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  • Deus: Nightmare Autarch, Overheating Blissey lolwut

    Gliscor is a boss, agreed. I personally prefer the defensive one though, Blissey and Gliscor together make a fantastic defensive core.

    And btw the Reshiram did not use Softboiled :p
    Deus: Nightmare Autarch, Maybe so. But we don't have a time machine, so we may never know.

    Yes, I'd want to learn more.
    Deus: Nightmare Autarch, Let's suppose nobody created the universe. I'd been wondering how the Big Bang happened. At first, there was a void of nothingness, right? So how could it have happened if there was nothing? There must have been something that lived before the Big Bang.

    Oh. You should've told me that long ago. :p
    Nothing exciting happened. I built puzzles with my mom and that was it. No pranks or anything.
    Deus: Nightmare Autarch,
    Thanks for the info. I've tried other websites but it hasn't been as exact as what you told me
    Deus: Nightmare Autarch, Maybe...

    And in the beginning, there was a single cell. Did it evolve to a fish, then to dinosaurs, and some dinosaurs had feathers?
    TDL, ah, something for me to read more in detail later. Already started and so far I like it.

    If you finish that, try reading Sirlin's Playing to Win if you have the time. IMO it's a great read that helped me look at different perspectives and set my goals.

    The reason I didn't post in the topic is because, like you said, you are the generic competitive spokesman, and since I know how much I disagree with standard views, I didn't post there.
    I suppose I'm not quite as serious as other people might be, but I think the most important thing is for a person to enjoy one's self. For myself, I find that in the variety of options available. Sure there are a few core cards that every deck should have, but after that I liked the ability to branch out into whatever you want (within reason).

    Common complaint is "when does this game lose its fun", and the answer to that is completely subjective to the way one views the game. Nobody can argue this point as there's no way to prove one's point. I'm going to leave it as that as even my view of fun is bias.

    I mean nowadays there aren't a lot of autoloss situations, but I think even you can agree that the game is centralized around big basics, although whether or not that's an overcentralization is up for debate. (I personally think it is, and that isn't just me rebelling against the system. I just don't like the direction the game is currently headed, or at least the game in the present.)

    Overcentralized is a bad word to use in this scenario, not to mention that the entire definition is based on one's views. What exactly is over-centralization? How do you spot it? Anyways, I think a better word is power creep. The idea of basics dominating most of the metagame is nothing new; just look at MD-on. The thing is that we have a sudden jump in the development of this game where Pokemon can be played with 170+ HP right off the bat. If anything, the game is more centralized around Electric-types than basics. The fact that a deck made of all Terrakion is silly when you think about it. That last part was my views, so ignore it if you disagree. : P

    And yes, the direction of the TCG is terrible. The TCG wants to appeal to the mostly child players who make up most of the buyers (or rather their parents, tehehe). they then pump out high HP, badgrass looking cards that kids would kill for. If the TCG focused more on the competitive aspect, then we'd have a good game to play. Hell, I'd probably start playing TCG irl if that day comes.

    I'm not saying your points aren't valid - far from it; I think they're excellent. I don't think I'm the only person who thinks differently to most (and even if I was I would still roll with it), but I don't like to be blind in my opposition to something.

    There's no such thing as a wrong opinion, only facts are allowed that benefit. ;0
    Deus: Nightmare Autarch, hell man, I was just be the generic competitive spokesman when I wrote that. I bet variety in TCG is rogue this or rogue that.

    But seriously, deck/teambuilding and variety vs centralization are to be commonly disputed on which is more healthier. Centralization brings you a more well-defined and equal playing field, however it can be considered bland since options are limited. Variety adds more fun, however certain decks might give x deck an instant loss, like old ZPS vs DonChamp. Adding in techs to handle every possible deck that you need a better matchup versus can take away from the overall strategy of the deck.

    I've read multiple times that centralization is for the more serious players, while variety offers one a more fun time. I like centralization, but that's just me.

    Read this if you want to know more examples of a healthy metagame: http://www.smogon.com/forums/showthread.php?t=66515
    Deus: Nightmare Autarch, No, I don't actually live in Arizona~ xDDD
    I just did that to keep my location a secret~
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