future ex's

RE: Future EXs ideas

Lanturn ex
140 hp
lightning
poke-body: Dual Armor
As long as Lanturn ex has any water energy cards attached to it, Lantun ex's type is now lightning and water.
LL Random Bolt
Flip a coin. If heads, your oppoenet chooses one of his or her pokemon. Put 5 damage counters on that pokemon. (Don't apply weakness and resistance)
CCC Tidal Crash 60+
If Lanturn ex has any water energy cards attached to it, this attack does 60 damage plus 20 more damage for each water energy card attached to Lanturn ex but not to pay for this attack's energy cost. You can't add more than 80 damage in this way.
weakness:grass
resistance:none
retreat cost:2
 
RE:  Future EXs ideas

Pokefan4000 said:
Lanturn ex
140 hp
lightning
poke-body: Dual Armor
As long as Lanturn ex has any water energy cards attached to it, Lantun ex's type is now lightning and water.
LL Random Bolt
Flip a coin. If heads, your oppoenet chooses one of his or her pokemon. Put 5 damage counters on that pokemon. (Don't apply weakness and resistance)
CCC Tidal Crash 60+
If Lanturn ex has any water energy cards attached to it, this attack does 60 damage plus 20 more damage for each water energy card attached to Lanturn ex but not to pay for this attack's energy cost. You can't add more than 80 damage in this way.
weakness:grass
resistance:none
retreat cost:2

That's a good Ex, but I'm not sure about Tidal Crash.
 
RE: Future EXs ideas

Tidal Crash means you're paying 7 for 140. Considering Gyardos and Flygon ex can do 5 for 100, that doesn't seem that bad.

However, taking into account that both Dragon Rage and Dragon Claw are Boostable and you are paying a possible seven Water (either way, it's seven colored) for 140, it seems a lot less likeable. The first attack isn't necessarily great, because if they have anyone that says prevent all effects, it does nothing. And it's a tails/fails attack.

I don't like it.
 
RE: Future EXs ideas

GODZILLA said:
Poke said:
How about this

Spinda ex 90 H [C]

Poke-Body:Own Tempo
Spiinda ex can't be confiused.

[C] The Hu La La 20
Both Spinda ex and the defending pokemon are now confius

[C] [C] Rage 30+
This attack does 40 damage plus 20 more damage fo each damage counter on Spinda ex

Weakness: [F]
Reistance: -
Retreta Cost: [C]

Not bad.

Yeah, but extremely broken.
Rage:
2 energy and 2 damage counters on spinda ex: 70 damage
2 energy and 4 damage counters: 110 damage
2 energy and 8 damage counters: 190 damage.

2 energy only for a basic colorless pokémon and almost as damage as charizard ex without discarding.

You should do as a normal rage with 10 base damage and only plus 10 damage per counter. (so maximum 90 damage, ok for a basic pokémon ex)
Spinda in the GB is not a heavy hitter pokémon, but better suited for indirect strategy. Its ex version in the TCG is supposed to consider that :)
 
RE: Future EXs ideas

*Post comepletely unexpected card*

Rocket's Shining Mr. Mime ex * δ Delta Species 100 HP {F}{D}
Basic Pokémon

{C} Mega Reactive Blast 10x
This attack does 10 damage times the Number of React Energy Cards attached to Rocket's Shining Mr. Mime ex *.

{F}{C} Holon Metronome
Choose one of your Pokémon with any Holon Energy attached to it's attacks. Holon Metronome copies that attack excpet for it's energy cost (you must do anything else do to that attack).

{F}{F}{F} Big Bang Barrier
Discard all Special Energy cards attached to Rocket's Shining Mr. Mime ex *. Until the end if that number of turns. Prevent all effects of attacks, including damage done to Rocket's Shining Mr. Mime ex *. You can't discard more than 4 energy cards in this way.

{F}{D}{C} Soundproofing Mime Box 50
This attack isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies or any other effects on the Defending Pokémon.

{D}{C}{C} Mega Slap 60

{F}{P}{D}{C} Supreme Mime Power
Flip a coin for each card on you bench with Mr. Mime in it's name. If at least 2 are heads, the Defending Pokémon is now Knocked out. Rocket's Shining Mr. Mime ex * does 10 damage to itself for each tails.

