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  1. Kietharr

    Standard Buzzwole/Trash (Trashwole)

    Let me start by saying this list feels overteched, and some of those techs aren't even particularly effective. Jolteon-EX is much weaker these days than it used to be as as most of the most popular decks run evolution attackers, and without double colorless you need three turns to power it up...
  2. Kietharr

    Standard (Future) Light Dragon (Ultra Necrozma/Malamar)

    I'd include a Beast Ring or two because it's the perfect way to get metal energy back in play after losing your initial ultra necro. I think a super rod could also be good here since running a low count of metal makes one being prized a problem in how the deck flows, and it also lets you recycle...
  3. Kietharr

    Japan's SM6+ Set, 'Dragon Storm,' Plus 'Champion Road' Mini-Set!

    The more I think about Dragonite the less I like trying to play fluffychomp with it. I think the play is to run it with Rimbombee, use an early dragonporter to load your bench with more Dragonites (the only problem is quickly getting them in discard w/o compressors), makes Super Boost Energy...
  4. Kietharr

    Japan's SM6+ Set, 'Dragon Storm,' Plus 'Champion Road' Mini-Set!

    Dragonite is actually pretty good. Has all of the tools it needs to set itself up. 3 Altaria and a choice band puts you to 160 for L. 4 takes you to the 180 mark for L. With a good one attachment, and one basic attachment at that attack, you can abuse max potions and your 250hp all day. That...
  5. Kietharr

    Standard The New Zoroark/Gardevoir? Zoroark/Empoleon

    Love this list in concept, but it's kind of systemically vulnerable to Parallel City, as Empoleon is also dependent on you having a full bench, so if city comes down and you can't get rid of it and restore your bench before attacking, both of your major offensive options are neutered...
  6. Kietharr

    Expanded Turbo Darkrai

    You should consider a Darkrai Prism Star since it's effectively another out to get energies on your board quickly though the attack is cost prohibitive and risks getting a lot of dark energy knocked off your board. I'd run Computer Search in this deck over SUC if you have one since it's another...
  7. Kietharr

    Standard Mega Mewtwo / Garb

    Eugh, I get the list in theory but it's very hard to imagine this flowing very well. For one you can't use garbotoxin because this deck is reliant on shining celebi, this reduces the utility of running Garbodor, usually you don't want to run it if you can't run both toxin and trashalanche...
  8. Kietharr

    Standard “Nuclear” Deck (On a Budget)

    Solgaleo/Metagross decks have been around since Guardians Rising and have always had the consistency issue due to running dual stage 2s, by the time you have enough stage 2s on the field to get to work, if you ever get there, you tend to be too far behind in prizes to recover. Adding Lunala and...
  9. Kietharr

    Japan's SM6+ Set, 'Dragon Storm,' Plus 'Champion Road' Mini-Set!

    DDE may not be needed, we got Lance as a prism star and Zinnia which will both probably be dragon oriented support. DDE was a lazy solution to the dragon problem in the first place. #46 could be a dragon-y card too if it's not a new fossil art. The set seems to be fire/dragon oriented. I hope...
  10. Kietharr

    Standard Infernape/Entei

    You should lower your infernape count, you don't really want to be attacking with it since losing it is very painful for the deck, I'd go to 2-1-2 with 3 rare candies. I'd cut Sycamore down to 2 and up Cynthia to 4, discard can be very painful for rare candy decks. If you have Leles I'd put in...
  11. Kietharr

    'Forbidden Light,' Japan's SM6 Set!

    There's no 'foreshadowing' of upcoming better psychic support, it's in this set. Malamar is basically the best kind of support you can ask for, ability based energy recovery on a stage 1 is almost always extremely good. Mystery Treasure is good now, great later. It increases the probability of a...
  12. Kietharr

    Japan's SM6+ Set, 'Dragon Storm,' Plus 'Champion Road' Mini-Set!

    why the hell did they switch dragonite from typical G/L costs to W/L? If it was G/L at least we have Vikavolt as a viable acceleration option, now it's just another garbage dragon card unless there's some serious support in this set (probability very low).
  13. Kietharr

    Discussion Tournament Analysis: Malmö

    I think that the issue with ULP is most of the cards that people looked forward to and were hyped for are either stage 2s or in stage 2 dependent decks which are going to be inherently less consistent than Zoroark. While there are some great interactions within the set like Magnezone/Coronet/DM...
  14. Kietharr

    'Forbidden Light,' Japan's SM6 Set!

    I agree that 2 energy dragons are a good thing, I just wish that they would account for the fact that they're making a fundamentally very inconsistent card and gave us a reason to run it. The level of power is far too low for the double consistency hit you take with a card like this. It's both a...
  15. Kietharr

    'Forbidden Light,' Japan's SM6 Set!

    like everything about this card is bad. I don't know why they design rares that are obviously bulk tier quality and bother revealing them before the setlist. The ability could be "heal all damage from this pokemon when you attach a water energy" and it still wouldn't be anything special.
  16. Kietharr

    Discussion Tapu Koko or Pheromosa?

    Pheromosa is a neat option for decks that run grass energy but it's not nearly as versatile as Koko.
  17. Kietharr

    'Forbidden Light,' Japan's SM6 Set!

    I think Judge is a healthier form of hand disruption than N, N is just too good of a card throughout the game, perfect shuffle supporter on t1, perfect hand disruption in the lategame. It's too strong as a single card, Judge forces people to make decisions about whether they want hand...
  18. Kietharr

    'Forbidden Light,' Japan's SM6 Set!

    Noibat is the big winner here, it looks like a great starter for moving second and might make Noivern more viable. That Pheromosa is a pretty interesting game closer for Venusaur decks. A lot of strange design decisions, like the Scatterbug with the search for a spewpa and vivilion ability seems...
  19. Kietharr

    'Forbidden Light,' Japan's SM6 Set!

    Volcanion and Frogbats both help answer the question of wtf you do with Glaceon, which has a great ability but lacked the ability to put enough pressure on the board for it to actually matter, it still usually lost to Zoroark which is faster. Volcanion provides a way to get inconvenient things...
  20. Kietharr

    Discussion Will Hippopotas be a very good card in Expanded?

    Yeah, it's pretty good in expanded, in standard it's kind of limited to a tech in Zoroark/Lycanrock because Buzzwole decks can't really run through their deck fast enough, but in expanded you can put all of your deck in discard by turn 3 or 4 and this thing is excellent at closing games. I'd...
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