage. Only 1 should be necessary. I like Zoroark so you can switch between Carbink BREAK and Zygarde-EX so you can keep a stream of attacking without Switches, Escape ropes, etc. I haven't been testing yesterday due to States, but I can make it work today. I'm also doing one other change:

-1 Zygarde-EX
-1 Power Memory

+1 Carbink (Safegaurd)
+1 FFB
 
Last edited:
I proxied this deck with more consistency cards instead of the carbink line. Attacking with one energy with 3 regirocks on the bench for 120-130 t1 just sounds better for my play style.
 
I proxied this deck with more consistency cards instead of the carbink line. Attacking with one energy with 3 regirocks on the bench for 120-130 t1 just sounds better for my play style.
What one energy card do you mean. And also what consistency cards did you use.
 
I don't like making lists for rotations in the future. I want to keep it how it is now for League Challenges or even Nationals or Worlds (If I like the deck that much). So what I am trying to say is, I want to keep the deck standard until at least rotation announcement. Anyway, back to the list itself. I have seen lots of lists using multiple Regirock-EX. I don't think the extra damage is necessary. At least from play testing. You already do 200 damage and there is also Strong Energy and Fighting Stadium to boost damage. Only 1 should be necessary. I like Zoroark so you can switch between Carbink BREAK and Zygarde-EX so you can keep a stream of attacking without Switches, Escape ropes, etc. I haven't been testing yesterday due to States, but I can make it work today. I'm also doing one other change:

-1 Zygarde-EX
-1 Power Memory

+1 Carbink (Safegaurd)
+1 FFB
People play multiple Regirock because you attack with things other than Zygarde. It also allows you to swing hard without discarding Energy. There are so many high damage, easy Energy attackers out there, that you could go from 3HKOs to 2HKOs just from Carbink Break. With my list, I usually take about 1-2 prizes just from setting up with it. I typically hit 90 damage on T2 with Carbink. And while I attack with it, by the time it dies, usually already have enough set up attackers to finish the game within 5 turns. I usually attach 3 Fighting and 2 Strong to the Zygarde with Power Memory, then once I swing for an EX KO, I keep the 2 Strong, Lysandre a Shaymin( Or any other EX I guess ), then swing for an OHKO. If I have any prizes left, I just Lysandre something weak and finish it off with either Carbink or Lucario.
 
What one energy card do you mean. And also what consistency cards did you use.

base 20 +... one strong energy, 3 regirock, Fighting stadium (20 + 20 for being your stadium + opponent is an ex), Fighting fury belt = 120 damage with 1 energy on a 230 hp basic. The format revolves around speed not setting up anymore. Consistency cards include trainers mail, battle compressor, more draw supporters, etc

1 Hoopa and you get all your regirocks out. Float stone and AZ to get them out of the active if needed. Also keep in mind hawlucha can often do better while having a focus sash on
 
base 20 +... one strong energy, 3 regirock, Fighting stadium (20 + 20 for being your stadium + opponent is an ex), Fighting fury belt = 120 damage with 1 energy on a 230 hp basic. The format revolves around speed not setting up anymore. Consistency cards include trainers mail, battle compressor, more draw supporters, etc

1 Hoopa and you get all your regirocks out. Float stone and AZ to get them out of the active if needed. Also keep in mind hawlucha can often do better while having a focus sash on
I do like the idea of Focus Sash in the deck to get a better Vespiquen match up. Hoopa-EX (I'm finally convinced for Hoopa being a good idea:p) I want to take out a Shaymin-EX for to help consistency purposes. I meant what pokemon you were referring to. If it was Carbink BREAK, then you can't attach FFB to it or it won't have any effect. It only works on basics. You also stated in your first post:
I proxied this deck with more consistency cards instead of the carbink line.
So it seems like Carbink BREAK was unused.

Also the consistency cards were in my post as well. In this deck, I feel the draw supporters are enough though. If you can do you think you can post the deck list to share ideas?
 