W: {P}
R: N/A
RC: {C}{C}
 
RE: Future EXs ideas

Pokefan4000 said:
Lanturn ex
140 hp
lightning
poke-body: Dual Armor
As long as Lanturn ex has any water energy cards attached to it, Lantun ex's type is now lightning and water.
LL Random Bolt
Flip a coin. If heads, your oppoenet chooses one of his or her pokemon. Put 5 damage counters on that pokemon. (Don't apply weakness and resistance)
CCC Tidal Crash 60+
If Lanturn ex has any water energy cards attached to it, this attack does 60 damage plus 20 more damage for each water energy card attached to Lanturn ex but not to pay for this attack's energy cost. You can't add more than 80 damage in this way.
weakness:grass
resistance:none
retreat cost:2

I like it a lot! :). Four water plus one boost= 140 damage ( beats any pokémon non ex. even with energy root) better; three water plus one boost = 120, beats non ex pokémon. 2 water and one boost = 100 damage. 1 energy and one boost = 80 damage and one only boost 60 is quite good, normal for an ex.

Add the dual type effect and you have an excellent pokémon ex! [L] is the type to afflict weakness in the moment! And water is always a good type to have, few pokémon have resistance and lots have weakness. It is the least broken pokémon ex I've seen here :p
To make it even more possible as a future ex (my opinion): Lanturn should have 3 for retreat, 130 Hp and 2 weakness: [G] and [F]. It deservers, Lanturn ex can easily desperate your opponent. =P
 
RE: Future EXs ideas

Charizardian said:
*Post comepletely unexpected card*

Rocket's Shining Mr. Mime ex * δ Delta Species 100 HP {F}{D}
Basic Pokémon

{C} Mega Reactive Blast 10x
This attack does 10 damage times the Number of React Energy Cards attached to Rocket's Shining Mr. Mime ex *.

{F}{C} Holon Metronome
Choose one of your Pokémon with any Holon Energy attached to it's attacks. Holon Metronome copies that attack excpet for it's energy cost (you must do anything else do to that attack).

{F}{F}{F} Big Bang Barrier
Discard all Special Energy cards attached to Rocket's Shining Mr. Mime ex *. Until the end if that number of turns. Prevent all effects of attacks, including damage done to Rocket's Shining Mr. Mime ex *. You can't discard more than 4 energy cards in this way.

{F}{D}{C} Soundproofing Mime Box 50
This attack isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies or any other effects on the Defending Pokémon.

{D}{C}{C} Mega Slap 60

{F}{P}{D}{C} Supreme Mime Power
Flip a coin for each card on you bench with Mr. Mime in it's name. If at least 2 are heads, the Defending Pokémon is now Knocked out. Rocket's Shining Mr. Mime ex * does 10 damage to itself for each tails.

W: {P}
R: N/A
RC: {C}{C}

6 attacks... quite unexpected as you said.:p
First attack is not very playable... it is hard to have more than 2 react on it. Second attack is creative. Pretty interesting. :) Third attack is easily countered by warp energy, warp point and reversal. (does it count your turns only or game turns, like 1st your attack, 2nd your opponent attack, 3rd your attack and so on?). It is useless in 2x2 (so, not really broken, which is good =P). Forth attack is ok, but since Shining Rocket's Mr. Mime ex delta is an ex, could be [F][C][C]. Mega Slap, yes this one should be [F][D][C] because we are considering a basic pokémon causing 60 damage with no disavantage. The cost is its disavantage. Supreme mind power is another creative attack. I liked it :)

Retreat cost... retreat cost in fact never compensated anything... one or 2 is almost the same... I prefer [C]
 
RE:   Future EXs ideas

escata said:
First attack is not very playable... it is hard to have more than 2 react on it.
*Cough*HuntailDelcatty*Cough*

escata said:
Third attack is easily countered by warp energy, warp point and reversal. (does it count your turns only or game turns, like 1st your attack, 2nd your opponent attack, 3rd your attack and so on...) and it is useless in 2x2 (so it is not really broken, which is good =P).

Hey, I've found cure for Counterthridattackitis. I like to called "Retreating".


escata said:
Forth attack is ok, but since Shining Rocket's Mr. Mime ex delta is an ex, could be [F][C][C].

Maybe. But then of course this takes the fun away freom an awesome card...that's too bland.

escata said:
Mega Slap yes this one should be [F][D][C] because it is a basic pokémon causing causes 60 damage with no disavantage

Which is why he is a Shining ex *...

escata said:
Retreat cost... retreat cost in fact never compensated anything... one or 2 is almost the same... I prefer [C]
{C} and {C}{C} is sooo much of a diffrence it makes my face hurt. if it has one retreat...wup, attach energy retreat. it's not like that on {C}{C}. You need thos energy, man.
 
RE: Future EXs ideas

dragon master said:
salamence ex
Weaknes:normal
restisance:fighting and lighting
retreat: 2 energy
type:normal

POke power: you may take one energy a turn from your discard pile and attach it to one of your pokemon

(L)(L) dragon breath 40+: you may discard an energy attached to one of your Pokémon if you do this attack does 40+30 more damage

(L)(L)(L)(C)(C)lighting defense 90: all damage done to salamence next turn is reduced by 20

:p Lol. Sorry, but the most broken poké-power I've seen. Every turn, any energy card and any pokémon. Cumulative according to your text. The poké-power should include at least have one "flip a coin" to be reasonable.

