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  1. J

    Aggro-Vating - Aggron/Sableye

    Hi there! Here are some tips that might help... I'm sorry I didn't put the reasoning behind why I took those specific cards out. If you want to ask "why" for a specific card just ask. -1 Enhanced Hammer -1 Level Ball -1 Heavy Ball -1 Catcher -1 Super Rod -1 Devolution Spray +1 Ultra Ball +2...
  2. J

    RayEels with Mewtwo/Raikou

    RE: RayEels with Popular EX's Alright! This is what I think you should do: -1 Rayquaza EX (Can you ever imagine having 3 in play? If you end up getting one prized in some unfortunate event, you have the two Raikous and the Mewtwo to back you up!) +1 Victini (Its what you wanted wasnt it? :D)...
  3. J

    The Six Corners of our Format: Big Bad Klinklang

    Do you think having Shaymin EX and Black Kyurem EX is having too many pokemon that you DO NOT want to start with? Or is it just me? I think its a pretty cool strategy though!
  4. J

    The Six Corners of our Format: Big Bad Klinklang

    I dont use Terrakion EX for the Pump Up Smash (if I get to attach an extra energy for it though I wont complain) I use it because it has 50 more HP then the normal Terrakion. An eviolited Terrakion EX would need more damage from Dragon Burst or X Ball then its weaker sibling Terrakion from NV...
  5. J

    The Six Corners of our Format: Big Bad Klinklang

    Klingklang's Domination? Hi there people, here I am posting a list of a Klinklang deck I want to use in some City Tournaments, but I'm doubting some of the cards put inside the list. I want to build a deck that can counter every single weakness in the Meta-Game, and aside from Vileplume...
  6. J

    Rate/Help with Black Kyurem EX Darkrai EX Deck?

    You have three types of energy, only means one thing: Ho-Oh EX. I think you should do this with your deck: -1 Emolga- Having 4 leads to 3 garbage cards in your deck in the middle of the game once you have your bench full -1 Black Kyurem EX- I think you should never play 4 EX's. I think 3 is...
  7. J

    Doomsday for EXs: Bouffalant + Buddies

    Thats a good point with the skyarrow bridge stuff. Although you are making sense with Scizor's attack, once Scizor is knocked out, it would ususally go down with a DCE, a 2x metal energies. Thats a ton of energy i will not be able to get back once lost. I will playetest this with Scizor's attack...
  8. J

    Doomsday for EXs: Bouffalant + Buddies

    Now that I take out the sigilyph, I have no more need for giant cape, so I dont see any reason on taking out rocky helmet when ALL of my pokemon get 2 hit KO'd. So I would rather have 40 extra dmage on my opponent then keeping useless giant capes (Only needed them for a 2-hit KO on sigilyph...
  9. J

    Doomsday for EXs: Bouffalant + Buddies

    Hey! So I was looking at the Pokebeach scans (Boundaries Crossed) and I saw Scizor. Right then and there I got the idea of a deck just purely consistent of EX pokemon counters deck! This is a rogue deck idea where what you basically do is just play out your game with different types of EX...
  10. J

    Darkrai/ Hydreigon: Techs and Items Worthwhile?

    Sorry, but I playtested this list and MANY other Darkrai/Hydreigon variations out there, and saw that almost every deck out there (1.5 in 2 decks) had from 1-2 tool scrappers teched in there. I just had to think ahead, and said to myself "Why would I waste room in my deck when the cards are...
  11. J

    Darkrai/ Hydreigon: Techs and Items Worthwhile?

    Its scary how much you are persuading me into taking it out :D but sadly it is very much needed due to there being MANY terrakion/ terrakion EX deck variants out there. ESPECIALLY darkrai terrakion. I will take the risk of starting with it if it means I can win at least 3 more rounds in...
  12. J

    Darkrai/ Hydreigon: Techs and Items Worthwhile?

    updated list. Comments + suggestions? :) debating switching out energy switch (which could fuel a turn 1 night spear-only reason in there + when hydreigon isnt there) for dark claw for easier terrakion KO's (30 damage night spear and then dark claw night spear) but then again, it would only...
  13. J

    Darkrai/ Hydreigon: Techs and Items Worthwhile?

    Im sorry. I just dont agree. For there to be a competetive deck, there has to be at least 1000 different kind of cards and techs that people play. If it were, like you say, something that is already determined and would not be good if changed, then not that many people would play with this deck...
  14. J

    The Kids Aren't Safe (Chandelure/Vanilluxe)

    Oh sorry, left that part out :P Terrakion hits Chandelure's VERY common weakness: Dark having a Darkrai on your opponenets field leads to your Chandy being 1-hit KO'd. Therefore you have a Terrakion to "Take Revenge"
  15. J

    The Kids Aren't Safe (Chandelure/Vanilluxe)

    On your decklist (I don't know if it's updated with the changes or not) I would consider taking out a few things: -1 Vanillite- You are never going to need two on the bench in the same time, I have play tested this deck, and you hardly ever get out Vanilluxe with two or more Chandelures -2...
  16. J

    Darkrai/ Hydreigon: Techs and Items Worthwhile?

    I think Computer Search would be really good too. I had thought about sigilyph, but I prefer it to be an item card due to sigilyph being a highly expected card in this deck and the only reason people played it (in my opinion) is because it was a viable mewtwo counter. Also the fact that in every...
  17. J

    Camerupt/Volcarona

    This deck DOES seems that it could win many situations depending if your set up or not. Try this: -1 Numel -1 Camerupt -2 Giant Cape -1 Fire Energy -1 Pokemon Catcher (If you are going to be burning the active, you don't want to be switching it out that much) -1 Random Receiver +2...
  18. J

    Darkrai/ Hydreigon: Techs and Items Worthwhile?

    Hey, I have been trying to build a Darkrai/ Hydreigon deck that would surprise my opponent with its techs, yet still be as consistent and able to win as possible. Here is the list I have so far with the exception of two item cards that I have no idea what to do with: Pokemon= 17 4-1-3...
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