Last edited:
2 Shaymin-EX
3 Hawlucha
1 hoopa-ex
3 regirock-ex
2 Zygarde-ex
1 lucario-ex
3 Fighting Stadium
4 Ultra Ball
2 Lysandre
3 Korrina
4 Professor Sycamore
1 AZ
2 N
3 Muscle Band/ FFB
4 VS Seeker
3 focus sash
2 battle compressor
4 trainers mail
1 professors letter
1 startling megaphone
2 float stone
4 Strong Energy
5 Fighting Energy
 
2 Shaymin-EX
3 Hawlucha
1 hoopa-ex
3 regirock-ex
2 Zygarde-ex
1 lucario-ex
3 Fighting Stadium
4 Ultra Ball
2 Lysandre
3 Korrina
4 Professor Sycamore
1 AZ
2 N
3 Muscle Band/ FFB
4 VS Seeker
3 focus sash
2 battle compressor
4 trainers mail
1 professors letter
1 startling megaphone
2 float stone
4 Strong Energy
5 Fighting Energy
No offense, but how did you do any successful testing with that list? You lose to Carbink, and you should have no bench space for all of those Pokemon. Plus, even if you are able to hit for 110 T1/ T2, I can just AZ once I have enough energy on the bench to attack with Carbink and kill you from there. Oh, and you autoloss to anything Hammers. Has the deck played against Toad/ Tina or Trees?
 
who says carbink is even going to be played? Wait until tournament results before you make that claim. If it does get big which it wont, 1 well timed hex maniac and its gone. Have you seen pyroar anywhere in top tables? The hammer comment isn't even a good point since it relies on coin flips AND you only attack for one energy (basic being easy to attach compared to special). You two shot any toad or tina so what's your point? hawlucha does most of the work if needed. Trev is the only good point you made. That goes with every fighting deck though, and you hit for decent amounts of damage without items. Bench space always ends up getting full but never had a problem (1 zygarde, 1 hoopa, 3 regirock, 1 shaymin). Want a back-up attacker? No problem just AZ something or let the active die and power up something else in one turn, hitting for 100+. Carbink is good but not broken.
 
who says carbink is even going to be played? Wait until tournament results before you make that claim. If it does get big which it wont, 1 well timed hex maniac and its gone. Have you seen pyroar anywhere in top tables? The hammer comment isn't even a good point since it relies on coin flips AND you only attack for one energy (basic being easy to attach compared to special). You two shot any toad or tina so what's your point? hawlucha does most of the work if needed. Trev is the only good point you made. That goes with every fighting deck though, and you hit for decent amounts of damage without items. Bench space always ends up getting full but never had a problem (1 zygarde, 1 hoopa, 3 regirock, 1 shaymin). Want a back-up attacker? No problem just AZ something or let the active die and power up something else in one turn, hitting for 100+. Carbink is good but not broken.
I worded my comment wrong. I didn't mean to start a fight, I was genuinely asking how the deck plays against those decks. Plus, your list didn't even play Hex, so that's why I mentioned it. And to be fair, Hammers are a valid comment, as even though you only attack with 1 Energy, you play a total of 9. And Giratina really is a problem. If played with Toad, it knocks off Special Energy, Stadiums, and Xerosics and locks you out of Tools. Plus, the more successful Toad/ Tina list are starting to play Bursting Balloon. So between no Strong, no Fighting Stadium, and no FFB, Toad/ Tina knocks you down by -50, and you're down to only 5 Basic Energy. That's the theory anyway. You do have Hawlucha, yes, but IF I have a Bursting Balloon, and you attack, you're getting 60 recoil, and Quaking Punch Kills. But at that point, if you were under Giratina lock, you might have a stacked hand and play it out for an easy revenge kill. I was asking if you actually played against the deck to know exactly how matches go down.
 
I worded my comment wrong. I didn't mean to start a fight, I was genuinely asking how the deck plays against those decks. Plus, your list didn't even play Hex, so that's why I mentioned it. And to be fair, Hammers are a valid comment, as even though you only attack with 1 Energy, you play a total of 9. And Giratina really is a problem. If played with Toad, it knocks off Special Energy, Stadiums, and Xerosics and locks you out of Tools. Plus, the more successful Toad/ Tina list are starting to play Bursting Balloon. So between no Strong, no Fighting Stadium, and no FFB, Toad/ Tina knocks you down by -50, and you're down to only 5 Basic Energy. That's the theory anyway. You do have Hawlucha, yes, but IF I have a Bursting Balloon, and you attack, you're getting 60 recoil, and Quaking Punch Kills. But at that point, if you were under Giratina lock, you might have a stacked hand and play it out for an easy revenge kill. I was asking if you actually played against the deck to know exactly how matches go down.

Until the cards are officially legal in tournament play, everything is speculation and theories. Games between friends is a good way to start understanding match-ups but larger events are where they become more clear cut. Do keep in mind that a good set-up with a good player any match-up can go either way
 
Until the cards are officially legal in tournament play, everything is speculation and theories. Games between friends is a good way to start understanding match-ups but larger events are where they become more clear cut. Do keep in mind that a good set-up with a good player any match-up can go either way
That is very true.
 
Back
Top