TDK (Thundurus EX / Deoxys EX / Kyurem)

RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

I'm running 2/2 balls. Is this preferable over 4 Plasma Ball? Or 3 Plasma Ball, 1 Ultra Ball?
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

SheNinja said:
I'm running 2/2 balls. Is this preferable over 4 Plasma Ball? Or 3 Plasma Ball, 1 Ultra Ball?

3-2 Ultra/Plasma is what I run, it's important to keep a high ultra ball count to get energy in the discard to utilize Thundurus' ability.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

I've been running 3/2 Ultra/Plasma too. I used to run 3/3 because search is a big deal for getting those attackers when you need them, but I've found that more than 5 isn't really needed and there isn't room for more.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

I am actually running it 3/2 Plasma/Ultra sometimes draing an ultra ball late game can hurt since there is the discard cost for using it, sometimes in that situation I might want to grab deoxys for that extra 10 damage or get lugia and play a suprise scramble switch, and if i draw ultra and have no cards to discard, i could lose the game, where as with plasma ball, its just go get it. no caost.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

Which one do you think would be better for this deck? Switch or Float Stone? Switch is a little safer bet, but Float Stone is practically a switch at all times and Keldeo EX can be a one tech in this deck. Speaking of which, what do you think of Keldeo EX in this deck?
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

littywitty said:
Which one do you think would be better for this deck? Switch or Float Stone? Switch is a little safer bet, but Float Stone is practically a switch at all times and Keldeo EX can be a one tech in this deck. Speaking of which, what do you think of Keldeo EX in this deck?

I haven't tried Keldeo, but I prefer a mix of Float Stone and Switch. They can both be better in different situations.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

Keldeo has been K-Clutch for me in almost _every_ single game. There's pretty much no matchup where it _hurts_ to have Keldeo+Float Stone.

Being able to basically have free Retreat for everything is so critical in this deck. Sometimes opponents are forced to just catcher up a Deoxys, Laser it and pray you can't get back. That's where Keldeo comes up big and with two/three/four bench sitters with at least two or more Retreat, that gets to be a huge pain. It's great for being able to attack with Kyurem twice in a row after the big attack too. I don't see why anybody wouldn't play it tbh...

dmaster out.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

dmaster said:
I don't see why anybody wouldn't play it tbh...

The reason I don't play it is because of how much bench space this deck needs. Your best field would probably be something like 4 Deoxys, 1 Thundurus, 1 Kyurem or other tech. The less Deoxys you have out, the weaker your attacks get, and usually Keldeo takes up one of your Deoxys spaces. I haven't had much of a problem with Catcher stalling, or Kyurem not being able to attack. I personally haven't tested it yet, and I'm sure it works well enough, but it doesn't seem completely necessary.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

I can definitely see the bench space argument...but I see the pros _far_ outweigh the cons. 4 Deoxys is not always necessary on the Bench from what I've found; three or two is usually enough to get the right amount of damage (don't forget Lasers add a considerable amount and softening up with Thundurus/Kyurem's first attack in the first turn lets you come in later with Lugia or Kyurem's second attackand clean up anyway).

You're probably not going to need 4 to KO anything anyway usually, and if I didn't have Keldeo, I wouldn't want to set up 4 either because that's really just asking for trouble when I would rather not hope and pray to get a Switch and just have a guaranteed one there on the field. You'd be surprised how many times I have needed to switch, even in the early game from a Deoxys start too. It just makes the deck run smooth as butter in the games I've played.

dmaster out.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

Im not a huge fan of Keldeo in stone in this deck, because it takes up too much room and it makes Snorlax weaker.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

I didn't like Keldeo when I tested it. Half the time when I drew Keldeo, I would have just rather had a switch. 3 switch and 2 float stone has been working very well for me.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

That's exactly what I use^

3 Switch and 2 Float Stone has been very useful.

I have recently played against PlasmaKlang and only 2 Kyurems didn't do the job. I really feel like this deck needs either 3 Kyurem or 2 Kyurem and a Snorlax.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

I love Keldeo in my more Snorlax orientated build, it creates space in the deck (2 extra spots) than 3/2 Switching cards which is great. I like my Bench as
Snorlax/Kyurem/Lugia/Thundurus Active
3 Deoxys benched
1 Keldeo
1 Attacker
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

SheNinja said:
That's exactly what I use^

3 Switch and 2 Float Stone has been very useful.

I have recently played against PlasmaKlang and only 2 Kyurems didn't do the job. I really feel like this deck needs either 3 Kyurem or 2 Kyurem and a Snorlax.

I use an Absol in here, with your opponent having a full bench it does 120 damage, plus 3x deoxys boost can get up to 150, + laser/virbank = 180, its only 2 energy. just have to run prisms in the deck. Plus if he gets KO'd its one prize card, like some other tech options, but the 2 energy you lose are not a huge loss with Thundurus coming back to active possibly.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

I really like Absol in general, do 170 at max with darkrai and 180 with this deck. But the only time this will be a useful card is when you just plop it down late game, (usually after a knockout) Put a Prism on it, Use Colress Machine, and make quite a revenge kill. So overall, a tech-of is all this guy is gonna get out of this deck.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

I believe Keldeo ex + 2 Float Stones is a must in this deck. Your opponent will always catch the Deoxys without a Stone attached. Also, you can attack 2 turns in a row with Kyurem's second attack.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

I've found Snorlax to be too clunky. Lugia has cleaned up matches just fine and taking extra Prizes outweighs the possibility to OHKO something. The attack is really expensive too and I've found he really hurt my Bench more than Keldeo because at least Keldeo does something throughout a game.

dmaster out.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

They won't always catcher Deoxys because the game isn't based around catcher stalling; and remember that as long as you have a float stone attached to something, a single switch will let you get out of Kyurem's effect.

I'm starting to like the idea of Keldeo more though; the free switch seems worth it especially since the popularity of Scrapper is declining. I do really like the 3 switch 2 float stone combo because it doesn't take up a bench space and it's been working fine, but I'll definitely do more testing with Keldeo.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

I have been in situations (especially in late game) when my opponent had catchered my Deoxys to gain some time and i had used 2 or 3 switches. But yes, in most situations 2 Stones and 3 Switches make the job done. Also, with Keldeo ex in my bench, i don't have to search for switch every time i get lasered.
 
RE: Plasma (Thundurus EX / Deoxys EX with attackers and techs)

I was playing Absol in this deck and it was decent, but I didnt like how easy he was weak to Landorus EX and his hp was too fragile. I took Absol out and replace him with Landorus (Promo) and it has been amazing in here. I can usually match hands with my opponent pretty easily and I can easily get him attacking since I run 8 potential fighting energy and colress machine whereas Absol I only had 4 energy that supported him. My deck didnt have a great Darkrai matchup until I put Landorus in here and I can usually hit a Darkrai for 100-140 turn one which is really strong when his second attack one shots Darkrai. Landorus can also donk Absol if you have the same hand. Landorus is also resistent to lightning which is strong againest Thundurus, but the downside is he's weak to Kyurem. Landorus second attack is great againest Keldeo especially with decks that dont run many switch, because you can trap him active with his second attack and get 2 easy prizes.
 
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