Search results

  1. E

    future ex's

    RE: Future EXs ideas Poke body too broken if it does not exclude ex pokemon Jumpluff is better suited to have a resistance to [W], since so few Pokémon have it. Jumpluff with a two energy attack??? That never happened. Jumpluff unique caracteristic are its one energy attacks...
  2. E

    future ex's

    RE: Future EXs ideas Maybe But who will judge? and based on which criteria? Before inventing one, you should think carefully about it. (after you find the judges and the rules are decided, there might be a contest) I'll be using one of my previously posted ex :) or if you want my...
  3. E

    future ex's

    RE: Future EXs ideas Interesting, this pokemon is based in the RS breloom, right? The 2 weakness are not necessary, my opinion. It can easily be killed by only one. If it had more HP, but it can't because it is a stage one pokémon and not a steelix (its non ex versions have normal amount of hp)
  4. E

    future ex's

    RE: Future EXs ideas My comments :) I prefer Magneton ex Zap Cannon being [L][L][M][M] 70 and paralyze. The effect " not being able to attack next" ressembles Hyper beam or blast burn. It could be stated: "If heads, the defending pokémon is paralyzed. If tails, this attack does nothing"...
  5. E

    future ex's

    RE: Future EXs ideas (sorry, but I will just have to answer this... ) Here is a detail you might have not understood. Few pokémon in history used energy types that didn't match with its GB type: Dragons (GB type dragons), Shining pokémon, Lugia and Pikachu. However, none of them had...
  6. E

    future ex's

    RE: Future EXs ideas Really cool pokémon ex! :) The poke-power can be used in the bench! :D It's not broken, since it is not cumulative. The costs for the attacks are good, ariados does 70 with 3 if your opponent flips tails. This pokémon could really be a possible ex, it is similar to UF...
  7. E

    future ex's

    RE: Future EXs ideas No problem ^^ The only mistake you did was to forget the retreat cost. The ones I commented were my ideas to make it more balanced ( I mean, by what I consider is balanced...) based on comparation with existing cards and how they work together during the game. Feel...
  8. E

    future ex's

    RE: Future EXs ideas Precisely, just as I said. But the ex pokémon was just an idea, I wasn't thinking too much. About your Swellow ex, swellow star and Flygon ex Swellow * Even though pokémon star have no poképowers (fact) this poképower is interesesting because is an disavantage in...
  9. E

    future ex's

    RE: Future EXs ideas Interesting adaptation for Ampharos and Venusaur. But rain dance name can't be used, since it is the name of the almighty blastoise base set pokémon power. Use like Storm dance or somtething like that. I'd give 160 HP to both, since you forgot to mention. Venusaur...
  10. E

    future ex's

    RE: Future EXs ideas About Tentacruel ex and Persian ex That's good, someone rememebered the jellyfish ^^. Tentacruel is my favorite, you know... I posted one Tentacruel ex in page 9 of this topic, if you wish to see it. Some day it will become a fake card (or maybe an original card, lol)...
  11. E

    Pokemon Favorite Pokemon

    Tentacruel, Hypno Both equally. I love special defense (and defense in general) I'm the defensive type of person. The two above are the first I remember when people ask me the "favorite" question, but here are some other pokémon: Xatu, Primeape, Magneton, Murkrow, Venomoth, Ninetales...
  12. E

    pokemon tool

    Dark pokémon have so many advantages, like the rockets ball, the darkness and R energy energy effect, the dual type, the Rocket's stadium.... why make another one? :) But darkness shield is interesting, however. The last sentence is not necessary since the pokémon can't be affected by effects...
  13. E

    future ex's

    RE: Future EXs ideas *Cough* 2 Huntails and 2 delcatty for 2 react on SRM.Mime*ex and to cause only20 damage . Max damage: 40 , using 4 special energy *Cough* Whenever a pokémon goes to bench, all effects of attacks on it disappears, you know... :) The effect affects SRM.mime *ex and...
  14. E

    future ex's

    RE: Future EXs ideas :P Lol. Sorry, but the most broken poké-power I've seen. Every turn, any energy card and any pokémon. Cumulative according to your text. The poké-power should include at least have one "flip a coin" to be reasonable. First attack... combining with the poké-power...
  15. E

    future ex's

    RE: Future EXs ideas 6 attacks... quite unexpected as you said.:P First attack is not very playable... it is hard to have more than 2 react on it. Second attack is creative. Pretty interesting. :) Third attack is easily countered by warp energy, warp point and reversal. (does it count your...
  16. E

    future ex's

    RE: Future EXs ideas I like it a lot! :). Four water plus one boost= 140 damage ( beats any pokémon non ex. even with energy root) better; three water plus one boost = 120, beats non ex pokémon. 2 water and one boost = 100 damage. 1 energy and one boost = 80 damage and one only boost 60 is...
  17. E

    future ex's

    RE: Future EXs ideas Yeah, but extremely broken. Rage: 2 energy and 2 damage counters on spinda ex: 70 damage 2 energy and 4 damage counters: 110 damage 2 energy and 8 damage counters: 190 damage. 2 energy only for a basic colorless pokémon and almost as damage as charizard...
  18. E

    future ex's

    RE: Future EXs ideas I agree with GODZILLA. Maybe 1 poke power and one pokebody is possible. But not 2 bodies. The first one is not necessary, since the effects that stop pokémon powers always take precedence. If seal crystal (from MC) is in play, this power will be shut just like the...
  19. E

    Emerald

    The damage of the attacks is reduced a lot in emmerald. Most stage 1 pokémon have 3 energy causing only 40 damage, when usually they cause 50. Seviper causes only 30 damage with 3 energy! This is the base damage for Jungle Scyther, which is much better! (resistance and retreat cost) Many rare...
  20. E

    future ex's

    RE: Future EXs ideas I understood the idea of ho-oh star: you want to attack, charge her at the same time so the next turn you can use it's most destructive attack while keeping her and all energy attached to her safe while you take a prize (or 2). She has 100HP, so to not be killed...
Back
Top