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  • DNA, Sorry it took me a while to reply... I had a lot of school work. Oh that's interesting that he could judge. Oh yeah probably! Well did you end up judging over the weekend? On Saturday I went 2-2 but I had one of the games and he made a come back and won, and then the other one I lost I just couldn't get set-up and it was Landorus so I was also weak. I had homework so I didn't go Sunday.
    J
    DNA, DNA for admin, he looks good in blue!
    DNA, it's less interesting over text, but basically we were rowing on a windy day when someone's oar got caught under the water (which is easy to do when your moving quite fast), the boat begun to rock left and right, and instead of resting our oars on the water (which helps the boat balance), we all let go and grabbed onto the sides of the boat, causing us to flip over. We had to swim the boat the the edge of the river to flip it back over =.=
    DNA, rowing camp is definitely not fun. It's death in a camp. Plus, I'll probably have to miss a cities for it :/
    Cities are coming up (one this week, then three in January), so I have them to look forward too, then I also have rowing camp in January. What are planning?
    You're right; they're for the Gorgeeze/Freezhon/Cryse line. I recently got around to drawing pics for the latter two and was trying to get the abilities straightened out so they didn't sound too overpowering.
    Hey, can I get your opinion on two new abilities I came up with for new Fakemon I'm working on?

    Ability 1: Frostbite-If an attacker makes direct contact with the Pokemon’s body, it will instantly take retaliatory damage equal to one-eighth of its full health. This ability does not harm other Ice-type Pokémon and only causes one-sixteenth damage to Fire-type Pokémon.

    Ability 2: Cold Snap-If an attacker makes direct contact with the Pokemon’s body, there is a ten-percent chance that it will instantly become frozen due to the subzero temperatures surrounding this Pokémon’s form.

    I'm trying to make my Fakemon's abilities sound reasonable for in-game play, but I'm afraid they might be broken like you said most of my ideas were before.
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