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  1. J

    Nine Aliments BW-on (Cheap and Simple) Final Build

    RE: Nine Aliments BW-on (Cheap and Simple) Tested this deck a few times and I find that there is a problem when you aren't able to OHKO their pokemon. Because of how popular max potion is getting, if you're not ohko'ing pokemon, you're really losing out. Everything in the deck falls victim to...
  2. J

    Garchomp/Altaria (Fight Song Deck) BW-on FINAL BUILD

    RE: Garchomp/Altaria (Fight Song Deck) BW-on I don't know why you're running Ultra Ball when Level ball essentially searches your entire deck. I don't think Terrakion is needed at all, you should already have a pretty good Darkrai match up, seeing as how one of the key parts of that deck is the...
  3. J

    Damage Swap / Mewtwo Ex BW-on

    Just a heads up for testing, even though your opponent could be using the highest tier deck and you beat them consistently or even just once, that doesn't necessarily mean that the deck works, it just means you're playing against an inexperienced or bad player.
  4. J

    Brohoof (Blastoise/Keldeo EX)

    How can you be so sure trainer lock is dead, I'm pretty sure there are people who will make it work and make it work well. Remember when Celebi Prime was bad and when Klinklang was awful?
  5. J

    Damage Swap / Mewtwo Ex BW-on

    Those don't prevent catcher KOs, those are just reactions to the KOs.
  6. J

    Brohoof (Blastoise/Keldeo EX)

    Even having that one Wartortle in your deck can add some pressure into what your opponent does next. Seeing a Wartortle and a powered up attacker for example can really alter their course of action. 1 of doesn't hurt and its definitely a plus in the odd but possible trainer lock deck.
  7. J

    Scolipede Venoshock

    Why waste a Devo Spray when you can use the Scolipede from the same set that has Venoshock as well? I'll admit that I thought swarming Scolipedes was a bad idea when it was mentioned so many times before as a joke. But it looks like it has more support to be something moderately viable.
  8. J

    Dangerous Scale! Dustox/Volcarona & Virbank City Gym

    Without Paralysis or a way to lock their active into place, this deck is way too easy to play around. Your situation on best case won't happen too often because obvious coin flips are obvious and you don't have a super high chance of getting that desired 140 damage inbetween turns, not to...
  9. J

    Zoroark Brutal Bash [BW On]

    Like I said, I haven't tested this deck at all for BW on so I won't know what works or doesn't work.
  10. J

    Garchomp/Altaria

    You play Garchomp but 4 Juniper, and only 1 Super Rod... Water Energies because... 4 Communications because... This is a superior list how? Cheren and Bianca mix shouldn't be overlooked. Gives you that safe straight draw that you'll need when you have one or two vital cards to set up...
  11. J

    Zoroark Brutal Bash [BW On]

    I explained myself above. Missing energy drops sucks so you can't really afford to attach else where other than your attackers. There isn't any other supportive Dark type in the deck that benefits Zoroark in anyway. Darkrai is NOT a supportive pokemon in this deck because you shouldn't have a...
  12. J

    Zoroark Brutal Bash [BW On]

    Personally, I'd just play 4 Sneasel DEX and SkyArrow Bridges and switch. Putting Darkrai in the deck does provide you with free retreat which is nice, but you'd have a few problems. Wasted Energy drops on pokemon that won't attack Darkrai is a free 2 prizes against anyone who's playing with...
  13. J

    Zoroark Brutal Bash [BW On]

    RE: Sableye/Zoroark Energy Eater [BW On] Unfortunately, if you want to be able to make this BW On, there's a lot of changes that you have to make. Two of the biggest things we lose is free retreat Sneasel and Rescue Energy. To combat that, you don't have a choice but to play the DEX Sneasel and...
  14. J

    Ninetails/Amoonguss - BW - On

    Don't bother teching a back up attacker. If they want to use catchers like that, great. Remember that by the time these cards come out, junk arm is gone. So they will be limited in ONLY 4 catchers in the deck as opposed to potentially 8. If you decide to tech for an attacker, put in something...
  15. J

    X-taria (Haxorus/Altaria)

    Well, if you wanted more competitive and serious opinions on decks, perhaps there are other forums where you can have said discussions without the need to be condescending. I've tried that kind of demeanor before and its gotten me a lot of warnings because it.
  16. J

    Ninetails/Amoonguss - BW - On

    Seeing as how your only other choice is Cheren, might as well test both and see which fits better.
  17. J

    Ninetails/Amoonguss - BW - On

    It definitely makes for the better play over Sableye. Something else to consider (though don't ask about viability, I haven't tested it) is Roserade. His ability allows you to search for a card when played from your hand. Perhaps it can be helpful in grabbing one of those key cards to help you...
  18. J

    X-taria (Haxorus/Altaria)

    For Haxorus to OHKO things without Altarias, you'd have to spend 4 energies to do so. Energy Acceleration or not, Haxorus in a deck like that is a complete waste of space and completely validates the idea of it being inferior to Garchomp. If you wanted to build a deck that was fighting based and...
  19. J

    Lions with some tech (Terrakion)

    I think the plan with Max Potion was to switch the Entei to a benched one, potion the damage and use Grand Flame to return it to the bench Entei, though I will say that combining both could be even more effective and provide more options for the deck.
  20. J

    Klinklang EX BW-on

    I would still suggest one or two switch, just for those times when you aren't able to attach a dark energy and you are being stalled by your opponent catchering Klinklang. Also in the match up against Garchomp Altaria, don't count out the fact that Garchomp DOES have two attacks and the second...
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