First attack... combining with the poké-power, this attack is an auto 70 with 2 energy. Broken.

The second attack is the least exagerated... 20 damage redution before or after weakness/resistance? (after, my sugestion... the less broken the better)

The type is wrong, as was already said. Salamences non-delta species use [W] and/or [R] in their attacks and have resistance to [F][R]. Nintendo made they that way. Each dragon has it's own color afinities, a pattern that willl probably persist forever for non delta pokémon. [F][L] resistance is Flygon's affinity. If your pokemon was Flygon ex instead, then it would be possible.
 
RE: Future EXs ideas

Charizardian said:
escata said:
First attack is not very playable... it is hard to have more than 2 react on it.
*Cough*HuntailDelcatty*Cough*
*Cough* 2 Huntails and 2 delcatty for 2 react on SRM.Mime*ex and to cause only20 damage . Max damage: 40 , using 4 special energy *Cough*

Charizardian said:
escata said:
Third attack is easily countered by warp energy, warp point and reversal. (does it count your turns only or game turns, like 1st your attack, 2nd your opponent attack, 3rd your attack and so on...) and it is useless in 2x2 (so it is not really broken, which is good =P).
Hey, I've found cure for Counterthridattackitis. I like to called "Retreating".

Whenever a pokémon goes to bench, all effects of attacks on it disappears, you know... :) The effect affects SRM.mime *ex and not your active pokémon according to the card text. This is good otherwise, this attack would be way broken.

And I still don't understood if you refered to your turns or game turns...

Charizardian said:
escata said:
Forth attack is ok, but since Shining Rocket's Mr. Mime ex delta is an ex, could be [F][C][C].
Maybe. But then of course this takes the fun away freom an awesome card...that's too bland.
The fun was transferred to the next attack :D

Charizardian said:
escata said:
Mega Slap yes this one should be [F][D][C] because it is a basic pokémon causing causes 60 damage with no disavantage
Which is why he is a Shining ex *...

Being a Shining or * does not add power. Few people undestood this, but * pokemon are only "cool pokémon". They are not all mighty, since they don't give 2 prizes when KOed. They have broken attacks only in special situations, otherwise they follow normal patterns for attack costs and damage. In other words, being shinning or * (or Rocket's) doesn't mean anything in adding more damage (unless in a special situation because this pokémon is a *, usually a difficult situation like having more prizes than the opponent, for example). Since the attack is a plain attack, the only difficulty I found for it is the specific energy attack cost, unless you invent another one

Charizardian said:
escata said:
Retreat cost... retreat cost in fact never compensated anything... one or 2 is almost the same... I prefer [C]
{C} and {C}{C} is sooo much of a diffrence it makes my face hurt. if it has one retreat...wup, attach energy retreat. it's not like that on {C}{C}. You need thos energy, man.
If your deck had a lot of pokémon with 3 retreat cost, wouldn't you add a switch? Switch compensates the high retreat cost that, supposedely, compensated some effect of the card. You probably would never retreat paying 3 energy.

Now tell me: what does compensate discarding energy cards, taking damage to itself or having little HP for a pokémon ex? Only a few cards, that, probably you wouldn't use in your deck because of room. But you would use a switch! Obviously! :D
Conclusion: counter high retreat cost disavantage is almost a pre-requisite for everydeck because high retreat cost is "naturally" and easily countered in most decks.

(and, how many times would you retreat SRM.mime *ex anyway? It is not supposed to be on your bench...)
 
RE: Future EXs ideas

XD, Rocket's Shining Mr. Mime ex * δ Delta Species.. reminds me of Cha Cha Slide's Mr. Mime DS. XD
 
RE:  Future EXs ideas

bass_forte said:
XD, Rocket's Shining Mr. Mime ex * δ Delta Species.. reminds me of Cha Cha Slide's Mr. Mime DS. XD

How bout dark rocktes...
 
RE: Future EXs ideas

Another card to be bored and mess your minds with it....

Imakuni's Zapdos ex 110 HP {C}
Basic Pokémon

Poké-Body: OW! Static
Whenever the Defending Pokémon attacks Imakuni's Zapdos, be prepared to give them a Static Shock. If they Cry, Complain, or Sue you, well then just apoligize and blame this card.

{L}{C} Weeeeeeeee! I'm riding in a cloud of thunder!
Activate your ultra cool fog machine and drop some firecackers in it.When the smoke clears, and if your opponent is dead and/or dying, you win.

