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  1. Aggressiv

    TDK (Thundurus EX / Deoxys EX / Kyurem)

    RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs) Pokemon releases a set comes out with 2 Ace Specs that are game changing, as well as another switch method that's a staple in most decks. Not to mention a tool that makes garbodor decks much better. But no, you're right tool...
  2. Aggressiv

    TDK (Thundurus EX / Deoxys EX / Kyurem)

    RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs) Hence the "(sometimes)" I didn't really want to start a discussion on whether or not to have hammers in the TDK forum so I said it like that.
  3. Aggressiv

    TDK (Thundurus EX / Deoxys EX / Kyurem)

    RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs) ^ The only deck that runs that is darkrai (sometimes), and even then hammers are flippy.
  4. Aggressiv

    TDK (Thundurus EX / Deoxys EX / Kyurem)

    RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs) Where did you get 60-100? More like 40-60/70, 100 is max damage output with 4 deoxys, virbank and laser, and that's rarely the case. Plus when you're stuck dealing 50ish dmg/turn,you might be getting hit hard by a darkrai that's...
  5. Aggressiv

    PlasmaKlang

    You can't really counter what they have in their hand. You can a little bit, but dedicating resources to see your opponents hand and get maybe 1-3 cards draw is pretty bad.
  6. Aggressiv

    PlasmaKlang

    Here's what you actually need Cobalion EX active 1 Plasmaklang benched 1 Klink benched MAYBE another Cobalion EX benched That limits absol to (60) 80, and in all reality he shouldn't even be in TDK (he's a bad tech in that deck imo), where you should really be worrying about absol is in...
  7. Aggressiv

    Yveltal EX / Darkrai EX

    RE: Darkrai EX / Sableye / Hypnotoxic Laser / Virbank City Gym 2 Max pots is a little bit overkill. 1 tech is a good number, though onto the consistency issue, something I would reccomend is taking out the ghetsis and bicycle for a more consistent support line. Like 4 N, 3 bianca, 4 Juniper...
  8. Aggressiv

    TDK (Thundurus EX / Deoxys EX / Kyurem)

    RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs) I think something that you're missing is that TDK doesn't always have perfect starts. You can start deoxys and thats usually rough, especially when there's early pressure. Darkrai vs. TDK is about a 50/50 matchup Imo, I used to...
  9. Aggressiv

    TDK (Thundurus EX / Deoxys EX / Kyurem)

    RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs) OCCASIONALLY you will get that setup. Maybe 1/30 games or something when vsing Klinklang, will your opponent start with nothing but a klink, you'll start with a thundurus, an energy, a way to get 2 deoxys and a laser, or laserbank...
  10. Aggressiv

    TDK (Thundurus EX / Deoxys EX / Kyurem)

    RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs) Klinklang and Darkrai Hammers give this deck a struggle. but if you start thundurus to a landorus and have no way of getting a kyurem in the next couple turns that can spell bad news as well.
  11. Aggressiv

    TDK (Thundurus EX / Deoxys EX / Kyurem)

    RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs) Imo 1 lugia is a good number if you're going to run him. He's a tech card, not the deck's focus. Anymore than 1 and you run the risk of starting with him more often when he's supposed to be an end game sweeper.
  12. Aggressiv

    TDK (Thundurus EX / Deoxys EX / Kyurem)

    RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs) 3-2 Ultra/Plasma is what I run, it's important to keep a high ultra ball count to get energy in the discard to utilize Thundurus' ability.
  13. Aggressiv

    Big Basics (Landorus EX / Tornadus EX / Mewtwo EX)

    More consistent t1 sure, but late game when you get a third of your energy enhanced hammered, you'll figure out it's better to have basic energy. Anyway this has may have been just my experience, but there's been a boost in special energy removal since the Plasma Basics deck came out. Big basics...
  14. Aggressiv

    Big Basics (Landorus EX / Tornadus EX / Mewtwo EX)

    That might work in a different format, but running 4 special energy with no way of getting them back is rough. Especially with most darkrai decks running 2 enhanced nowadays, I mean sure it opens up more options, but it's better to run a striaght split with skyla and energy search imo.
  15. Aggressiv

    Big Basics (Landorus EX / Tornadus EX / Mewtwo EX)

    I agree with cutting tornadus, because he's pretty useless in the current format now that we have some lightning attackers. Though I think that running 2 keldeo is a liability, maybe run 1 as a tech card, but when you run more than that you risk starting with it more often, and losing 4 prizes.
  16. Aggressiv

    Big Basics (Landorus EX / Tornadus EX / Mewtwo EX)

    Try a 8/3 Split Fighting-Metal with 1 energy search. Granted that's in garbodor, but with a 3-2 Landorus Cobalion and 3 skyla, nine times out of 10 I start with landy/cobalion I'll have the energy I need
  17. Aggressiv

    Big Basics (Landorus EX / Tornadus EX / Mewtwo EX)

    I think running 3-4 basic steels would be a better idea, mainly because enhanced hammer is rampant now a days, but you can also energy search for it and if you only run 3 blends you might whiff (probably a lot) when you need it.
  18. Aggressiv

    Absol Plasma Freeze

    First off, life dew is junk, tool scrapper and you just wasted your ace spec. If you're talking about it in darkrai, junk hunting for a computer search is part of the backbone of this decks setup, and if you take that out you sacrifice a lot of consistency. Secondly absol as a lone attacker...
  19. Aggressiv

    Yveltal EX / Darkrai EX

    RE: Darkrai EX / Sableye / Hypnotoxic Laser / Virbank City Gym Haha, sorry I'm not really familiar with how to change settings on this website, how exactly do I do that? Also, I've tested with ghetsis and have had the same results as Blah. It's pretty bad draw as it usually nets you an...
  20. Aggressiv

    TDK (Thundurus EX / Deoxys EX / Kyurem)

    RE: Plasma Box (Thundurus EX / Deoxys EX with attackers and techs) [F][C] Extrasensory: 20+ damage. If you and your opponent have the same number of cards in your hands, this attack does 30 more damage. [F][F][C][C] Rock Tomb: 90 damage. During your opponent’s next turn, the Defending...
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