{C}{C}{C}{C} All C type! Yayness 50+
Count the number of {C} Type Pokémon. If you are happy with the amount of {C} type in play, this attack does 50 damag plus 10 more damage.

W: {L}
R: {F}
RC: N/A
 
RE:  Future EXs ideas

Charizardian said:
Another card to be bored and mess your minds with it....

Imakuni's Zapdos ex 110 HP {C}
Basic Pokémon

Poké-Body: OW! Static
Whenever the Defending Pokémon attacks Imakuni's Zapdos, be prepared to give them a Static Shock. If they Cry, Complain, or Sue you, well then just apoligize and blame this card.

{L}{C}  Weeeeeeeee! I'm riding in a cloud of thunder!
Activate  your ultra cool fog machine and drop some firecackers in it.When the smoke clears, and if your opponent is dead and/or dying, you win.

{C}{C}{C}{C} All C type! Yayness 50+
Count the number of {C} Type Pokémon. If you are happy with the amount of {C} type in play, this attack does 50 damag plus 10 more damage.

W: {L}
R: {F}
RC: N/A
What was the point of that?
 
RE: Future EXs ideas

Blissey EX
160 HP(C)

Poke Power: Healing Nature
Your opponent may also use this Poke Power. Once during your turn before your attack, you may remove 3 damage counters from one of your Pokemon in play. This can't be used if Blissey EX is affected by a special condition.

(C) Minimize
All damage done to Blissey EX during your next turn is reduced by 30(before applying weakness and resistance).

(C)(C) Soft Boiled
Remove counters from one Pokemon in play until it only has one damage counter on it left. Blissey EX does 80 damage to itself.

Weakness: (F)
Resistance:
Retreat Cost: (C)(C)

Soft Boiled seems more like a Pokemon star type of attack, but that's all I could think of.
 
RE: Future EXs ideas

my mew ex remake, with picture
attachment.php

can't see ^, click V
[attachment=192]
 

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RE: Future EXs ideas

Here's mine:

Ampharos EX

Electric

Poke-Body: Rain Dance
As long as any water Pokemon are in play, don't apply the second effect of Ampharos EX's Thunder attack.

E Charge: Attach up to 2 Electric energies from your discard pile to Ampharos EX.

EEE Thunder: 100 damage.
Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: Steel
Retreat Cost: 1

Venusaur EX

Grass

Poke-Body: Sunny Day
As long as any fire Pokemon are in play, don't apply the second effect of Venusaur EX's Solarbeam attack.

G Growth: Attach up to 2 Grass energies from your discard pile to Venusaur EX.

GGG Solarbeam: 100 damage
Venusaur EX can't use Solarbeam during your next turn.

Weakness: Fire
Resistance: Water
Retreat Cost: 1
What do you think? Pretty nice, eh?
 
RE: Future EXs ideas

king kong ex
type: normal
hp: 130
retreat:5

poke body: heavy body: king kone ex cant be affected by attacks from basic Pokémon

(C)(C)(C)grizzly quake:40 this attack does 10 damage to each of your opponents benched Pokémon
 
How about Dunsparce ex

HP: 80
Type: Colorless
Weakness: Fighting
Resistance: None
Retreat Cost: (c)

PokePower: Strike Out:Once during your turn(before you attack)as long as Dunsparce ex is your active pokemon, you may look at the top card of your opponents deck, if that card is a supporter card you may use the effect of that card and it doesn't count as your one supporter card per turn. Then put the card back on top of your opponents deck. You can't use more than one Strike Out PokePower per turn.

Search and Seize: (c) Search your deck or your discard pile for two basic pokemon and put them on your bench if you looked through your deck then shuffle it. Put one damage counter on Dunsparce ex.

Out of Control: (c)(c) 40 The defending pokemon is now confused and poisoned, you may switch Dunsparce ex with one of your bench pokemon.
 
RE:  Future EXs ideas

Tomokazu Komiya said:
Here's mine:

Ampharos EX

Electric

Poke-Body: Rain Dance
As long as any water Pokemon are in play, don't apply the second effect of Ampharos EX's Thunder attack.

E Charge: Attach up to 2 Electric energies from your discard pile to Ampharos EX.

EEE Thunder: 100 damage.
Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: Steel
Retreat Cost: 1

Venusaur EX

Grass

Poke-Body: Sunny Day
As long as any fire Pokemon are in play, don't apply the second effect of Venusaur EX's Solarbeam attack.

G Growth: Attach up to 2 Grass energies from your discard pile to Venusaur EX.

GGG Solarbeam: 100 damage
Venusaur EX can't use Solarbeam during your next turn.

Weakness: Fire
Resistance: Water
Retreat Cost: 1
What do you think? Pretty nice, eh?
Re-do Ampharos EX and Venusaur EX you're on the right track.
 
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